Code:
Game status: Culture Victory
Game date: 1806AD
Turns played: 273
Base score: 1865
Final score: 3453
Time played: 30:42:00
This game felt awful very early on. I was not happy about the location of Athens at all. At least I got reminded that settling on a mineable luxury (gold here) effectively robs me off 2 production. Also my other 2 cities weren't all that nice either - the starting continent just sucked (luckily everyone had to deal with that I guess^^). Darius I was of course guarded all the time and bound to attack sooner or later. When I noticed 2 Archers of his and 3 melee units I rush-bought an Archer in Sparta to defend. Should be enough, especially since it's Warlord difficulty only. I nearly lost Sparta as when he declared suddenly he had 7 melee units! Luckily I did save up some money and could also buy Walls in Sparta plus a Knight in Athens to help cleaning him up. Got reminded that Immortals are actually spearmen replacements... :facepalm:
About the actual game:
Opened Tradition, then went for the Liberty settler, worker and Republic. Then started and finish (at turn 102) Piety at which point I produced 78 culture per turn before I finished Liberty. With the next policy I opened freedom while I think somewhen in between here I took Persepolis plus Pasargardae and razed Susa (which got rebuild in the exactly same spot though shortly after - should have played a unit on that damn island -.-). My 4th city got build on the same little island as Florence, next to Siams starting continent. I planned on destroying Siam anyway at some point, as he was guarded before already and I 'covet wonders that he had built'. As a matter of fact he had the Great Lighthouse, Chichen Itza (!), beat me to Notre Dame

mad

and he built the Porcelain Tower too (could have used that GS... didn't think any AI would go for the PT anytime soon on Warlord difficulty). Before finishing Freedom I spent a policy on Legalism on turn 147 to gain 4 free Opera Houses and quickly build a Hermitage in Athens thereafter.
Turn 207: Eliminated Cape Town (a hostile Maritime CS), because two cultured CS asked me to do so (one become a new ally while I didn't have to spent money on the other to expand our 'friendship'). At that point I had +395 culture per turn.
Turn 237: Used 2 Great Scientists and finished Oxford to bulb Telegraph, Radio and Mass Media. Bought a Broadcasting Tower in Athens immediately, which increased the city's culture output by 62 to 407 per turn.
Immediately started the Sydney Opera House in Athens then. And also Christo Redentor in Sparta and the Eiffel Tower in Corinth (didn't need the ET, but I already was on course to optimize my score points by now. Also it gives ridiculous +18 Happiness (5 base + (25 policies/2=13) which is just fun to see

Meanwhile Argos was finishing the Brandenburg Gate, as 3 (!) City-States wanted that to be built. More importantly though I needed the Great General for a Golden Age urgently, as I unfortunately didn't generate any Great Engineers but 1 which I used for the Sistine Chapel earlier. And I didn't have any coal either. Bought a City-state which already had 2 mines underneath 2 coal resources. But I did not get it. Someone help me: When will I get them? When will they discover there is coal? There is apparently no way to determine if they already know about the resources?
However Siam had coal too. So after coveting their cities due to the wonders they built, I now also covet their lands.

Landed on their island with 1 Canon, 1 Knight and 1 Anti-Aircraft gun (which was the strongest unit I could rush-buy at that point). Being supported by a +1 range logistics Frigate. It was close (his damn elephants are so strong (pretty much like riflemen), but it was enough. He offered peace even before I could take a city from him:
That is a nice deal and all, but I came here for your coal buddy (and I know you don't even know yet what coal actually is). Anyway, I will not go without that coal!
How about this?
No way to make that work, huh?
I carried the coal to Athens [fun fact: the saying "carry coals to Newcastle" in German actually is (translated back to English) "carry owls to Athens"] and rush bought a factory, which shaved off two turn from the Sydney Opera House (now 64 base hammers, 99.2 with modifiers). SOH finished on turn 252. That brought me up to +898 culture per turn - 200ish from City States, 700ish from my cities (Athens alone contributing 512 to that!).
While the last 1 (or 1.5) missing policies were being worked on, Argos actually finished the Statue of Liberty, which will help a lot for the Utopia Project (+3 for 3 specialists (workshop, factory, factory (producing 3 hammers each) and about +10 more for unoccupied citizens (producing 2 hammers each - that's pretty close to an actual specialist, huh?)).
Additionally I was preparing for the ceasefire expiration by upgrading my canon to an artillery, buying another artillery and 4 infantry units which I actually promoted for amphibious attacks. A promotion I rarely ever consider, but it was very useful here. So alone for the sake of the final score I eliminated Rammy and 4 nearby city states (one of them being my formerly best ally due to countless requests from them being filled

). Went from about 1480 base score to 1865 in the end which came by finishing the Utopia Project on turn 273.
Never thought it would turn out so decent, but I guess with more and better RAs (PT anyone?

) and one or two great engineers one could very well do it at 240-ish turns.
PS: Seems like I finish all my games while Atomic Theory is being researched
PPS: Most frustrating moment of the game: Around turn 165 or so my Frigate scouted a Barbarian Camp near a CS (I didn't have any relation with yet) which had a captured worker in it. I moved my Scout there as quickly as I could from the other side of the map (-.-) to return that worker. When he finally arrived I wanted to soften up the Brute by attacking it with the Frigate, as the combat estimation thingy predicted me having to fire twice at it. Somehow the Barbarian though got killed in one blow. Okay whatever, I'll move in next turn anyway... However an Egyptian Scout sneakily moved into the now unguarded Barb Camp and returned the worker to the CS. I swear I'd have steamrolled over Ramesses II instead of Ramkhanhaeng (of Siam) if only the Pharaoh didn't have the Great Wall
