TSG68 After Action thread

Domination is the designated VC for this game, all victory conditions are enabled. .

I didn't notice that little line and ended up with a space race loss to Germany 3-4 turns before I took the final capital. :(
 
Wow, I've never had a worse game of domination than that. I'm not very good at domination, but I admit I'm shocked at how terribly it all went, and how little trouble everyone else seems to have had.

I think the trouble started when the Shoshone got the Great Wall. I had no idea how miserable my Impi slog into the Shoshone capital would be. I took it but it required hurtling a half-dozen units to their death at the city walls, destroying the entire terrain in their path. I had founded four cities, following an Honor policy tree. Obviously, that was the wrong choice, but it seemed like it was working well at the time.

With the Shoshone capital and one other city under my belt, I turned the army loose on Assyria, figuring I would need to deal with the alarmingly large Polish and German empires soon, while Venice and Brazil seemed like non-threats. Portugal was actually taken out by Morocco sometime around turn 200.

Assyria fell easily, and then Germany declared war on me and launched a huge attack. But since my entire army was up there to fend it off, I easily destroyed his force, took Munich, and marched steadily on Berlin. Poland declared war on Germany as well, and I figured the game was well in hand. Then something strange happened; my cannons were suddenly being destroyed by single shots from Berlin. I don't know how they got so powerfully fortified, but it was suddenly impossible to get enough units close to Berlin to take it, and I lost probably 20 units before realizing how badly it was going. I sued for peace and tech'd quickly for Artillery, figuring that would quickly turn the tide.

Apparently Germany was FAR ahead in tech by this point, as I discovered to my horror. When I re-attacked around turn 290, with three artillery and three more close by, I started to damage Berlin. Then suddenly 5-10 of my units died in horrible airstrikes... Germany had at least a dozen bombers flying in from all sides. I had no air defense, and my units dropped like flies.

I retreated back to Munich, figuring I would have to tech for nukes and salvage the win somehow, but then Brazil attacked me as well (to no effect). Germany's city-state allies started harassing my main empire, and he destroyed nearly all my trade routes, but I wasn't too concerned. I thought I was catching up in tech, but I was quite wrong. Munich suddenly collapsed, and then out of nowhere dozens of planes came hurtling at Assyria's old capital, took it easily, and I fled back to the main empire. I figured it was time to turtle-up and try for a tech parity situation, but in merely 5 or so turns, Germany blitzed into one of my cities, followed the next turn by the inexplicable collapse of my capital.

Complete reversal in less than 35 turns, I was astonished, and extremely angry...

I stopped saving it somewhere around turn 321, so my final outcome isn't even submitted, but I retired incomplete for the first time in GOTM. Time to think about that one.

Game: Civ5 GOTM 68
Date submitted: 2013-09-09
Reference number: 29655
Your name: groorg1
Game status: Incomplete Retired
Game date: 1901AD
Turns played: 321
Base score: 841
Final score: 841
Time played: 6:30:00
 
I had a German runaway, similar to the above poster. I was slow at taking out the Shoshone, and they had buttloads of cities. I guess that I'm insufficiently cruel for Domination, because I didn't burn any of them once I took them. So I ended up with happiness issues for the rest of the game. Took out Brazil when he and Poland teamed up on me, and got a few Polish cities, too. But Germany got their capital -- when I got double-teamed I asked Germany to DoW Poland to take some pressure off. Boy did they, far too well ;)

Ended up with a Spaceship loss to Germany. Best possible outcome, as if Germany had wanted me he could have crushed me easily.
 
Game: Civ5 GOTM 68
Date submitted: 2013-09-14
Reference number: 29677
Your name: stridecolossus
Game status: Domination Victory
Game date: 1838AD
Turns played: 289
Base score: 1869
Final score: 3278
Time played: 10:25:00
Submitted save: Shaka_0289 AD-1838.Civ5Save
Renamed file: stridecolossus_C506801.Civ5Save

Played a few domination games recently, a couple with the Zulus, and on higher levels, so was hoping for a better and faster win, but a win's a win :)

Summary:
Spoiler :

I think I started out quite well: got NC up relatively early and had a nice army of spears and CBs with plenty of upgrades after farming barbs and the Shoshone.

