TSG58 After Action thread

Boring end to the game. Just pressing end turn with every CS allied, every building built, at peace with my terrified neighbors. First half was fun though. Bring on BNW, I don't think I could stand to play another culture game.

Went Patronage before Piety because of the UA and I think it was a good choice, more culture probably rolled in from Prague and Monaco than I would have saved with the 10% discount.

Only did one diplomatic marriage, snagging a large Budapest army at the perfect time to march on Thebes.

I might have done a touch better if I had kept marching on Theodora, who had quite a few wonders, but I feel a cultural victory where you win with domination and just leave a few weak capitals, is kind of against the spirit of it.

Game: Civ5 GOTM 58
Date submitted: 2013-04-08
Your name: Pizzaspy
Game status: Culture Victory
Game date: 1915AD
Turns played: 335
Base score: 1973
Final score: 2944

- How many cities did you build and how many did you decide to acquire?
3 built, puppeted Budapest with DM
- How did you use religion or spying to your advantage?
Religion was dominant, bringing in gold and a bit of culture. Not a huge factor, but got about three great artists by the end out of it
- How did diplomacy go with your neighbors?
Hiawatha attacked early and I had to take him out, then cut Greece and Egypt to size afterwards. Then everyone was guarded and left me alone, but wouldn't trade.
- How did the difficulty level affect your game decisions?
Other than not going for too many early wonders, and making sure to have lots of archers, not much.
- Were your UA and UU helpful?
UU never came into play, UA was helpful ( see above )
- Was your UB helpful?
Yes, but not in a big way
- Did you save Social Policies, why did you do so and what affect did this have on your strategy?
No
 
I didn't submit b/c I replayed it a second time. I wanted to try to win with one city. I never built a city, but ended up with quite an empire. I conquered Alex first, then Ramses, then Theodora, then Liz. Napolean would have been next, but he might have had nukes real soon. Not sure how that would have gone.

Hiawatha was my best friend forever. Seriously, couldn't ask for a better neighbor. Tremendous all around guy, and he taught my people how to use fish to fertilize corn. We have an annual holiday in his honor in Austria now; we call it Danksagung ;)

- How many cities did you build and how many did you decide to acquire?
Only my capital. Annexed Budapest, puppeted/married five or six more CS, but sold three of them off after selling the luxury to a different AI.

- How did you use religion or spying to your advantage?
Religion was pretty important. I needed Desert Folklore to get more faith, and I needed Tithe to get some fat cash with a one city empire and no trade routes. The Cathedral was important for GA production.

- How did diplomacy go with your neighbors?
Diplomacy went so/so. Liz set up Brighton right next to me, then got all hostile of my military, and covetous of my land. Unlike other players though, Hiawatha was a true friend and ally of mine, right to the end. He did ultimately set up some tee-pees on my side of the mountains, but we worked well together all game. Theodora was a loyal ally early on, and Napolean was a decent enough chap. I got two RAs with Nappy, two with Theo, three with Hia, even one with Alexander. Ramses was always a jackwagon, but he caused me little trouble, other than to beat me to Petra.

- How did the difficulty level affect your game decisions?
Not too much. I usually play on King. In this game, I kept my military a bit higher. I quickly ascertained that I would be overrun if I remained one city, so I decided to practice marrying CS.Being able to diplo/marry a CS is a great way to build a military fast, but it is a huge hit in the happy hole.

- Were your UA and UU helpful?
Diplomatic marriage is such a strange attribute. I married I think six CS throughout the game, most in the midgame. I married Budapest first and annexed, so I could build Maccu Piccu, and later Newshwanstein or however you spell it. I also needed the soldiers as Lizzy declared war on me early in the game. I puppeted all the rest of the CS, but they were still unhappy. Overall, the notion of a tremendously spread out empire with hostile AI all around me doesn't seem like much of an advantage. What I did was I would marry a CS, take all the units from it that I wanted, sell the luxury to one AI, then sell the city to another. Specifically, when Ramses was getting really ugly with me, I sold him a city right next to Napolean. Guess who Napolean declared war on? Later, Theo was not being the friend she once was, so I sold her a CS city next to Napolean. Guess who Nappy declared war on? I really made Alexander angry when I married a CS near him. He hated both me and Hiawatha, so we went to war together against him. We also signed a defensive pact which caused me to be at war again toghether with Hiawatha against Alex. I was ill prepared to actually kill Alex, but by the second war I was ready. I took two puppet cities and puppeted the capital. I kept waiting for Hiawatha to go hostile on me, with our empires becoming so multiply intermingled, but he was loyal to the end.

I build the UB as quick as I could, and I built a decent number of Hussars as well, though horses were tight early on.


- Was your UB helpful?
I noticed a good number of great people born in my capital.

- Did you save Social Policies, why did you do so and what affect did this have on your strategy?
No
 
Finally finished my game. Had fun, but the end portion was rather tedious clicking Next Turn and waiting for my culture to rack up. Also, I squeezed out a few turns my micromanaging my cities (checking every single turn). Utopia in 5 times with final prebuild overflow: Temple -> Market -> Circus Maximus -> Big Ben -> Statue of Liberty -> Eiffel Tower -> Utopia.

