Game: Civ5 GOTM 72
Date submitted: 2013-11-11 20:16:19
Reference number: 30060
Your name: dthompson32
Game status: Science Victory
Game date: 1790AD
Turns played: 268
Base score: 1292
Final score: 2437
Time played: 11:24:00
I was close to being finished last Thursday, but went away for the weekend to run a race. Pretty happy with the results, the game turned out to be a very generic science win, since I didn't use any of the Assyrian advantages. I kept pretty detailed notes which I'll add later, once I can edit them down to something less voluminous.
The key was a strong opening that kept me ahead of the other civs in most respects, after that I just cruised out to tech lead, and tried to time everything properly. I'm sure some of our better players could have taken my completion of Petra on turn 79 and turned it into a win much closer to turn 200.
- How many free techs did you get by taking enemy cities?
None, I never went to war throughout the entire game.
- How many cities did you build? How many did you end up with?
I built 4 and ended with 4.
- How did you use religion or spying to your advantage given BNW? Are these element more of a factor, or less?
Spies didn't have much effect, however religion was critical. I used Papal Primacy and Consulates to get about 10 of the CSes as permanent friends. Holy Order let me churn out Missionaries to get almost every CS converted to my religion. I had Petra and Desert Folklore in my second city next to Mt. Sinai for a strong faith base. I bought 2 GS, a GP, and a GE with faith. The GE was used to finish my last SS part.
- What Social Policies and Ideologies did you select and how did they support your goals?
I went full tradition, then Consulates to open up opportunity to build Forbidden Palace (really needed it) and to keep a lot of CSes and friends when combined with Papal Primacy. After that it was most of the Rationalism tree. Took Order first, then the factory bonus. Finished Rationalism, then went to Spaceflight Pioneers. Ended up with 2 more policies that I put into Patronage.
- How did diplomacy go with your neighbors?
I made friends with everyone, signed 16 RAs, retained DOFs with everyone until a few turns from the end when the Dutch denounced me.
- Were your UA, UU and UB helpful in achieving your goals?
No, I had no need for any of them.
- Were any AI runaway's in your game?
No. Siam started to get there, but I bribed Indonesia to go to war with him, and neither of them were threats again. I was the runaway.
Edit - Here are detailed notes from my game. As always criticisms and suggestions are very welcome.
Cities:
C1 next to starting location 1 tile west of salt
C2 one tile east of Mt Sinai, next to lake
C3 one tile NE of Mt Kili, next to river
C4 one tile west of mountain on coast, next to fish
Tech Order (yr complete) - Pottery (10), Archery (10 ruin), Mining (17), Writing (25), beeline Math (46), Currency (57), BW (60), beeline Philosophy (72), beeline Theology (86), beeline Education (104), Sailing (105), Masonry (106), Construction (107), beeline Astronomy (125), Guilds (131), beeline Banking (139), beeline Architecture (150), beeline Printing Press (157), beeline Scientific Theory (169), Industrialization (172), beeline Plastics (200 - used Oxford last tech), Flight (so I could take Electronics with free Rationalism tech), turn 220 I used all my GS to get Rocketry then up the top part of the tree to Penicillin, after that I kept switching around to keep from taking Satellites (and triggering the UN) until Apollo was done, final order was Satellites, then up to Robotics, then Advanced Ballistics, Nanotech, finally up to Particle Physics.