But I made several mistakes that slowed things down considerably:

- completely forgot about the Status of Zeus, OK not a big deal perhaps (and I did take it from the AI later) but still...

- got into severe unhappiness after taking out the Shoshone which delayed further wars for quite some time, was building a second army but should have mixed in a couple of happiness buildings as well during the Shoshone war.

- Dithered about who to attack on after taking out Poland, in retrospect we should have gone for Portugal AND Germany, even if that meant turtling up in Warsaw for a bit until reinforcements arrived. Instead I sailed the northern army for several centuries to attack the much weaker Assyrians, and the eastern army had to wade through jungle and forests to make their way up to Portual and Moroccans. Both of these took AGES.

- Although we started with a scout first (even though no ruins) I hadn't scouted the eastern part of the continent very well which meant 'flying blind' a lot of the time, and consequently got stuck in awful terrain and choke-points between CS and mountains.

However I enjoyed this, even the slog at the end to finish off the Germans and Morroco was quite fun as I still had a slight edge in terms of military tech - who doesn't like crossbows with march, +range, 3 x terrain bonus and 2 x attacks :ar15:


Notes:
Spoiler :

- Has anything changed in the Domination VC with BNW?

Not that I saw.

- How many cities did you build? How many did you end up with?

Built 4 cities in our 'corner'. Eventually had all the capitals (obviously) plus a couple of puppets.

- How did you use religion or spying to your advantage given BNW? Are these element more of a factor, or less?

Ignored religion completely. Even when my cities got religion none of the tenets were any good (couldn't buy any faith buildings which was a shame).

Used spies purely to keep our CS allies.

- What Social Policies and Ideologies did you select and how did they support your goals?

Used a mixture of Tradition and Liberty early doors to get our growth and economy going, then all of Honour for war.

- How did diplomacy go with your neighbors?

We didn't do diplomacy in this game :mischief:

- Were your UA, UU and UB helpful in achieving your goals?

The UA and UB contributed greatly to our ability to take cities: the Ikanda promotions were great for soaking up ranged/city defence and the faster melee unit movement meant we could get units in place / retreat with ease.

- Were any AI runaway's in your game?

Germany was the leader. Our fault since we should have taken them out earlier, or at least slowed them down.


Highlights:
Spoiler :

The start wasn't too bad: 3 x calendar resources, 2 x granary food resources, and we're on the coast for sea trade-routes. Moved the warrior east then north but didn't see anything worth moving for so settled in the start tile.

General plan was to get a scout out to see who our neighbours are, get some ranged units early for defence, barb-farming and any CS quests, then Ikanda and spears to put the world to the sword.

Initial tech:
- Pottery (for Granary)
- Calendar (luxuries)
- Archery (barb defence)
- Mining (heading to BW)
- BW (Ikanda in cap)
- Writing (NC)
- AH
- Philosophy (NC)
- Masonry (Marble in second city)
- Trapping (food resources, truffles in second city)
- Wheel
- Construction (upgrade to CB)
- Currency
- bee-line to Civil Service

Build order:
- Scout
- Monument
- Granary
- Worker
- (paused for) Archer
- Settler
- finished worker
- Archer(s)
- Library
- Caravan
- Ikanda
- Oracle (paused for...)
- NC

Policies:
- Tradition (culture)
- Honour (barbs, XP)
- Liberty
- Legalism (free Monuments)
- Republic
- Collective Rule (free Settler)
- interleaved rest of Liberty and Honour

Had trouble finding a worker to steal. The large borders of the Shoshone made it unlikely getting one from them, and the nearest CS didn't build one until t37, maybe due to a nearby camp that we were farming.