Didn't quite break the 250 turn mark, but still happy with my game, especially since I did go with 4 cities. Based on past GotM's and the results of glory (T237 with one city) and pkf (T248 with two cities), 4 cities has a hard time competing with 1 or 2 cities in terms of raw time. The extra cities help with science, gold, and defense, but the extra cultural costs are too much to surmount. Still, I prefer 4 cities! :)

In mid-game, England DoW'ed me (even after I had saved her settler)! Easily beat her up, taking 4 cities and letting the Iroquois eliminate her. Meanwhile, Napoleon was eliminated by Ramesses. After that, I launched an offensive on Ramesses. I first liberated Elizabeth. Tempted to go straight for Thebes, but I didn't have the firepower to take it so instead, I made the long trek to take over Egyptian Susa, and the three French cities that Egypt had taken. Liberated Lyons, and took the others, which finally netted the Colossus in Paris.

Hit Industrial (Archaeology) around Turn 180, and Radio on Turn 204. Had a bunch of RA's which helped quite a bit (I think 8 total). Was fighting Ramesses, but had DoF's with everyone else (Hiawatha, Theodora, Darius, Alex, Elizabeth, and Napoleon).

Eventually, Hiawatha and Theodora started plotting against me. I kept them distracted long enough for the final RA's to go through, and then I let Theodora DoW me.

Mopped up Egypt (taking the Forbidden Palace in Thebes) and leaving him with a single city. Once I grabbed Artillery, made short work of Theodora to take Constantinople (with Himeji). Of course at this point in the game, none of this made a real difference to my victory and it was just for fun.

Austria was definitely fun and I got to try some new strategies. It was also interesting using Policy Saving for the first time in a GOTM.
 
I went for two cities, settling Vienna on the hill and Salzburg by the desert area to the west (I waited to settle Salzburg until NC was built). Met both religious CS first so I got my pantheon (Desert Folklore) without even building any shrines. Was first to found religion, went Tithe + Cathedrals, and IP + Religous Community when I enhanced.

Wonders: I went for the Great Library as soon as Writing was finished, and slingshot for Philosophy. I also managed to get The Oracle, Chichen Itza, Alhambra, Sistine Chapel, Leaning Tower of Pisa, Taj Mahal (with GE from Pisa), The Louvre

I was able to steal about 5 post-industrial military techs from Byzantium, such as Chemistry & Metallurgy. This was really helpful as I started falling behind science-wise towards the modern era. Both Hiawatha and Theodora hit the Atomic Era a lot earlier than I and I got a little scared when they both DOWed me at T285. Up until then the game had been very peaceful, with a couple of early, pointless wars from Hiawatha and an DOW from France (who killed Ramses around T70) during the renaissance.

I didn't really utilize the UA except for very late in the game. When I got DOWed by Hiawatha and Theodora, I had a huge pile of cash so I married Wittenberg and Zanzibar and sold them to Greece & England for a ridiculous price (4 luxuries, a lot of gold for WB, 1 luxury and a LOT of gold for Zanzibar) to keep my enemies from pushing into my borders.

Social policies: After finishing Tradition I did all of the Piety tree except Theocracy and then I saved policies until I entered the industrial era when I could place 4 policies into Freedom right away. Finished Freedom at T203 which bumped my CPT to 313 (I had 5 cultural landmarks by then). Afterwards I filled the Patronage tree, then Liberty (for the Golden Age and a free great person) and lastly I put the last point into Piety at T294. I planted 14 great artists around my capital and peaked at about 1100 cpt when working all culture tiles.

The Utopia Project would take 10 turns to build in Salzburg which actually had better production than my capital, 157 vs 118. Luckily neither Hiawatha or Theodora had completed the Manhattan project so it was pretty smooth sailing until I won at T304.

A fun map but I did a lousy job scouting the map and didn't actually meet all CS. Some more maritime and cultural allies would have gotten me a sub-T300 victory.

Spoiler :
o6l847.jpg
 
Your name: golem
Game status: Culture Victory
Game date: 1862AD
Turns played: 301
Base score: 1826
Final score: 3043
Time played: 8:20:00

Nice game, I really enjoyed it till turn 260. Then I had too much money, too much army, all CS allied and nothing to do - so I only watched to foreign battles and wait for last policies and utopia. If I read how to shorter the Utopa I had a lot of time to do it, but I was too lazy to study it. Maybe next time.

I played OCC. First puppeted military Budapest (seven units+ city for 550G - really great) and conquer Egypt. Unfortunetely than I stopped to be agressive and slowly develop my only city. I had lot of wars, everytime it ends that AIs paid me good money per turn. Only once England conquered one my city, but I retake it quickly back.

I did several mistakes - I should puppet more CS to increase science and to conquer some AIs too. I did not count well what policy take sooner, so it took probably ten turns too.

Moderator Action: Moved to After Action thread.
 
That was tense.

