Your name: Cel.erity
Game status: Culture Victory
Game date: 1820AD
Turns played: 280
Base score: 852
Final score: 1521
Time played: 2:32:00
It felt like sort of a slow win, because I know I messed up a few optimization spots. There were a few RAs that I mistimed which hurt me a lot, and I built Louvre too late. I'm used to being able to reload though, and our starting spot was not optimal, so I guess this isn't bad for my first GotM!
Overall game breakdown:
It was fun! The setup was challenging, although I think there was some luck involved depending on what strategy you committed to early. I'll be replaying the initial save to see what is achievable with perfect information.
Game status: Culture Victory
Game date: 1820AD
Turns played: 280
Base score: 852
Final score: 1521
Time played: 2:32:00
It felt like sort of a slow win, because I know I messed up a few optimization spots. There were a few RAs that I mistimed which hurt me a lot, and I built Louvre too late. I'm used to being able to reload though, and our starting spot was not optimal, so I guess this isn't bad for my first GotM!
Overall game breakdown:
- I knew coming in that a peaceful game would be best, because on Warlord you can defend yourself easily the entire game and snag every wonder. With my starting location being on the coast, I knew I wanted to go as tall as possible and rush for Sydney. I wanted to settle near a mountain, but seeing with my warrior that it was not possible, I settled on the hill next to my starting tile instead.
- I was hindered greatly by scouting the wrong way to start, and building monument before scout, which I think is correct because I was teching straight to Great Library and going Tradition, which means I would not have improved Gold tiles early on, so no need to meet early civs. My plan was to bulb Mathematics and get The Hanging Gardens for super early growth and science.
- Once I saw the situation, I was not pleased. I knew that Darius would DoW me eventually, and I didn't have time to get Sailing early since I needed Mining + all the prereqs for Mathematics. After that I got Sailing ASAP, and bought two Triremes to scout around.
- I decided the spot for my second city would be 4 tiles SE. This gave me two additional spices and I only lose one fish compared to settling north, plus I would get sugar later anyway if I ended up puppeting Darius. Settling far away would give me more time to amass a tech/production advantage before going to war.
- After building the Gardens, I went Engineering to get aqueducts in my two cities for massive growth, then temples to start producing GA points. I also made sure to squeeze out 2 Great Scientists and 2 Great Engineers because that's what you need to bulb/rush Cristo and Sydney. Radio tech is handled by RAs. I probably could have gotten away with one less GS if I set things up right, but meh.
- My RAs were scattered because the AI was poor all game, and I didn't optimize them as well as I could have. First wave was 132-140 and the next wave got me to Sydney. No need to RA before 120 or so, it's better to ally the cultural city-states.
- For policies I got Landed Elite, then went for the free settler in Liberty (this maybe should have been Piety, but my build was very tight and I didn't have time to squeeze a settler out. I didn't want Darius to settle before me.) After that, I filled Piety and Tradition, then the usual. I forgot my one point in Freedom until later, oops.
- The war with Darius never ended up happening, as he stayed friendly with me the whole game despite our borders kissing for 200 turns. There may have been a point where I could have taken 10-12 turns of production in my capitol to make an army and blow him away, but it would have been risky, and the culture gain would have been minimal. I had enough income for the entire game to keep the 4 cultural city-states allied, and sign most of the RAs that I wanted to sign.
- After Sydney got built, my culture was at about 780/turn, so I basically just spammed Enter while doing random things to boost my score. Built a Brandenburg Gate so I could Golden Age for the Utopia Project, which took 15 turns to build. None of the city-states had connected any coal, so all my production was basic stuff + Ironworks.
It was fun! The setup was challenging, although I think there was some luck involved depending on what strategy you committed to early. I'll be replaying the initial save to see what is achievable with perfect information.