Founded second city to the east mainly to block expansion by the Shoshone and to provide a front-line city for the planned war.

Completed NC t91 and Oracle at t99.

DoWed Shoshone t122, took Te-Moak on the choke-point to the north first, both to prevent them sneaking any settlers out and to have a nice starting point for war vs Poland. Killed them t143, even though they build the GW is wasn't too hard with our relatively highly-promoted units.

DoWed Poland t158, razed 2 cities and took Warsaw 30 turns later. Bit slow but terrain proved harder than anticipated, used workers to build roads as we invaded.

At same time built another army and attacked Brazil once we had embarkation, razed one city and took Rio ~t188. Then Venice t196.

Took out Assyrians t203. As mentioned above, should have attacked Germany and Portugal NOW rather than messing around with the weaker targets.

Attacked Germany from Assur (easier than going from west or east). Had terrible trouble with the inland sea in Germany, he had seemingly limitless naval units that were causing havoc with my troops trying to take out his city on the east coast of the sea. Eventually had to accept peace as all our troops were injured and we obviously needed a navy to counter. Even with half-a-dozen Galleas it was mighty hard to wittle down his navy since he had a city guarding the one-tile entrance to the inland sea - again in retrospect should have targeted that city and then we could have owned that sea.

DoWed Portugal t218 with eastern army after wading through the awful terrain from Venice, razed once city and took capital t241.

Re-DoWed Germany as soon as peace finished, took Essen t241 and Berlin (finally) t266. Wasn't very cleverly done but killed them eventually.

Both armies converged on Morocco and took Marrakesh t289.
 
Domination win in 1906.

I was happy for this as I rarely warmonger and am a king level player. Actually moved to the west coast for the capital and built second city so that it had 4 pastures. Beelined comp bows and knocked out Shoshone around turn 100. Then roled thru brazil and Venice. By this time had impis and crossbows. Turned northwards and invaded Portugal, razing several cities and taking her capital. By this time Germany had absolutely taken off, crushing Poland (ha ha), taking Warsaw and assur.

I tried splitting my forces sending a small band eastward to face morocco and the bulk westwards. The Moroccan contingent barely took Marrakech, literally a dying gasp assault from my last impi, just taking it. I immediately sued for peace and morocco was of no concern.

My westward forces took Warsaw, tried to negotiate peace, but Germany would have none of it, retaking it after brutal combat. I then withdrew my deplete forces to Lisbon to rest and refit. By this time I had researched artys and started building triple promoted units (ikanwanda, armory, mil academy in three cities, heroic epic and Brandenburg gate in capital). Was able to get the extra attack promotion and range promotion after just a few battles. I build up significant forces on the main continent then rolled directly north, taking assur and eventually Berlin. Whilst I invade to the north Germany assaulted my position in Lisbon, eventually taking that. After taking Berlin I realized that it was not over. My overwhelming force of cav, impi rifleman and artys rolled eastward, cutting through German occupied Poland, eventually retaking Warsaw. Bismarck then gave up Lisbon in a peace offering, ending the game, saving countless of German lives in the process.

All in all an enjoyable game, first Dom win in BNW
 
Packed it in at turn 305.

The start was a disaster of epic proportions (see other thread), but even after that I managed to continue to make it worse.

I did take out Shoshone by turn 187. Took me three tries. The first time, just after I puppet the first city of his I captured, he offered me a free city even though my attack had run out of steam and I was going to need to regroup. The peace deal included another city. I annexed it and then the unhappiness began, -17 as I recall. The second time, I was closing in on the capital when Poland DoW and had to pull back to meet the threat.

I had a lot of problems with unhappiness in the game. There were times it felt like I was never going to get clear of rebels. I had all these surplus luxuries and no one to trade with.

After Shoshone, I set my sights on Germany.and moved a large group force into Assyrian territory to strike at them. What I didn't see was that Germany had about 4 frigates waiting to pound any attacking units.I did take one city, but it took about 30-35 turns, by the end of which Poland was getting ready to attack me again.