Policy Order - standard Tradition start, Patronage open (with Oracle), Consulates, Rationalism, Secularism, Humanism, Free Thought, Order (Hero of the People, Young Pioneers), Worker’s Facilities, Sovereignty, Scientific Revolution and Social Realism (same turn), 5 Year Plan, Spaceflight Pioneers, Philanthropy, Scholasticism
Build Order
C1 - Scout, Worker, Settler, Granary, Library (bought), Caravan, Worker, Hanging Gardens, Water Mill, Market, NC, Oracle, Hagia Sophia, Settler (bought), Borobudor, University, Colosseum, National Epic, Writer’s Guild, Caravansary, Caravan (x2), Workshop, Shrine, Forbidden Palace, Artist Guild, PT, Constabulary, Public School (bought), Factory, Stock Exchange, Ironworks, Grand Temple, Research Lab, Hydro Plant, Amphitheater, Apollo, Hubble, Spacecraft parts
C2 - Library, start Granary, Petra, Archer, finish Granary, Market, Garden, Worker, Caravan, Colosseum, University, Worker, Observatory, Workshop, Caravan, Sistine Chapel, Taj, Factory, Public Schools, Shrine, Temple, Amphitheater, Opera House, Research Lab, Stone Works, Cristo (this never got completed), Booster
C3 - Granary, Library (bought), Water Mill, Garden, University, Market, Observatory (bought), Workshop, Colosseum, Shrine, Temple, Oxford (until 1 turn from completion), Worker, Circus Maximus, Factory, Public School (bought), Amphitheater, Opera House, Research Lab, Broadway (this will get started and stopped for awhile), Booster
C4 - Granary, Workboat, Workboat, Library (bought), University, Observatory (bought), Workshop, Lighthouse, Workboat (bought), Stone Works, Colosseum, Stable, Public School, Factory, Shrine, Temple, Amphitheater, Opera House, Research Lab, Cargo Ships, Hospital, Medical Lab
0 - C1 next to salt
5 - Worker
6 - Culture ruin
7 - Open Tradition
10 - Archery from ruin, start Mining, pop ruin
16 - Culture ruin
17 - Settler
18 - Pop ruin
21 - Landed elite
25 - Writing done, beeline to Math and Currency
27 - Settler done, start Granary, buy Library
31 - C2 next to Sinai, start Library there
34 - Pantheon, take Desert Folklore, Granary done start Caravan in C1
38 - Monarchy
40 - C1 Worker, food caravan to C2
43 - Stole worker from Budapest
46 - Start HG
52 - C2 Library done start Granary
57 - Currency done, switch C2 to Petra, start BW
58 - Buy settler
60 - Start Calendar
61 - Aristocracy
63 - C1 HG done start Water Mill
64 - C3 founded next to Mt Kili, start Granary, buy Library
72 - Philo and Market done, start D+P then Theo and NC
79 - Petra done, C2 Archer to deal with a barb
80 - NC done start Oracle, send food caravan to C3
85 - Oligarchy, religion founded taking Papal Primacy and Swords to Plowshares. Plan is to get Consulates and keep friends, since I have 6 CSes near me.
86 - Theology finishes, beeline to Education
88 - Oracle finishes, open Patronage with free SP, start Hagia Sophia in C1
89 - Buy Settler
94 - C4 founded next to mountain and sea resources to NW, start Granary, send food caravan to it
98 - Hagia Sophia finished, start Borobodur, enhance religion with Religious Community and Holy Order to convert CSes
104 - Education done, pick up Sailing then Masonry
106 - Construction (happiness is so hard to keep up)
107 - Beeline to Astronomy for Observatories
109 - Consulates
116 - C1 National Epic
121 - GS born in C1, planting it
125 - Astro done, start Guilds for trading posts, start Observatory in C2
137 - Open Rationalism
139 - Banking done, start F Palace in C1, all science building done 233 bpt, beeline Architecture, stopping growth in C1 until I get more happiness
144 - Siam enters Ren era, sending production caravans to C1 to be safe, C2 Sistine Chapel
150 - Architecture finishes, beeline to Printing Press, use a GW to get a policy, took Secularism
151 - Forbidden Palace finished (huge sigh of relief)
154 - WC convenes (Morocco hosts), propose Natural Heritage Sites, Artist Guild done, start PT
155 - C3 Oxford (nothing great to build right now, so prime this for 1 turn completion)
157 - C4 start Stone Works, beeline Scientific Theory
158 - RA with Poca, start saving to buy Public School
