Game status: Culture Victory
Game date:1826AD
Turns played: 283
Base score: 846
Final score: 1510
Time played: 2:58:00
**The time played can't be right -- I started the game yesterday on a laptop I use when I'm traveling and then emailed the save to myself earlier today to finish on my home rig -- I think this is just the time I spent this evening after loading the save at home.
I hadn't played a culture or OCC game since G&K came out (I do like that GOTM forces variety), so this was interesting, but I totally didn't think through my policy order or other timings well enough.
Finished Tradition and then completed Patronage before opening Piety. That, combined with jumping over to take the Freedom opener when I hit Industrial, greatly delayed getting Reformation and Religious Tolerance and had me receiving random great person gifts from CSs (two GEs and a GS, plus one GA), which was great in vanilla, but royally screws things up in G&K. After finishing Piety, I finished the right side of Freedom before taking Liberty, which delayed both the Representation Golden Age and the "free" GA with the Liberty finisher. Got to plan better the next time I try this.
Other significant mistake was approaching this too much as a science-y game (figuring I would focus on the culture techs, rather than the "techs that give you more techs"). So, I kept the University and Schools specialists slots filled far too long (maybe never should have filled them at all) and definitely never should have filled the Workshop slot -- probably cost me two or three GAs, and the additional tech (two planted academies and two lackluster bulbs--one from the CS-gifted GS) and random wonder bulbed with GEs weren't worth that loss. Only ended up with 7 landmarks (two from faith purchases) and two holy sites, and some came way too late to have meaningful cumulative impact. Also, I waiting way too long to use Oxford (I'm so used to using it on Satellites that I never thought to use it until after I had teched everything that mattered).
Felt pretty good about the rest of the game. Sinai meant I could forego an early shrine and I got a free temple with Hagia Sophia (also built Great Mosque). Founded and enhanced my religion with natural GPs, so I used the GP from HS to convert the four nearby CSs and then sent out three sets of 3-shot missionaries. By mid-game, I had 36 cities and each other religion had only their holy cities -- at the end it was 45 cities, and Persia had 7 (never bothered with a missionary in that direction).
Took God of the Sea, ceremonial burial, cathedrals, plowshares and itinerant preachers. Should have taken Pagodas instead of plowshares -- I really could have used the extra culture and I already had Temple of Artemis, so I didn't really need the plowshares food boost.
Wonders came easily after the early game, although I tried to be selective (e.g., since I had ToA, I didn't chase Hanging Gardens). The one I hated to miss was Terracotta Army; I didn't even tech construction until after I saw it go. Could have had it easily, but I'm not used to prioritizing it in other games and felt no need to get CBs early since the barbs were hardly "raging" (I had one - one! -- barb visit my capital) and I had no hostile interactions with any AI (no DOWs, no threatening moves, and darn few grumpy warnings). Never built a military -- mainly received gifted units from CSs that were periodically awed by something I did. My lonely inital scout finally got home on turn 206 after exploring the known world - I threw him a "welcome home" party, let him play with the elephants for a few turns, and then deleted him (can't waste gpt on maintenance, even for someone that loyal and resilient).
Game date:1826AD
Turns played: 283
Base score: 846
Final score: 1510
Time played: 2:58:00
**The time played can't be right -- I started the game yesterday on a laptop I use when I'm traveling and then emailed the save to myself earlier today to finish on my home rig -- I think this is just the time I spent this evening after loading the save at home.
I hadn't played a culture or OCC game since G&K came out (I do like that GOTM forces variety), so this was interesting, but I totally didn't think through my policy order or other timings well enough.
Finished Tradition and then completed Patronage before opening Piety. That, combined with jumping over to take the Freedom opener when I hit Industrial, greatly delayed getting Reformation and Religious Tolerance and had me receiving random great person gifts from CSs (two GEs and a GS, plus one GA), which was great in vanilla, but royally screws things up in G&K. After finishing Piety, I finished the right side of Freedom before taking Liberty, which delayed both the Representation Golden Age and the "free" GA with the Liberty finisher. Got to plan better the next time I try this.
Other significant mistake was approaching this too much as a science-y game (figuring I would focus on the culture techs, rather than the "techs that give you more techs"). So, I kept the University and Schools specialists slots filled far too long (maybe never should have filled them at all) and definitely never should have filled the Workshop slot -- probably cost me two or three GAs, and the additional tech (two planted academies and two lackluster bulbs--one from the CS-gifted GS) and random wonder bulbed with GEs weren't worth that loss. Only ended up with 7 landmarks (two from faith purchases) and two holy sites, and some came way too late to have meaningful cumulative impact. Also, I waiting way too long to use Oxford (I'm so used to using it on Satellites that I never thought to use it until after I had teched everything that mattered).
Felt pretty good about the rest of the game. Sinai meant I could forego an early shrine and I got a free temple with Hagia Sophia (also built Great Mosque). Founded and enhanced my religion with natural GPs, so I used the GP from HS to convert the four nearby CSs and then sent out three sets of 3-shot missionaries. By mid-game, I had 36 cities and each other religion had only their holy cities -- at the end it was 45 cities, and Persia had 7 (never bothered with a missionary in that direction).
Took God of the Sea, ceremonial burial, cathedrals, plowshares and itinerant preachers. Should have taken Pagodas instead of plowshares -- I really could have used the extra culture and I already had Temple of Artemis, so I didn't really need the plowshares food boost.
Wonders came easily after the early game, although I tried to be selective (e.g., since I had ToA, I didn't chase Hanging Gardens). The one I hated to miss was Terracotta Army; I didn't even tech construction until after I saw it go. Could have had it easily, but I'm not used to prioritizing it in other games and felt no need to get CBs early since the barbs were hardly "raging" (I had one - one! -- barb visit my capital) and I had no hostile interactions with any AI (no DOWs, no threatening moves, and darn few grumpy warnings). Never built a military -- mainly received gifted units from CSs that were periodically awed by something I did. My lonely inital scout finally got home on turn 206 after exploring the known world - I threw him a "welcome home" party, let him play with the elephants for a few turns, and then deleted him (can't waste gpt on maintenance, even for someone that loyal and resilient).