Turns 1-25
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Clearly an island so stopping at 2 scouts. Since Liberty will be needed for that final great person (GS or GE) and Tradition for the culture bits I started with Tradition opener and will get the Liberty opener. I'll normally only settle places i can get 2 resources from but none exist here that Persia will not also lay claim to. Persia is so close that i feel i can just let Darius fill up the island and then take them off him. this means i might not need settlers at all in which case I can just get the worker from Liberty and get the wonder bonus policy from Tradition. The island start means RA's will not feature much at all early game. Having said that it looks like Optics might be enough to find everyone else as there is a lot of shallow water.
Turns 26-50
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Both scouts were placed on the coast next to the two city states so that i could discover them when they finally moved units in range. Even though i was building wonders I took the worker policy from Liberty before the wonder policy from Tradition. Workers are just too important so early. I decided not to bother with the settler policy as I will let Darius populate the island and conquer him. It made sense to go for Masonry since i was working a couple of stone tiles. I noticed Darius had gold which meant i couldn't sell him my own gold, but amusingly a barbarian pillaged his gold and so i was able to sell mine to him and buy a worker. I almost felt like declaring war and stealing his worker would be a good idea but I wanted him to expand so i left him alone.
Turns 51-75
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Decided to get Stoneworks before Great Library because i wanted Civil Service and it'd build before Trapping finished. Just missed Classical Era by one turn so couldn't start Piety. Got a Golden Age. Came so close to accidentally building the Great Library before Trapping was finished after chopping a forest, and was able to squeeze a Warrior out while waiting. There is an interesting decision here with regard to policies. I won't need anything from Tradition and Liberty until the end. I'll definitely want the Freedom opener as a priority to help generate scientists. Possibly the wonders one from that tree too. Otherwise I definitely want the first 3 or 4 from Patronage and the whole of Piety. I decide in the end to start off Patronage now.
Turns 76-100
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Found Egypt below me. Might make a good target once i kill Darius. There is no iron around. I am wondering if National Epic and Garden will raise GE points from 1 to 2 as i'd like to get one GE out before starting on science. Went for Aesthetics (ignored the science as for now i can only afford one ally). It is now time to attack Darius as soon as i can.
Turns 101-125
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Only found out this game i can make a road in a friends territory, I tried to build a road to Susa to make it easier to attack but Open Borders ended before i finished it. Iron finally arrived from Warsaw on turn 112 and it was time to buy some Catapults and upgrade my warriors to attack. Seems National Epic and Garden do raise GP points from wonders but it is rounded down from what I can see, which means a GS will arrive before GE. As soon as University arrived I put two specialists inside. They'll remain until I get enough scientists. Also got a GG.
Turns 126-150
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Took a GE from Hagia. Captured the Persian Capital!! One of my Scouts got killed at sea but to be honest I was surprised it lasted as long as it did. Finally conquered all but one of Darius' cities and made peace with him. I felt I'd need Longswordsmen and Trebuchets to take on Egypt so need to get to researching them. Got RA's with everyone except Egypt before getting Astronomy and taking Freedom opener. There is only one nation not found but I guess i need to search the oceans for them. Put a specialist into workshop as i'd really like a GE for Statue of Liberty. Upgraded to Longswordsmen. Got a golden age. My troops being moving to Egypts territory.
Turns 151-175
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Last Civ found me (Russia). Seems Catherine wasn't hidden in the ocean, I just got unlucky finding her. Got a RA with her. From now on will save enough gold for RA's and culture city states if I go unhappy. Finally announced war on Egypt. Renewed RA's as they came up, though it was impossible to get one with Darius as he was hostile. Perhaps I should of just declared war on him again and scared him but I think I've got enough at this point without him (I expected more Civs to go hostile). Accidentally got a Trireme killed trying to level up on a city but didn't really matter. I decide to make the turn 175 GS my last. The next one will take 30 turns to arrive and I want to be finished with science by then. This is my 5th scientist so I'll have 6 with Oxford, and if I mess up can take the Liberty finisher as a GS instead of a GE. I remove the specialists from University. I only found Egypts capital turn 175 and his cities are in a terrible position for me to take. I'll need to think carefully how to do it.
Turns 176-200
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Thought I'd list the city states I have (ones with dots i got earlier). Gold was not much of a problem so I was able to make all the culture states allied. Everyone is going hostile now that I am actively taking them though. My final scout died to barbarians after doing a great job these last few centuries. I decided to bulb the Louvre as I have a ton of buildings to do for culture and it's very strong. That means I'll definitely need the Liberty finisher to be a GE. Specialists are going into culture buildings as soon as they are built. Razed an Egyptian city and ended up messing up the Hermitage until it finished razing. Upgraded Trebuchets to Canons and got them both logistics. I captured some horses from Egypt. These are actually my first strategic resources of the whole game! With Egypt about to drop to only one city I can see from global politics that most of the remaining wonders are held by France so I guess I may as well target them next.
Turns 201-225
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Orleans contains coal so attacking France looked pretty good. Aluminium doesn't matter I am not next to a river. I guess getting RA's and trying to get to Nuclear is the only feasible thing for production if I have enough gold. Science part of the game is done now so it's just a case of waiting for the win. Paris had about 5 wonders in when captured

. I might annex and buy all culture stuff in Paris when it comes out of Resistance, depends on how much gold I have.
Turns 226-250
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Ratio of turns to policy for culture before Paris was 3695/771 = 4.79 and afterwards was 4060/839 = 4.84 so it turns out it wasn't worth it. Mind you I was on the last few policies and culture tends to be quite static so it might have been worth it earlier. However it was a lot of gold, so I don't think I'd have been able to try it earlier.
Turns 251-265
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I wasn't quite sure how production overflow worked so I tested it here. If you can fully overflow I should have got 500ish production into the Utopia. I actually got 350. So the Bank was unable to put more than its cost (200) in to the Heroic Epic. I should leave a few bigger buildings ready for the end. Also turns out I was only one RA from getting a Nuclear Plant. That would of helped quite a bit. Slightly interesting fact was that I only put 500 gold into each CS and only one ever needed a 250 top-up. That's the power of the greek UU.