By the end, I had created a cidatel in that 2 hex wide connector between myself and Poland. I was holding, but winning was obviously impossible.

I think I may actually try this one again. It doesn't count, but with a better start (in terms of decisions I made), and a little better understanding of combat, I might be able to make a go of it. We will see anyway.
 
I've been going quite nicely on this game, having eliminate Shoshone and Poland by T173, and getting ready to elimanate Portugal, but my game keeps crashing! I have 3 autosaves (T171-173), and have tried reloaded all of them and making different moves, but everything I try results in a crash at the end of T173 - how frustrating!
 
Well, I gave it a second attempt and while I still lost in the end, it much was a much more fun experience.

Settled in place again and generally tried to make decisions as if I hadn't already seen the map. As for Strategy, I decided to adopt the one posted by bc1 earlier in this thread: honor tree, no buildings, one city, steal workers, start with archery tech, bully CS for cash...

Initially it went well, Shoshone went down on turn 73, Warsaw on turn 107. At that point, Germany was looking like the real threat, so I turned my army West and headed for Berlin.

I was overconfident, I didn't notice the defence strength of Berlin.I think with a little better planning on approaching the city, I could have taken it. As it was, I should probably gone out trying to take it down anyway, rather than retreating.

I made peace with Germany and headed East. The problem was, my chosen strategy was poorly suited for any kind of long-term game, and I now found myself well behind in science and leaking cash like a sieve.

I spent the 80-90 turns trying to catch up. In the meantime I took Lisbon and Marrakech. Just as Marrakech was about to fall, Germany DoW and moved about a dozen units towards Warsaw. Now, I had left a scout watching the passage north of the mountains between Warsaw and Germany, in hopes of getting early warning of Germany's approach. I forgot to check on it, so it failed in that respect but... Those dozen units, who could have crushed Warsaw's meagre defences easily, spent the next 10 turns apparently trying to decide what to attack first. Their movements reminded me of a bunch of gnats, just randomly flitting about. This gave me enough time to get a veteran Impi and a great general to Warsaw and plant a citadel. A few turns later the main army returned and saved the city.

Having fought off Germany, I looked at my options. A direct assault on Germany seemed suicidal, since they had a city just on the other side on the narrow passage I mentioned earlier. So I decided to take out Assyria first. No problem. As I finished the off, my GPT became a positive number for the first time since very early in the game.

Unfortunately, all 5 remaining CIV's decided to DoW at the same time. I might have been able to fight them off, but with no trade routes or trading luxuries etc., I started bleeding cash again (-50 to 60 GPT). My science was crippled and then units started disbanding. What finally persuaded me to give up the fight was: When everyone started attacking me, my military strength was almost equal to Germany's. The AI being what it is, I maintained at least a 5:1 kill ratio. After 30 turns of this, I looked at and discovered that Germany had managed to gain a huge lead in strength.

A few things I noticed.

1. I love Mt. Kilimanjaro! It does occur to me, that for some kinds of maps, it is more unbalancing than most ruins luck could ever be.

2. Zulu combined with the Honor policy meant the units got to gain a lot of levels. I had a crossbowman that hit level 12. Barrage 3, Accuracy 3, Cover 2, March, Logistics, Long Range.

3. Given the AI combat weakness, even a small number of units can defend a city successfully. Brazil sent at least 10 units up against Shoshone's old capital. If I had left a one unit garrison there, I am almost certain it would not have fallen. Heck, if I had dispatched a longswordsman I had my own capital right away, I would arrived in time to save the day.
 
@Suliz: the "hard" (least easy) part was the Shoshones... which you got quite in time. But why did it take you so long to get Warsaw and the Germans ? And yes of course making peace with Germany without taking Berlin was a crucial mistake. If you were facing difficulties taking Berlin, annex Warsaw (or whatever city is closest) and buy units there (disregard happiness it does not matter much). The fully militaristic strategy requires strict focus on fast execution, otherwise risk falling too far behind in tech.
@Zibby: did you get the recent hotfix? it solves crash cases I used to have.
 