Game status: Culture Victory
Game date: 1950AD
Turns played: 370
Base score: 1122
Final score: 1516
Time played: 10:39:00

Built 2 cities, first east to get Petra. 2nd one quite late, probably too late: down south on the coast. Really struggled to get it's culture buildings built, and got nothing else from it, nearly lost it to England's fleet. Took Honor for the early barbarian culture. Took the religious 20% defensive bonus: was primarily playing not to lose. married into the religious city to the north, and the military city in the west. That 2nd one may not have been clever: the entire latter part of the game was defensive trench warfare against everyone, presumably due to border tensions. Egypt was starting to put together their spaceship by the end of the game, I had just finished railroad.

I suspect I was too relaxed about research early on: a lot of the early game was waiting for freedom: I'd picked up bits of tradition and honor, and all of piety, and grabbed all of freedom as soon as I could, I actually saved too much culture.
 
Game: Civ5 GOTM 58
Date submitted: 2013-04-12
Reference number: 28697
Your name: Hardarson
Game status: Incomplete Retired
Game date: 1980AD
Turns played: 400
Base score: 1525
Final score: 1525
Time played: 7:27:00
Submitted save: AutoSave_0400 AD-1980.Civ5Save
Renamed file: Hardarson_C505801.Civ5Save

Had to replay turn 400, but the game kept freezing so I had no choice in this matter. Decided to submit anyway. Will hopefully be more lucky with the next attempt.

- How many cities did you build and how many did you decide to acquire?
Built 3 cities (including capital), made a wrong selection for 1 which I wanted to puppet but selected annex. Then I had puppeted 1 CS and all of egypt cities, with 1 captured from Alexander.

- How did you use religion or spying to your advantage?
My religion never got strong enough, so I started to use spies in order to get my CS reputation going.

- How did diplomacy go with your neighbors?
Did good, kept Hiawatha and Dido as happy neighbours, went to war with both Ramses and Alexander. Plus selling goods to all.

- How did the difficulty level affect your game decisions?
Mainly focused on survival, but that was a mistake on my part. Less focus on wars early to keep competitors down. In the end my army wasn't strong enough to take on the major players, which were France and Carthage.

- Were your UA and UU helpful?
I used my UA once to get Antwerpen. Hussars came too late. Most of my neighbours had eclipsed me with techs.

- Was your UB helpful?
Yes, built it in all my cities. Helped me get the edge with those wonders that weren't taken.

- Did you save Social Policies, why did you do so and what affect did this have on your strategy?
No
 
Game: Civ5 GOTM 58
Date submitted: 2013-04-13
Reference number: 28700
Your name: Gooble
Game status: Culture Victory
Game date: 1935AD
Turns played: 355
Base score: 2727
Final score: 3840
Time played: 12:34:00
Submitted save: TSG58_Gooble.Civ5Save
Renamed file: Gooble_C505801.Civ5Save

- How many cities did you build and how many did you decide to acquire?
I built 3 cities (Vienna, Salzburg and Graz), I gradually obtained a number of puppets (2 from Iroquis, 2 from Egypt incl. Thebes with many wonders, and near the end cca 10 from Byzantium incl. Constantinopolis and Adrianopolis with many wonders). I also used tried the special Austrian UA to puppet Zanzibar, Antwerp and Budapest. I discovered that when you recapture a diplomatic-marriage puppeted CS, it immediately turns into a standard city (Zanzibar and Antwerp) - this slowed down my social policy acquisition.

- How did you use religion or spying to your advantage?
I wanted to make good use of religion, but I think it didn't make much of a difference in the end - I had cathedrals in my 3 cities, and that was about it.
Spies were very useful late in the game - Byzantium had powered ahead in tech and was looking very dangerous and was close to Tech Victory - I used spies to steal 3 techs from them, which helped me greatly when attacking and conquering them.

- How did diplomacy go with your neighbors?
I DOWed Iroquis near beginning, as he had settled where I wanted to place Graz - succeeded in wiping him out. I was backstabbed a number of times - twice things looked grim, when I was DOWed by Greece, France and Byzantium - lost some cities and CS allies, but managed to get them back again (except for Iroquis capital - liberated by Greece).

- How did the difficulty level affect your game decisions?
Emperor is a good difficulty level for me - I knew I had to play well, but that I should be able to win.

- Were your UA and UU helpful?
Diplomatic Marriage looked to be pretty detrimental for a Culture Victory - tried it and got into -happiness through losing mercantile CS allies, but it was very useful near the end, when I allied and DM'ed Budapest, which opened up the possibility for me to attack Byzantium - otherwise I think I wouldn't have succeeded. Cossacks helped me stop French attack.

- Was your UB helpful?
Nice I guess, but didn't feel much of a difference.

- Did you save Social Policies, why did you do so and what affect did this have on your strategy?
Nope, and overall I messed up my SP choices. Better choices would have certainly given me a faster victory. But it was a very nice game overall - a lot of fun and a challenge! :)
 

Attachments

  • TSG58_Gooble 02.jpg
    TSG58_Gooble 02.jpg
    156.7 KB · Views: 110
  • TSG58_Gooble 09.jpg
    TSG58_Gooble 09.jpg
    179.5 KB · Views: 111
  • TSG58_Gooble 13.jpg
    TSG58_Gooble 13.jpg
    174.1 KB · Views: 1,193
Couldn't find really good expo spots, so decided to go OCC.

played tommynt style. bought worker fast after meeting several CS and iroquis and took one iroquis worker. Those two worked near capital till like t100. Didn't get a worker from CS.

religion: desert forklore - tithe - cathedral - 15% prod - 30% further.