164 - Used GW for another policy, took Humanism
165 - GA in C1, extend current golden age
166 - PT finished, start Constabulary in C1 (spies aren't being caught)
169 - Scientific Theory, start Industrialization, buy Public School in C1
172 - Start the beeline to Plastics
173 - C1 starts Factory
174 - C3 starts Factory
175 - Taj finishes, C2 starts Factory - Sizes 17, 13, 15, 9 - 355 bpt, 87 gpt, 86 cpt, 48 fpt, 26 happiness
177 - Buy Public School in C3
179 - Bribe Indonesia to go to war with Siam, Free Thought - 449 bpt
180 - C4 finishes Public School, start Factory
183 - Factory in C1 done, start Stock Exchange
184 - Artist spawns, add to running golden age, RA with William done giving Radio and Steel, sending into Modern Age, choose Order, Hero of the People, and Young Pioneers
185 - I’m now WC host, buy culture CSes as allies - Sizes 19, 14, 15, 10 - 481 bpt, 65 gpt, 112 cpt, 37 fpt, 22 happiness
186 - WC vote, no way I will get my Natural Sites, I don't have the votes, trying to stop the jewelry ban instead
187 - Both proposal failed, proposing World's Fair
189 - Take Workers' Facilities, 553 bpt
198 - Golden age finally ends
199 - Replaceable parts in 1 turn, switch C3 to Oxford to get Plastics
200 - Plastics, switching all production to Research Labs
204 - Sovereignty, need to plan for free tech in 20ish turns, switch to flight so Electronics will be available
210 - Flight done beeline Railroad
211 - C4 finishes Lab, science turned up to full, 948 bpt
213 - WC vote, cultural sites and world's fair both pass, 166 cpt now
214 - All cities contributing to World's Fair
219 - World's fair complete, I win, take Scientific Revolution since several RAs coming up, take electronics with free tech, also culture hit and with SP take Social realism for more happiness, buy 2 GSs
221 - Using GSs got to Rocketry and 1 turn from Penicillin, switch C1 to Apollo
222 - Used one more GS, beeline to Ecology, don't want to hit info age and trigger United Nations yet
223 - 8 turns from Apollo: Size 22, 17, 18, 14 - 934 bpt, 64 gpt, 294 cpt, 56 fpt, 40 happiness, 12 techs left, 5 RAs still active
224 - Use a GW for another SP, Ecology finished, start Nuclear Fission (still avoiding Info era until Apollo is done), switch C2 to Solar Plant, C4 start Hospital
225 - Take 5 Year Plan for production boost, C3 switch back to Broadway
226 - Siam RA finishes, start Combustion, 4 turns from Apollo, 4 turns from Spaceflight Pioneers
228 - Enough faith for a Prophet to get CSes back into the fold
230 - Apollo finishes, change research to Satellites and pop it with the GS from Spaceflight Pioneers, start Hubble in C1, use a GE (being saved) to get Hubble 2 turns from completion, C2 forget about Cristo (don't need more policies) start SS Cockpit using GE to get 6 from completion, C3 start Hospital, start beeline to Robotics
231 - C4 start Medical Lab
232 - Hubble finished, use GS to get Advanced Ballistics so C1 can build parts, start SS booster
233 - C3 start SS Booster
236 - Cockpit done, C2 starts SS Booster
239 - Philanthropy, C4 research until the uranium mine is done
240 - C4 Nuke Plant
241 - C1 start Nuke Plant, buy up CS allies for next turn vote
245 - Switch C2 to Spaceship Factory, C1 start Hospital, start Nanotechnology
246 - C3 Research
247 - C4 Research
248 - C1 Research
249 - Buy GE with faith, RAs finish next turn
250 - Switch back to SS booster in C2
251 - Last RAs hit, Nanotech done, start Stasis Chamber in C1, use GS that spawned
253 - World Leader vote, I probably could have won it, used my 34 votes for me, switch C2, C3, and C4 to XCOM squad to keep other civs honest
256 - C2 Research
258 - C3 and C4 Research
259 - Stasis Chamber done, C1 to Research until last part is available
260 - GS spawns in C4, use it to get 6 turns from last tech
261 - Scholasticism, buy up Allies with cash: Stats: Cities 24, 18, 20, 19 - 1323 bpt, 98 gpt, 160 cpt, 79 fpt, 40 happiness, 4 turns to last tech
265 - Particle Physics done, start SS Engine in C1, use GE bought with faith to hurry it, switch all other cities to wealth production (243 gpt)
268 - Launch Spaceship