TSG64 Opening Actions thread

Its not too late to salvage it Monthar. You can build legions until gunpowder, then cheap upgrade them quick, with some decent range support you can chew lots of their troops while waiting for arty. And then go deal with Cathy, until she has planes you are ok, but that might be late. Still there will be plenty of stockpiled GS and a good beeline for Hubble should do the trick. Maybe instead of fighting her try to get her involved in war with Monte to keep them busy.
 
ok something weird happened. i managed to load a turn before the autosave on which it kept freezing. did exactly the same, but this time apparently CI didnt get built the same turn so i got it instead. as i hadnt changed anything, i continued and after hotfix didnt have any major bugs.

getting CI was not optimal though. i had more happiness but also my culture acclerated too fast and i missed ratio as my 6th policy by about 3 turns (with acoustics, so i went astro instead). now i am on t~140 and still havent got free thought. also i forgot to set sail when i got astronomy :goodjob:

liberty is just meh. capital is only 11 pop. just got shanghai in peace with wu (since i failed to take beijing with CBs), it's size 15 and I am quite unhappy.

feels like a very slow finish is coming up.
 
Turn 98.
Settled SW next to mountain.
Build scout, monument, granary,..
Cap has poor location for growth, so wanted to spread fast and settle the lands I desire before AI gets all spread out. By turn 60 I had two more cities in desert.
Techwise I didnt go by writing, but wanted Petra and HG. All took HG around 65, I hadnt even started it. Petra I wanted from the free engineer, but cultural civ didnt give any quests I could complete easy. Worrying now I will loose it since its still another 10 turns til I get fre free GE from liberty.
I paid Japan to attack WZ, and the Japs have almost removed them. I paid Aztec to fight Germany, so no one has attacked me yet.
I have DOW on WZfor worker turn 30 and Japan turn 60, but couldnt get much else out of them.
Build Stonehenge and Pyramids in cap cuz there wasnt much else to do. Got a decent army of archers and melee, CS have donated 3 so far, so that opened up place for extra wonders.
Were second to found religion, got DF, monasteries i think its called (building with ++ to incense) and + culture per 5 followers. Will try to make it a culture strong game.
I am waiting for a DOW from Germany, and need to start recover in science to catch up. Plan on two more cities now, but not sure where to put them. Need coastal access..
 
it looks like I'm the only one who didn't settle on forest but moved to the water. I guess that helped me explore the island with the 3 CIs to the south faster. The ruins on that island were pretty disappointing, but all 3 cities asked me to clear the same barb camp :-) . That made me happy about my initial decision.

T2: found a gold ruin, so I bought the wheat tile for access to a 2 food tile.
T14: with the gold from ruin + CI welcome gifts + 112 gold load from Germany, I bought granary. From now until ~T40, I have negative gpt, but I keep getting money from finding CIs or from selling embassies and horses.
T17: Tradition opener (went for full Tradition which I finished in T91)
T40: GLib! yay! I had GLib, but it cost me a lot of money (not working any tiles that give gold)
T51: stole worker from Monaco. I was very unsure about this. I love culture CIs and it hurt me to DoW the one right next to me. Bismarck and Wu didn't like it either.
T53: NC
T54: bought settler
T59: founded Antium in the desert. Bismarck also moved a settler right next to me, so I would have lost that spot had I been 1 turn slower, probably.
T60: Godess of Festivals (Incense)
T60: DoWed Bismarck to steal settler
T70: Bismarcked offered me some money for peace. Strange, my military force sucked.
T83: Dowed Bismarck
T90: took Hamburg
T97: built Petra in Antium, Golden Age starts
T100: built Oracle in Rome -> Patronage
T112: took Berlin, lost Berlin in the same round again to Germans
T115: took Berlin, it now has pop 1 :-(
T119: Education
T120: took Cologne. That was close. Wu had like 15 troops piled up behind me.

I still haven't found a religion, not sure I ever will.
Money is doing good. Wu is very rich and willing to part with her money.
I'm allied to 3 CIs, I hope it will be more soon.