SP order: traditio opener - legalism - landed elite - 15% wonder - monarchy - tradition full (t70) - pat till scholar - piety till 10% reduction (oracled last one) - saved policty till indust era - open freedom and constitution (t152) - freedom full - piety full - liberty open - pat and liberty fill.

Since I decided to play aggresively, I took lump sums and bought 4-5 archers and 2 warriors. First given warrior went west after meeting wittenberg and met 2nd religious CS (lucky, got DF fast) and met several CS and egypt, france, persia. Whenever I met other civs, I spot a chance to steal a worker and used it to scout a bit and deleted.

Bribed greece to DoW iroquis and france to egypt and persia continuously. I DoWed a lot too. As I sacrificed lux trading and RA, I really needed sci. so my key decision was scholar SP choice. I did lots of CS quests so I had 6-7 allies (including 4 culture ones) and 4-5 friends by t80. Instead of aesthetics, I went for philanthropy and scholar. right after edu, my spt was like 80 from cap and 25 from CS, so it was totally worth it.

I detoured to machinery (for Xbows and ironworks) and beelined to arch (t152, 1 GS and oxford). I think I got radio around t185 - scholar helped a lot again, and I burned 2 GS (1 from pisa, 1 from por tower).

around t125, I decided to marry budapest (nice position, had 4 pikes and 3 CBs). upgraded my own 3 CBs also and went for egypt. budapest had all buildings so sci, hammer, and gold was decent too. took egypt, byz, and england cap pretty quick. After that, went west and took 1-2 cities from persia and france, and good peace deal. also took iro cap and sparta later. After that, I got bored and just clicked next turn - didn't bother killing rest.

pre-building worked well this time - 4 turns for utopia.

could have saved 1 turn if I was more careful and placed landmark faster (about 40 culture short for the last one). Also, after filling pat CS gave me GA, but too late - I already burned GA to make sure I am in golden age till utopia finish.

cap BO: monument - scout - granary (around t15 worker bought) - GL - NC - HG (watermill bought) - Petra - CI - wonders. just wonders. bought other buildings like univ, workshop, opera house, etc., immediately.

attached 3 screenshots.

If you don't mind me asking, how do you bribe an AI to go to war with another? Is it where you declare war yourself and ask another civ to join? Or is there some other option I'm not aware of?

The other thing, I tried marrying a CS but was quite appalled seeing my happiness drop by 15 or so. How is that ever a good deal? I think there's some happiness cost for puppetting a city and some of the luxury bonuses are lost. How to avoid this big hit? When conquering cities I find it's more profitable long term to annex them and build (or buy) a courthouse than creating a puppet. Except when you want a Cultural Victory of course.
 
On asking to DOW, at the bottom of the other civ's side of the Trade screen is "+ Other Players". Click on that to see two choices "Make Peace With" and "Declare War On". Click on Declare War On and select the civ you want them to DOW. Then click "What do you want for this?"

If they are willing to DOW, their demand will appear (maybe a 100 gold and one luxury). You can then decide whether to accept their offer. If they are unwilling to DOW, they will reply with "There is no way to make this work."

The happiness hit for marriage is a distinct risk that you should think about before marrying. If they are a mercantile CS with a CS-unique luxury (porcelain or jewelry), it will disappear on marriage. If their other luxury is not unique, then their luxury will not offset any unhappiness. Otherwise you need to hope they've built some happiness buildings for local city happiness. If not, at least you don't have a period of revolt and don't need to buy a courthouse, so you can rush-buy a theater or other happiness building in the new city to help with unhappiness.
 
If you don't mind me asking, how do you bribe an AI to go to war with another? Is it where you declare war yourself and ask another civ to join? Or is there some other option I'm not aware of?

The other thing, I tried marrying a CS but was quite appalled seeing my happiness drop by 15 or so. How is that ever a good deal? I think there's some happiness cost for puppetting a city and some of the luxury bonuses are lost. How to avoid this big hit? When conquering cities I find it's more profitable long term to annex them and build (or buy) a courthouse than creating a puppet. Except when you want a Cultural Victory of course.

1st one: Browd wrote an excellent reply about this, so I don't need to add more.

2nd one: it's like getting one city, so it would suffer from usual unhappy hit from having one more city and having more pop as your total pop increases. Good thing about the marriage is you can keep all the buildings (unlike when you conquer) so happiness building are likely to remain there, and if you decide to annex it you don't have resistance period and can use that city right away.
 
Your name: fromar
Game status: Science Loss
Game date: 1946AD
Turns played: 367
Base score: 1967
Final score: 1967

I lost. I lost the turn I built the Utopia Project. After the game review, I hit "one more turn" and saw the message the Utopia Project was built before I could do anything. :cry:

I spent most of the game in a love-fest with Hiawatha and Theadora. The three of us spent most of the game warring on and off with England, Egypt, Greece, and Persia. France was mostly alone. I was racing to the finish line against Hiawatha with his spaceship construction, but I didn't see Theodora coming with hers. I really thought she was behind in science, but she won on the turn I was about to win.

