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TSG72 After Action thread

Discussion in 'Civ5 - Game Of The Month' started by leif erikson, Nov 1, 2013.

  1. Rygaros

    Rygaros Chieftain

    Feb 21, 2008
    - How many free techs did you get by taking enemy cities?

    Only 1. Had to make an early war against Pocatello since he settled a city between two of my cities. I had a city by the coast to the left of my Capital and Pocatello settled right in between so I had no choice but to raise my sticks against him. In my later wars I where nr 1 in science and coudnt grab a single tech from anyone.
    I did learn one thing from this though. I will NEVER EVER choose the option "my troops means no harm" when Another Civ thinks your about to attack and you do attack later after all. Every other Civ were at War or Hostile with me almost hole game due to that Little thing. Damn I say!

    - How many cities did you build? How many did you end up with?-

    I built 4 cities. Two cities by the coast to the left, and I would have been satisfied with this if it wasnt due to the lack of the faith I had. I realised I needed that faith to purchase Great Engineers later in the game. So I made a desicion to settle one more above my capital at the National Wonder Mountain wich lended me 8 faith per turn. So that city had one purpose and one purpose only to give me those faith. Dunno if it was a clever choice or not. If that city wich raised the science cost of 5% would actually gain me benefit or not?:crazyeye:
    I almost pulled my hair off but a desicion I made at last. Dont regret it though:)

    How did you use religion or spying to your advantage given BNW? Are these element more of a factor, or less?

    In this game I had no religion at all. I did only get one Pantheon wich granted me some faith from those Salt in the early game. I instead focused on other early wonders to get those great scientists points and actually got Great Library, Oracle AND The Hanging Gardens:crazyeye:
    I did steal about 2 or 3 Techs, after that there was nothing to steal. So I did put one spy in my captial(I killed around 15 Spies and got stolen for about 15 as well:mad:). And I had both constabilury and police station but didnt help. In the end I even had fire wall for the first time but then they stole from my other citites. Thought it counted for my hole empire?:confused:
    My other Spies were making their actions in city states.

    - What Social Policies and Ideologies did you select and how did they support your goals?

    I went full Liberty tree(wanted to buy Engineers with faith). Then 2 Points in patronage tree:
    Consulates Resting point for Influence level with all City-States is increased by 20.
    Philantropy Gifts of Gold to a City-State generate 25% more Influence

    After that I were able to go into Rationalism. There I Went:
    Humanism Great Scientists are earned 25% faster.
    Secularism +2 Science Science from every Specialist.
    Free thought Unhappiness +1 Science from every Trading Post and +17% Science from Universities.

    After that I started Ideology Freedom and Went following:

    Avant Garde: +25% Great Person generation.
    Civil Society: Specialists consume only half the normal amount of Food.
    New Deal: Great Person improvements provide +4 value of the appropriate yield.
    Covert Action: Spies have double the chance to successfully rig City-State elections.
    Universal Suffrage: Unhappiness from Specialists is halved. Golden Ages last 50% longer.

    After that I Went patronage: Scholasticism All City-States which are Allies provide a 20Science bonus equal to 25% of what they produce for themselves.
    Filled the rationalism tree and then ideology:
    Space Procurement: May buy Spaceship Parts with Gold.

    - How did diplomacy go with your neighbors?
    As I mentioned in the beginning everyone were angry with me since my early war with Pocatello and that Went on through hole game.

    - Were your UA, UU and UB helpful in achieving your goals?

    Not quite. Only got one Tech from Pocatello capturing hes city and built two siege Towers.

    - Were any AI runaway's in your game?

    Nope. I had the game in my pocket...almost;) I had some serious problem arund 1400 ad when Pocatello, Byzantine and Marocco Declared war at the same time. But I hold off the attacks on all fronts and after that it was a cakewalk.
    In the end I had killed Pocatello, took out all Marocco cities(exept one small on an Island) and two from Byzantine, inclduing her capital.
    I won a science victory 1920AD
  2. dthompson32

    dthompson32 Warlord

    Feb 20, 2012
    I've tried to replay this a couple times, and it is a frustrating map.

    I find I can reliably get Petra next to Mt. Sinai between turn 80 and 85 with a focused push to currency and putting the 2nd city there.

    What is frustrating is the warmonger penalty. If you go for the best 4 city sites at that point, and don't settle into the lands that Poca considers his, then you can have a very peaceful game. You can get the tech lead early and keep it with 15 to 20 RAs.

    However, if you pick up the site to the east with 2 gold and truffles and/or settle more aggressively with 6 cities, then Poca and Morocco are likely to attack you. I have a game I played several times from turn 119 on over the weekend, and both of them will DOW me. I really hate the dynamic where I get the warmonger penalty for defending myself and having the temerity to win. Upshot is that you can have 6 cities 5 with observatories, but you will not be signing 15+ RAs, because you won't have friends.

    Getting the city sites you want can be a real challenge on this map due to the AI behavior.

    I'm considering another run at this where I go 4 cities and peaceful until I can get the Forbidden Palace, then settle the last 2 cities and build observatories.