I'm not sure what to do next. Wu is very nice, I trade a lot with her and she has a strong army. But still... she is next on the map. Wu, if you can hear this: I'm sorry, but I have to.
 

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I settled Rome in the same spot, but Antium 1 west of where you did and that gave Antium access to all 3 wheat and 2 additional desert hills (the one you settled on and the 1 on the coast) for Petra to boost.

Edit: Here's a screenshot.
Spoiler :
attachment.php


That road to Valletta was built by Germany.
 

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I decided to settle on the sheep thinking I didn't really need the river if I built Hanging Gardens. Bad idea. Somebody else built HG around t60 (I had it started but was a long way from getting it). So Rome has been chronically hungry all game. But I have a couple of other good cities that could take up the slack. Too bad there is no way to move my capital in Civ5 :) ... unless someone else knows how to do it?

For SPs I opened with Tradition, but then seeing all the a-holes on the same continent I decided to switch to Liberty, which I thought would be better for securing the first few cities and expansion later. Don't think this was a good idea though since it only made Rome's food problem worse.

By turn 60 I had settled three more cities. My two best cities are Antium (on the river between the Iron and the Cotton), and Neapolis on the last river hill (within 3 hexes of the Spices and Cows). I got Cumae on the Incense Petra-spot south of Rome that others have gone for. Unfortunately I missed Petra by 2 turns there (t113) so the city sucks. Again Tradition's Aristocracy Wonder-building boost would have really helped. :sad:

Meanwhile I have been encouring the AIs to fight amongst themselves, and they have been happy to do that. I have been beating up Germany a bit, and I think I'm going to take out Berlin now and then go tackle China since she is getting a little out of control.

One AI has been eliminated somewhere. Maybe a runaway somewhere?
This game is very winnable from here, but not a fast finish for sure.
I think I'll turn it into a fun conquest-science victory. :ar15: :c5science:
 
I thought I would give this game a shot. Although I have started a training SG with some of the staff, which we are a couple of hundred turns into, this is my first solo game.

I settled on the forest/river tile to the SW of the start, and built two warriors and a settler. Because there was ivory and deer in the start position, and truffles where I wanted to found the second city, I researched directly to trapping. From there education and from there I am currently researching scientific theory

I took on the Tradition social policy tree, and through the early part of the game just stayed here. Later I take Piety which I later realised was a :smoke: and had to abandon this for Rationalism and a turn of anarchy. I'm learning.

My overall strategy was to get three cities up as quickly as possible to grow population for science. Add culture as quickly as possible (hence tradition for the four monuments) to get more social policies asap. Build infrastructure - particularly libraries and the national academy, and buy military - mainly by selling incense around.

Here is 1000BC:
TSG64-1000BC.JPG

The location of Antium ticked off Bismarck big time and he finally declared on me around Turn 100. This was unpleasant. As a Civ III player I am used to playing a low military gambit when going for a builder win and I was not prepared. I was shocked at the number of units that came my way. Fortunately I had not built many horse units, and I had money to buy a Roman catapult and upgrade 3 warriors to legions. It took 4 turns to beat him back, and he finally gave me gold for peace. I was in no position to continue. I was a bit lucky as I was allied with Monaco at the time, and without that I would have had no iron for the upgrades.

The legions have been useful in building roads and setting up the trade network. Not particularly great in combat. The Roman catapult is similarly ... what would my kids say?... meh!

I had a golden age that lasted about 2 turns - seriously?? What was the point?

Here is where I'm at now.
TSG64-1330AD.JPG

I've stolen 3 techs and gained another through a great scientist. A spy just appeared. No idea why.
Wasted a load of gold trying to ally with Belgrade for the diamonds - but was beaten to it by China.

I have met a couple of Civs from remote parts of the map (don't know how). One of them has 3 times my score! He/she must have has a really good start.

My next move will be to take out Munich. Germany needs to be cut down a bit, but my military is very weak - and there is so much stuff to build.

Anyway, onwards and upwards. I think a far off civ has this game sewn up as far as I can tell, but let's see what transpires.
 