Game: Civ5 GOTM 68
Date submitted: 2013-09-14
Reference number: 29676
Your name: Alphons Rodulfo
Game status: Domination Victory
Game date: 1816AD
Turns played: 278
Base score: 2357
Final score: 4285
Time played: 17:42:00
Submitted save: Shaka_0278 AD-1816.Civ5Save
Renamed file: Alphons_Rodulfo_C506801.Civ5Save

This was my second domination game, after an earlier GOTM with the Ethiopians. I made a less mistakes, but still quite enough. Domination especially takes careful planning and I think I was just too lazy to do that. The first mistake, or bad luck, came when I got a free settler from the Liberty tree. I had already built a second city, but there was no good spot for a third. The landgrabbing Shoshone occupied the land I coveted just before my settler arrived. I let it wander for a time and in desperation let it settle somewhere between my first two cities, without any meaningful contribution to the empire. A waste of a lot of precious time and resources. I guess I lost faith in a quick worldwide blitz and played kind of casually after that. Not without noticing that my planning was lousy, though. I should have built slightly more units and send workers abroad in advance to lay out a road network for my armies. I am looking forward to my next domination game. There is still a lot to learn.

As for the game setup, I noticed there being an extra opponent compared to the earlier GOTMs. In a recent thread somewhere else, the point was made that increasing the number of civs past the default number makes a game more interesting. Is this something to consider for a next GOTM?
 
Space Race win. Gave up on domination (held 3 foreign capitols when Bismark was pulling away and became too big to fail. So I re-geared for science victory and managed to pull it out - Bismark had all but 2 SS parts when I won.

I think I focues too early on the Impi path and let a lot of other stuff slide. This might have worked if not for the Shoshone Great Wall which caused me much grief. With a more rounded civ, I would have used a sea attack... but stubborness and 2 GG's led me to take his capitols tiles which enabled the kill. Got Brazil and Asharbanipal too. Bismark beat me to Industrial age, and I had to struggle with tech to keep up. That put me in a tech race path. Just glad to win after abandoning my original goal of domination.

Made a really noob mistake taking Autocracy and being forced to change to Order due to hapiness issues - but not until after I sunk two more policies into it. :blush:
 
1. I love Mt. Kilimanjaro! It does occur to me, that for some kinds of maps, it is more unbalancing than most ruins luck could ever be.

Gah! I posted several mistakes I made in my game and you can add this to the list! Didn't even notice Mt Kilimanjaro at all - that would have made my armies interminable yomp through the nasty terrain a whole lot easier :cry:
 
Your name: Melofeign
Game status: Incomplete Retired
Game date: 1680AD
Turns played: 246
Base score: 953

I too fell prey to the "Gotta own em all" mistake; Poland was doing some of my work for me (so I thought) taking out Assyria's and Germany's capitals while I was playing with the other folks. Assyria was my remaining friend, so I sold him Lisbon and Venice to manage my happiness. So after an epic battle to finall take Warsaw... I still need to fight Poland to regain Berlin and Assur, and then have to blow up my only friend on the whole planet to get Lisbon and Venice back. Not to mention the travel time...

I made several mistakes early, including not seeing the isthmus to the north and assuming it was just Porto and I short term. Once we did figure it out, I didn't choose to own the area, I sailed around, hitting Brazil, Venice, Marrakesh, then Lisbon while fielding a new army to strike Poland. He was tough with his UU pushing me around, but we got him!

Fun map! I replayed this using a more focused approach and managed to get a t211 win, but I'm sure a lot of that had to do with knowing the players and the map. Oh well, I'm ready for the next one!
 
Your name: DrZ
Game status: Domination Victory
Turns played: 182

Not as good as the others but pre 200 i guess is good enough.