    Two questions, if someone has advice:
    1) If I know someone is going to attack me, what is the best way to stay out of a war? Is there a good bribe I can use, or should I bribe someone to attack them?
    2) If someone is building the same wonder I want, is there are way to stop him from building it? Obviously, taking their capital will work, but short of that?
  3. tommynt

    tommynt Emperor

    Sep 28, 2008
    2) just dowing will USUALLY (not allways) delay them from building a wonder. As ai cant judge if its in imedeate danger even dowing a civ on other side of world can help.

    Apart that I d not care about RAs AT ALL
    Sure some friends help to trade but apart that ...

    I dowed at some point 2/3 of world to stop their prophet spam into my land and get some gold when making peace.
    SOMETIMES ais are so happy about peace that they jump right into friends after peace

    very unlickly that u can build cities past turn 80 with shoshone as neighbour. And they need lot of food caravan suport to be worth it
  4. xiziz

    xiziz Chieftain

    May 6, 2011
    Värmland, SWE
    Spoiler :

    Game: Civ5 GOTM 72
    Date submitted: 2013-11-18 14:13:19
    Reference number: 30109
    Your name: xiziz
    Game status: Science Victory
    Game date: 1878AD
    Turns played: 309
    Base score: 1354
    Final score: 2219
    Time played: 11:49:00
    Submitted save: TSG72_Xiziz.Civ5Save
    Renamed file: xiziz_C507201.Civ5Save

    I cleaned away my notes along the way. Made a lot of mistakes, mostly concerning the new ideologies(how they affect happy), the BNW changes to research agreements(man you get a lot less from them now!) and puppets.

    The Shoshone attacked pretty much as I hit Education, captured one of their cities and got steel from it. A few turns after I signed a white peace Indonesia wanted their piece of the cake and invaded. Wanted to take the city they placed by Mt. Kilimanjaro, but I must just have missed the window for Siege Towers cause mine got slaughtered down there, withdrew and farmed his units until he offered a white peace.

    By T160 I was all in peace again, building and teching towards Schools, Labs and Apollo. At one point I had RA's signed with all civs, all in all I probably got about 20 RA's out of the game, not knowing of the changes to them. Planted a few to many GS(left me three short for the great GS pop), and so got rationalism finisher to early, got the free GS+GE finisher on Order just as I finished the second last part though so a decent save.

    At T299 Indonesia, that by this time has eradicated the Shoshone, been to war with Siam and the Dutch decides to try and stop me. I have never seen so many artillery pieces attack at the same time, must have been 15-20 of them! Lucky it wasn't rockets. Way to little melee support though, and his triplane and GW bombers got knocked down like flies by my fighters and jet fighters.

    Same turn I launch, he offers me peace, for all my cities, lux and gold. Then off to space and leave the warmonger behind. :)

    Enjoyed the game!
  5. dthompson32

    dthompson32 Warlord

    Feb 20, 2012
    Thanks Tommy. The problem I'm having with your strategy (at least the first time I tried it) was the 3 policies in Liberty. I missed the Oracle on that play through and getting policies in Rationalism was painfully slow.

    I might give it another try, though I did find that I can get to the point of spitting out quite a few settlers early in the game without opening Liberty. Missed out on Pyramids though, that might have been a major problem.

    Worth another try.

    I find myself not particularly compelled to start up GOTM 73 with that jungle start *ick*
  6. FeiLing

    FeiLing Deity

    Jan 9, 2012
    I stopped at t142 when it was clear i was gonna win but with a very uncompetitive time (after a very slow start without workers and useful ruins).
    All AIs were wonder spamming and more importantly: NONE of them build universities nor an NC. My spy was very sad. And that explain why I was tech leader (on Immortal) without any Caravans to the AIs (why would I, when they only give me 1 bpt?). Very weird - and frustrating (I know that sounds weird too, but it is).
  7. tommynt

    tommynt Emperor

    Sep 28, 2008
    time to fill these guilds ...

    loosing oracle on a map where all cult CS are behind water hurts OBVIOUSLY a lot

    Also i might agree that this map is not really optimal for the strat - many cons:
    - Cap got lot hills close therefore early prod is kinda decent and u CAN build 1 or 2 settlers in a decent time yourself
    - no close cult CS
    - happynes is there but kinda spread, settling many different lux makes ai hate you

    Also u really want hit a cult ruin ...
  8. ABigCivFan

    ABigCivFan Emperor

    Oct 3, 2006
    Messed up on the SV, NC too late while wonder hording early, so took Diplo vic at turn 243 when I could. Score 1729.

    finished Traditon, Patronage, Rationalism trees + opened Ana + an Order level 3 tenet

    completely dominated on all aspects, had 18 CS allies after the 18 CS was located.

    Need to practice more on SV for super early wins...

    Attached Files:

  9. Arilian

    Arilian King

    Jan 18, 2008
    SV 251 - last minute. Playing dota2 to mutch, more intense :)

    I had 5 cities with 12-20 pop and and Public scools at t146, dont know exactly what did I do wrong. I know I started to use my GSes to late, I even had stealth bombers at

    the end :)

    Have not used really any of the uniquness of the civ. This would have been a brutally stong Bablyon start with potter gained in the second turn from a ruin...

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