First ruin was 100g which was nice since it allowed me to buy the wheat early (second and last ruin: spearman). After some scouting it was clear that we've been placed in a piss-poor location and Rome seemed doomed right from the start... well anyway.
From CS meeting money and some loans from Germany I've bought a worker who was then severely hindered by barbarians after farming the river plains and setting up a pasture on a sheep. That damn archer was hopping around the city constantly without getting in fire range for a good 15 turns until a new built warrior (after GL) took care of it.

47 GL + Pantheon founded: God of the Open Skies (+1 culture from pastures)
62 NC
63 Since I decided to go for a settler I did not waste a turn on the HG which were completed here by someone else... the lack of food around Rome without the HGs... well... doomed.
64 Four other civs on my continent and I'm allied with all of them. They're allied with each other mostly too. Kinda weird... then again it's Bismarck, Oda, Wu Zetian and Monty... they're all pretty likely to backstab :D
Munich was already settled 7 tiles away from Rome, so I guess Germany's gonna make me some company and maybe also China as I'm planning to settle on a desert hill right below Monaco, not far from Beijing. I do expect though that Oda and Monty both will whack on the empress so Bismarck is my main concern atm.

75 Cologne was settled one turn before I could put down my city:
Spoiler :
d2Tlm4m.jpg

And it blocks both of the locations both of my settlers were heading too. What now? Randomly placing these cities elsewhere? There's really not much good land and it's Immortal... need to settle on a hill damn it! Should I wait with the settling until Cologne has been burned down? But how... with only 1 warrior and one spearman far away? CBs are in the making now, but I can't wait with the expansions. Will plant the one city even closer to China on flat land (heck, I'm gonna die anyway) and one on the other side of the mountains below Rome. Bismarck :mad:

95 Seems like we're both about to declare war on each other:
Spoiler :
MBd21qr.jpg

I've been waiting for some turns already because I'm hoping for him to do it or for the DoF to end as I might be in trouble if I am the one who backstabs someone who's friend with everyone else.

98 ...so I backstabbed him (I thought DoF was over as the diplo menu offered me to DoF again?!). Lets see how that will be going. Was able to position the ballistae on munich and take out an archer and a pikeman, but might lose a warrior and a cb in return.

99 Pyramids. Only lost one cb and munichs at 50%. Took out another Landsknecht, pillaged a farm with the severely damaged Drill2 promoted warrior and moved him on a mined hill, maybe he can get out alive here?

100 Nope, sorry brave warrior. At least Bismarck suicided one of his own warriors in to get mine. And he moved his horseman into Munich, which will be captured this turn (also: +1 worker). Thank you, Otto.

103 Twelve turns until Education. The German frontline is broken, Cologne doesn't seem to stand a chance. Wu however denounced me...

oh btw... I just noticed... this is raging barbarians? Apart from that lone annoying archer in the early game I didn't notice any barbs at all... weird. Usually they're swarming the continent when raging mode is enabled :o

Anyway, so much for the Opening actions.

edit) Link to the After Action thread/posting: http://forums.civfanatics.com/showthread.php?p=12587665#post12587665
 
<snip> (Wrong thread)
 

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Ugly game. Stonehenge, Hanging Gardens and Oracle all went early to the AI, and the city states destroyed the most lucrative barbarian camps themselves. We even had to pay Valletta to connect their Pearls... Quests were tough and far between, e.g. Colombo wanted Gold connected which was their own resource. :mad::cry:

We settled Rome on the coast, if it reaches size 20 it'll be astounding. :mischief:
We put the random collection of CS units to good use, blocking Settlers from China and Germany from taking the good spots that we wanted for ourselves. Of course, this meant that the Aztecs became a runaway civ on our continent. They already effortlessly destroyed Japan. :eek:

Cities
1 Rome (on the coast)
65 Antium (desert city on the other side of the mountain, with all 3 wheats in the third ring)
73 Cumae (plains hill north on the long river)
76 Neapolis (off-river amidst the truffles)
79 Ravenna (near Valletta for the marble and more jungle)