I only built two cities. I took did diplomatic marriage on a couple city states as well as conquered a couple of English and Egyptian cities that came too close to my empire. I saved policies, but took some.

I took Tradition, Honor, and Patronage openers, two more in tradition, and the three policies in Patronage. I made it to the industrial era on turn 202, 1420AD and took the entire Tradition tree. After that, I went on to finish Patronage and Rationalism first. Then Honor and Tradition.

I did very well in Economy and pretty well in Science. I was allies with all city states at the end of the game, and I researched Globalization, so I think I could have won a Diplomatic victory. It would have been tight however.
 
Culture Victory
Game date:1780AD
Turns played:266
Base score:1572
Final score:2966

Pretty disappointing finish, i could not speed things up as much as i tried. It came down to science game again, and i was too slow. CPT peaked at 1156, settled one city, west on floodplains. Took Thebes and annexed, married Budapest and left it as puppet. While building utopia took COnstantinople, late, i know but she was near me in tech and had GW, Himeji and defender of the faith. I needed arty, i was trying to go for plastics and cristo, but just before i built PT, Darius snagged it and i knew i will fall short in science so switched to arty and got my consolation prize. 7 turns to build utopia with 6 turn overflow ending on brand. gate. 18 hammers short of 6 turn build.

I did not play it well, neither as abusive nor maximizing RAs. I should have decided on one approach, in the end a bit of both did not work.
 
Game status: Culture Victory
Game date: 1830AD
Turns played: 285
Base score: 1648
Final score: 2891


I settled 2 other cities:

One in the desert SW, close to the wine. That city was meant to grow and pump a lot of faith (with desert folklore which it did).

One in the N, near the mountain and the 2 Great Barrier Reef. This one was good because it could build Machu Pichu and the Observatory and it provided with a lot of science, 4 early science from the Great Barrier Reef is also really good.

The capital growed up to 32 until the end.

I also puppet-ed Hiawatha and Ramesses lands.

SP path:
-> Full Tradition (mainly for the fast growth)
-> Liberty until Representation (for the reduced policy cost)
-> Piety until Religious Tolerance (for the reduced policy cost)
-> Full Freedom (for the double yield from great improvements and the longer golden ages)
-> Finished Piety (for culture on holy sites)
-> Full Patronage (I love to go Patronage with Austria)
-> Finished Liberty (chose GE as the Great Person and settled it to have more hammers for the Utopia Project which you can't rush)
 
I played it OCC settling in the starting spot. I had many wars against Iroquis and England that drain my money distracting me from the initial plan of puppeting CSs. At the end I clicked end turn until winning not doing much. Culture Victory is quite boring for me.

Game: Civ5 GOTM 58
Date submitted: 2013-04-15
Reference number: 28721
Your name: Sadato
Game status: Culture Victory
Game date: 1826AD
Turns played: 283
Base score: 793
Final score: 1416
Time played: 2:34:00
Submitted save: TSG58_SadatoEnd.Civ5Save
Renamed file: Sadato_C505801.Civ5Save
 
I played the game through, although I'm not going to submit because of a couple of forced reloads due to crash issues. The game used to run fine, but ever since the latest patch, the game's been somewhat unstable, loading for a long time and crashing every now and then for no particular reason.

Anyhow, this being an emperor game, I wanted to do something different, so I decided early not to take piety at all, instead go full tradition, liberty, freedom, rationalism and commerce. Not a viable strategy for a cultural game, I ended up swimming in gold with a huge tech lead just clicking next turn with nothing worthwhile to do or buy. I allied every CS on the map, and built all the spaceship parts way before I finished Utopia.

I settled four cities all in all, married Budapest (puppet) late game, saved policies after tradition for a while, but then took three from liberty...just because i could. I started by building a scout before I remembered that ruins were turned off. Settled my cap east of start location on the flood plains on t1 , not the smartest of moves. I was 2nd to found a pantheon (desert folklore), 1st to found religion (tithe+cathedrals) and first to enhance right after Egypt founded Islam (pagodas+faster spread). 2nd city was founded west in the desert on cotton, 3rd on coast south of cap (marsh next to wine) and 4th SW of 2nd city just by Zanzibar.

I DoFed Theodora early, before realizing she had already killed Lhasa and Zanzibar, so no one else liked me in the early ages. Hiawatha DoWed me t90ish, beat him and took his cap with relative ease with CBs and pikemen. Alex turned hostile during my war with Hiawatha, so he was up next. Theodora turned hostile just as I was getting artillery, so she was next, and eventually I took Egypt and his wonders with rocket artillery and bombers. Stayed friendly with Liz and relatively good Persia until the end, ever since liberating Theodora's CS and English cities except London, which I kept. Napoleon was friendly all the way until our borders met after I'd pacified Egypt.

All in all, I played a relatively sloppy game with poor strategic decisions, but managed to win with relative ease. Austria's UB was nice, GPs just kept on popping in the later eras.
 