Went liberty and built the pyramids so i had super powered workers to pillage repair.
Killed the AI in this order:
Shoshone (swords spears and CBs)
Assiria (same tech) -> was harder to kill Poland and made an invasion through the sea
Germany (impi swords CBs) -> he had a lot of his special pikemen so it was harder than the others, but imi slammed into them like butter.
Poland (impi swords XBs) -> after xbows with logistics and range upgrade i just steamrolled them..
<meanwhile i built the seccond army at home>
Portugal with highly upgraded army (impi longswords XBs)
Brazil with new army (impi XBs and a horse :-) )
Morocco with old army
Venice with new army

What i did wrong:
1. went liberty and expanded only once!!! (shohone expanded allover and had no room to settle my own). Did not get harbours in time so i could connect the part of the map with Assiria/Germany/Poland/Portugal so i missed on a lot of happines from representation.

2. Delayed in building my second army and that slowed my win time for some turns...

New thing i tried: built army fast and bullied city states like crazy. That cash went into upgrading my army asap.

Great game! Thanks!
 
Your name: Gamewizard
Game status: Domination Victory
Game date: 1690AD
Turns played: 248
Base score: 1581
Final score: 3226

Wow, Impis are amazing. Nothing until rifles stands a chance against them on flat terrain. Zulu are easily the best warmongering civ in the game now, IMO.

After wiping out the Shoshone with spears and a couple catapults, I waited 10 turns to upgrade to Impis and then sent this army north to Poland, then Portugal, then Morocco, and then sailed them south to Venice. A second Impi army was created for Assyria and Germany as the first took Venice and then the Great Walled Brazil. I ran into some happiness problems after taking Venice (-30) so I halted the conquering to raze a couple puppets, build a couple happy buildings, and ally a couple merc CS. Germany and his wall of landsknechts and hilly terrain proved to be the toughest part of the domination and required my first army to move all the way from Brazil to take him down. Wish I noticed Mt. Kilimanjaro sooner, could have really used that fast hill movement.
 
Game: Civ5 GOTM 68
Date submitted: 2013-09-17
Reference number: 29714
Your name: Arilian
Game status: Domination Victory
Game date: 1080AD
Turns played: 168
Base score: 950
Final score: 2878
Time played: 2:10:00
Submitted save: Shaka_0168 AD-1080.Civ5Save
Renamed file: Arilian_C506801.Civ5Save



I went for peaceful start, GL+NC 1 City, with only 1 scout, and 1 archer.
Tradition 2 Policy for fast GL, then full honor.

Research ->Writing->Archery->Civil Service->Compsite Bowman->Crossbowman.

Started very slow but from t70 to t 168, the impi and CBs ruled the world.

Could have been better

IF:

1. I am a better Domination Player.
2. I research CB before Civil service and start with CB's
3. I build less Impi and more CB.
4. If I snipe capitals, especially Lisabon and Marrakesh, instead of killing every city in the way.

But it was a good game for me :)

With Zulu and honor you get 2 shot 3 range cb, very fast, should have focused on that, and complete honor faster.
 
Very impressive Arilian! Especially I like the uncommon approach of one city and Honor. Such a thing would never have occurred to me. Was it an experiment or a tried and tested method?
 
won this turn 128

went full liberty with worker 1. and stole settler/worker from shoshone

bo: Monument-scout-granny-scout-gl-NC-barracks-6archers. More units.
only own 2nd city with free settler
academy with finisher

1. army: assyria-->germany-->Poland, upgrade xbow-->Portugal-->maroko
2. army: shoshone (ignore cap) --> brasil, upgrade xbow-->venice
3. army shoshone

only civ giving some resistence was Germany, cap was gpoing down slowlsy being on mountain and with walls, no ai built gw (which d have slowed things like 1 turn)

was bit lucky that last civ (venice) was right where i expected it to be - but really - where else ..

Dont think I lost a single unit - and impies are pretty much kickass - even when attacking cities mainly
 
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