Religion
66 Desert Folklore
92 Tithe, Religious Community

Policy
14 Tradition
19 Liberty
28 Citizenship
42 Republic
63 Collective Rule
88 Aristocracy
111 Rationalism

Allies
49-49 Valletta (camp)
55-93 Belgrade (camp + return Worker)
60-100 Wittenberg
61-89 Valletta (Wittenberg's Horses)
87-102 Manila (500 gold)
107 Colombo (Japan denounced + 250 gold)
108 Belgrade (Colombo's Jewelry)

Technology
10 Pottery
23 Writing
25 Animal Husbandry
30 Mining
38 Calendar
39 Philosophy (Great Library) :goodjob:
41 Archery
44 The Wheel
48 Trapping
55 Horseback Riding
57 Sailing
61 Optics
64 Mathematics
70 Drama and Poetry
72 Masonry
76 Bronze Working (ruins)
78 Currency
86 Civil Service
93 Theology
103 Education
109 Compass
111 Astronomy (Great Scientist) :king:

Rome
9 Monument
17 Granary
19 Scout
23 Warrior
28 Worker #1 (citizenship)
34 Worker #2 310g
39 GREAT LIBRARY
50 Water Mill
55 NATIONAL COLLEGE :goodjob: ; Worker #3 310g
60 Stable
63 Workboat; Settler (collective rule)
66 Settler
69 Settler
71 Settler
74 Circus
77 Lighthouse
87 PYRAMIDS => Worker #4, Worker #5 :goodjob:
92 Great Prophet #1 (200f)
99 CHICHEN ITZA
103 Garden; University 660g
106 Missionary 200f
107 Market
108 Great Scientist #1 (100p)
111 Amphitheater

Antium
74 Monument
81 Granary
106 PETRA :king: => Amphitheater
111 Stable

Cumae
80 Monument
89 Granary
97 Water Mill
106 Stable
111 Library

Neapolis
85 Monument
91 Granary
103 Library

Ravenna
87 Monument
97 Granary
105 Lighthouse
 
@ Rib

111 astronomy and rat open... that's really impressive.

I got 3 questions:

1. Like last gotm, you don't put any weight on scouting - last time you did not build trirme till very late and did not scout at all. your answer was that you were sure about that it was archipelago map and that was why. While I am still not convinced (as in many archipelago maps you can meet many civs and CSs with trirme and selling lux is very beneficial, for example), at least I understand the logic. And that time, one could approach only one civ (maya) and 3 CSs so it was the right decision ex post.

But for this map, I am not sure how you delayed scout until t19, after monument and granary. It was a better decision ex post (as I went for scout first and that scout didn't do much), but I am curious about how you made such decision at the beginning.

2. Coastal cap. Well, how did you decide to move there while there was no guarantee of fish or other sea resources? by moving to sea, you lose wheat in the 3E of cap and some desert hills SE. With this poor food cap, losing one wheat and several land tiles could be crucial.

3. It seems that you stopped building NC when you hit wheel at t44 and built watermill for 6 turns instead, and finished NC after 5 turns. Wouldn't it be better to finish NC and build watermill? you could have finished NC at t50 if you built it without stopping for watermill.
 
Ribannah, it sounds like you built Rome and Antium in the exact same spots I did. You're build order was different, I started with a scout. I was beat to the GL by 1 turn, which pretty much screwed the rest of my game.
 
A Scout as a first build would need to be fantastic to beat the advantage of an early Monument, especially if you follow the Liberty tree. On high levels, the Granary is the next essential thing. The AI will find you and will be first at City States and ruins anyway, unless your Warrior does the job. On Immortal, you need the Great Library up before turn 40, or be very lucky.

On turn 0 I moved the Settler onto the forest hill, so I knew the fish was there. I took the chance of losing a turn because I wanted Antium (with Petra) on the mountains, too, for an Observatory, and expected it needed that wheat even more than the capital. The extra hills were not so important as there were plenty left.

Finishing the Water Mill first means more food and hammers, by which you quickly overtake the extra science (and culture) from having the National College a couple of turns earlier.
 
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