Game status: Culture Victory
Game date: 1985AD
Turns played: 405
Base score: 1133
Final score: 1398
Time played: 5:03:00

Wow. I think I must be slowest win so far. Nearly gave up a few times after turn 300-350, didn't think I had a hope of winning; Theodora and Napoleon finished the apollo project before I'd even learned flight.

I think I went too culture heavy early-mid game didn't bother building universities for ages in favour of troops and culture buildings, so I fell far behind in science.

Theodora crushed Persia early on; Alexander stomped all over Hiawatha, his capital lasted a long time but when that fell I new I was next. Elizabeth suprised attacked me when she got longbows + pikes, they landed in force on the coast and I only just fought them off, saved a city from capture but lost several swordsmen + Comp bows.

Only just made peace with Liz and then Alex declared war having taken Hiawathas capital. I had built forts + 1 citadel in the mountain passes. Manned by musketmen and x-bows these were constantly rotated out with undamaged units as the fresh troops were pounded by Alex's 15+ cannons and riflemen. Later made peace for a few gold. Late game he went hostile again. Last few turns building Utopia project were *not* boring for me, pressing 'Return', while noting that Alex had 4 A-Bombs in cities in easy range :crazyeye:


- How many cities did you build and how many did you decide to acquire?
3+Capital + 1 diplo marriage

- How did you use religion or spying to your advantage?
My religion was fairly dominant, got Itinerant Preachers, Pagodas and Mosques in all 4 of my cities iirc.
Spies only used in city states, so Elizabeth stole a few techs from me :(

- Were your UA and UU helpful?
Only took over 1 city state, and I built half a dozen of the UU but figured they would be of little use against paratroopers and SAM's.....

- Was your UB helpful?
Sort of, I had so many Great artists popping up by the later part of the game I ended up in a 50-75 turn golden age.....

- Did you save Social Policies, why did you do so and what affect did this have on your strategy?
Nope. I forgot policy saving was on :(
 
Could not make myself finish this (playing xcom mostly) but I would have finished around 260.

I have tried peaceful 1cc with marry CS puppets and everything went safe and smooth (no wars), but this tac is clearly inferior to an agressive start.

I really need the exp to play civ again:)
 
I didn't bother to finish my game after a 2 weeks break. I would have probably finished around 290, way much more than i thought. I didn't tech broadcast towers fast enough and i forgot to block prophets from changing my religion. 3 religions were disputing the fight and my capital didn't get a single official religion to buy great artists! :lol:

I shouldnt take a big break like this anymore...i played turns like a road runner just to finish ASAP the game to continue on the next GOTM. I didn't start well either. A 2 cities approach with Oracle in bank was a better plan.
 
My initial dilemma was whether to try and play a good Culture game or whether to try and play a good Austria game. I decided to go for the latter since I thought it would be more fun (and it was), but it also lead to some decisions which are not intuitively the best when aiming for a Cultural Victory.

Note: no production overflow for Utopia, no RAs, no selling or sharing of embassies (only once as an emergency to far away Darius when I was missing 25g to buy a building), and no AI Gold milking (my first DoW was on Turn 213 against Ramses as I was tired of blocking his prophets and I saw that he was sending more); but I did steal a worker from Geneva (and made peace the same turn) which I later married (no grudges apparently).

Overall comment: I think the strategy idea was good but my implementation was quite poor; I expect someone that is good at early domination to fare much better with this strategy since I tend to wait for Bombers before going on expansionist aggressive campaigns against the AI (as I did in this game); also signing RAs would help tremendously with this strategy but that means sharing embassies with early war/confrontation more likely (and again not a problem if you can juggle both early wars and building infrastructure / world wonders and quite possible with Austria where you can get lots of units via diplomatic marriage). In fact I even screwed up at some point late mid game in terms of citizen allocations ... I must have unlocked tiles to allocated specialists and then done something else and forgotten about it (see attached graph where you can see that my CPT decreases dramatically for a long time until I discovered it :mad: ... and no, I did not destroy Culture Buildings or had my Landmarks pillaged. I had 12 Landmarks and 4 Academies and burned the rest.

TSG58CPTScrewUP.jpgTSG58Capital.jpg

Upload
Spoiler :

Game: Civ5 GOTM 58
Date submitted: 2013-04-20
Reference number: 28772
Your name: Merenptah
Game status: Culture Victory
Game date: 1775AD
Turns played: 265
Base score: 3347
Final score: 6315
Time played: 10:32:00
Submitted save: TSG58MerenptahCV_0265 AD-1775.Civ5Save
Renamed file: Merenptah_C505801.Civ5Save

1. What Social Policies did you choose and why?
i) Full Tradition: best opener in my opinion
ii) Patronage/Aesthetics: to raise the resting point with Pledge to Protect and get Friend benefits and easier allies as result of incidental quests
iii) Rationalism/Free Thought: to boost Science
iv) Full Freedom: to boost Landmark output
v) Honor/Professional Army + Patronage/Cultural Diplomacy + Rationalism/Humanism: to boost Happiness
vi) Finish Rationalism: for the free techs (I took Ecology and Telecommunication)
vii) Finish Patronage + Finish Honor: to be able and start the Utopia Project

TSG58SocialPolicies.jpgTSG58NPolicies.jpg

2. Did you save Social Policies, why did you do so and what affect did this have on your strategy?
Opened Industrial Age with two Freedom Social Policies and delayed finishing Rationalism as I waited for Penicillin Tech to complete (turned out to be a waste since I was able to choose two SPs once I got there, meaning that I lost several turns of benefits from the Patronage finisher which could have gotten me a useful Great Person in the meantime). Overall I think this policy saving is just a convenience and not particularly game changing since you are ultimately sacrificing the benefit of a Social Policy now vs. a different Social Policy later. Saving more for Industrial Age might seem appealing but frankly I would not have wanted to delay any of the earlier policies (Tradition finish, Aesthetics, Free Thought) because of it.

3. What tech path did you follow and why?
Pretty standard but opened the Industrial Age with Scientific Theory before going for Archaeology and Radio. Used Oxford for Acoustics after buying a University with Education. After Radio I went for Biology (Hospital, Oil), Industrialization (Factory), Military Science (Brandenburg), Flight (Bombers), Plastics, Atomic Theory, Penicillin.

TSG58TechTree.jpgTSG58Science.jpgTSG58Tech.jpg

4. Terrain and initial priorities
Saw a nice desert hill to the east … drool *Petra* … so I went for it and settled there. Initial priority was meeting as many CS as possible and avoid being bothered by the other Civs (no embassies) while I build a wonderful city with an incredible amount of World Wonders (this meant high production as well as keeping ahead with tech). Used Warrior for a lot of scouting (until I had a worker ... in fact, to steal a worker, so they came back together). Scout was my second built after the Monument. Bought a second Scout as soon as I had Optics (for off-shore operations to find the missing CS #16 .... but it turned out that there were five more missing and not just one).

5. How did the lack of Ancient Ruins affect your play?
Build scout after Monument instead of the other way around. I think this feature should always be disabled, in particular if we are comparing games that people play on the same map. Frankly, I like to know I had a good strategy and maybe a lousy implementation as opposed to having been very lucky / unlucky with huts. Please keep Ancient Ruins disabled in future GOTM.

6. How did the difficulty level affect your game decisions?
Build the Great Library and just keep two archers and a warrior for city defence. I also dared to build the Hanging Gardens before Petra (not such a big deal to squeeze it in since Temple of Artemis was not available). Missed out on Notre Dame (to Greece), but got all the pure Culture WW and The Oracle as well.

7. How many cities did you build and how many did you decide to acquire?
Build one city and decided to acquire as many as happiness would allow either through marriage or conquest. In the end I had 27 cities, of which 12 acquired via diplomatic marriage, and 14 acquired via conquest including 5 capital cities (+5 Liberated and 1 Razed).

TSG58Cities.jpgTSG58MilitaryMight.jpg

8. How did diplomacy go?
Very quiet initially since I did not sell or share embassies. My eastern neighbour Hiawatha eventually attacked on Turn 90. Theodora asked for my friendship which I accepted (since England was already Hostile towards me anyways and about to be wiped out by Theodora). However, Theodora backstabbed me later on. Darius was Friendly and so was Napoleon; but Darius was soon to be swallowed by Napoleon. Egypt was never on good terms with me (yes, he really hated the fact that I built more Wonders than him). Alex was Hostile from the very beginning but surprisingly turned friendly after I took Thebes at which point he even asked for a DoF which I refused since I was about to attack him. Diplo with Alex was suddenly all green because he accepted my religion in most of his cities and we fought against a common foe etc. but there must have been another reason … I wonder if it was my Bombers? In the end my only friend was Napoleon, who had swallowed Persia taken half of Egypt and been a CS bully throughout the game; had also built: The Great Wall, Himeji Castle and the Kremlin, and had the largest army on the map.

9. How did you use religion or spying to your advantage?
Religion: Desert Folklore, Ceremonial Burial, Cathedrals, Rel. Community, Rel. Texts
Most important was taking Ceremonial Burial (+1 Happiness for each City following your Religion) as a Founder Belief; as Enhancer Belief Ithink that Itinerant Preachers might have been better on this map than Religious Texts; used Great Prophet from Hagia Sophia to enhance Religion.
Faith usage: Prophet, Cathedral, Missionaries, Prophet, 2x Great Artists, 2x Great Scientists, Prophet, Missionary, Prophet
Wish I had taken two more Missionaries instead of a Prophet before hitting Industrial age and used them to convert more CSs, in particular those on the island SE.
Spies: I kept recruits in the capital for anti-espionage and by the time I got a new recruit the old spy was already a special agent which I then relocated to a Cultural City-State for election rigging duty.


10. Wars and Military Campaigns
Onondaga Siege (Turns 90-173, 2 cities including capital; and you are right to laugh because it is possilby the longest siege of a single city in all of Civ V history :lol:): Hiawatha attacks on Turn 90 … I only had two CBs and a Swordsman (initial warrior upgrade) and I was a bit worried … but then all I see is three warrior and two archers … seriously? So, after destroying his fierce army :rolleyes: I decided to go on the offensive with my two CBs and siege his capital moving in and out and heal etc. In the meantime Alex joins the party and DoWs Hiawatha on Turn 114, I upgrade my CBs to Crossbows (Turn 127) and in the meantime also had two more CBs from Geneva and a few Pikeman as well as Trebuchet. Finally, on turn 173 Onondaga falls and he even gives me his other city (Osininka).
Egypt campaign (Turns 213-234, 2 cities including capital): was planning to go after Alex next but Ramses was really annoying me sending prophets and I did not want waste Faith on an Inquisitor, and leaving units around the capital was not compatible with a credible assault on Greece. So I just captured those prophets and then moved my army west to take on of his cities with Crossbows and then the Egyptian capital with Bombers.
Hiawatha Religious Interlude (Turns 214-220): captured an Iroquois prophet and signed peace for Gold later.
Byzantium Interlude (Turns 230-236, 1 city): Theodora send two prophets towards my capital where I only have one unit stationed. No choice again and I take both prophets, and as I was moving my troops from Egypt towards Greece I captured a Byzantine city on the way and then signed peace for gold the same turn.
Greek campaign (Turns 239-244/255, 3 cities including capital): Alex DoWed Hiawatha on Turn 236 and since I had already planned to attack Alex I asked Hiawatha for some Gold in order to join the war against Alex. He offered 60g which I didn’t mind but it turned out to be a big mistake. In fact I took Athens on turn 244 which was after he singed for peace with Hiawatha and yet I could not get a peace treaty because of my agreement with Hiawatha. And so I had to keep several units in place defending Athens since Alex kept sending troops while I had urgent matters to attend elsewhere.
French campaign (Turns 250-256, 3 cities including capital + 3 Liberated): liberating Yerevan (Cultural CS) from France had been high on the priority list for some time but the reason I did not go for it after Thebes was that Napoleon was the only friend I had left at that stage + Alex had built Notre Dame, Machu Picchu and The Pyramids … all of which I thought would be a great addition to my World Wonder collection. I took Yerevan in a single turn with Bombers and a Privateer (courtesy of married Marrakesh) and then proceeded in taking three more French cities including Paris. Signed peace the next turn and got two Persian cites for that which I liberated.
Byzantine campaign (Turns 259-264, 3 cities including capital + 2 Liberated + 1 Razed): these campaigns with Bombers go pretty fast (had 15 Bombers by now); anyways, on Turn 264 I liberated London before taking Constantinople or it would have been a domination victory.

11. Was your UA helpful?
I played the game around the UA and made an effort to get something out of it and I did. Austria has a very special UA with great potential, but one has to plan for it and adjust to it. I don’t think that I have exploited this fully but after this game I am even more convinced that a strong puppeteering approach is the most effective way to play Austria. In my opinion, if you are playing Austria, have CS neighbours and you still buy a settler then you are doing it wrong: settler alone costs 500g, and a for a little more you can get a Pop5+ city with an aqueduct, granary, library, as well as some defensive units.
Diplomatic Marriage priority: Militaristic, redundant Mercantile, Religious, Maritime; don’t bother with far away CS that are difficult to defend and move troops to/from.
Phase one (Turns 116-168; 3 marriages): just (mostly incidental) quests but no money spend on CS; was aiming to marry all suitable candidate that had been ally for 5 turns; got lucky with Budapest (they wanted Persia discovered) but not very lucky otherwise and even ended up marrying a Maritime CS out of desperation when it was my only ally (but only for a few more turns).
Phase two (Turns 223-227; 5 marriages): started dishing out Gold on CSs as soon as I had Philanthropy, but I was very much worried about Happiness since City-States had grown to population well over 10 and had a lousy variety of Lux to offer (multiples of Silk and Dyes and Monaco had nothing) so I took Professional Army first and then Cultural Diplomacy before going on a marriage spending spree on 4 redundant Mercantile + 1 Religious CS.
Phase three (Turn 244; 3 marriages): impact from marriage in phase two was half as bad as I thought and could have done it sooner since they all had Coliseums and some even Theatres; so after sitting on 30+ Happiness for several turns I finally got my last Golden Age and that same turn I married 3 Maritime CS (Capital at Pop40+ so no big loss there since my Food surplus was over 40 as well).
Last One (Turn 255; 1 marriage): Brussels, just one turn before completing CN Tower and two turns before last SP; not relevant at this stage I think and I was just being greedy.

12. Was your UU helpful?
Hussars are quite nice I guess, but they did not make a difference for me since I would just use them to capture cities that I had bombed to zero and for that Lancers do just as well.

13. Was your UB helpful?
The UB, the Coffee House, is tremendous and this one alone makes Austria one of the strongest CiVs out there. First of all it can be built in cities that are placed on a Hill, and I like all of my cities on Hills and don’t know the last time I have come across a Windmill. But in addition it has a +5% Production bonus on everything (including Wonders and Units!) instead of +10% just on Buildings not to mention it has a +25% Bonus on Great People generation just like the Tower of Pisa or National epic. I actually bought the UB as soon as it became available for 1000g. in short: one of the best if not the best UB out there.
 
Back
Top Bottom