TSG8 After Action Report

Spoiler :
Built only two additional cities (a third would have helped).

First research choices: Pottery, (Mining - ruin), Writing, AH, Calendar, Phil, Trap

First S.P. choices: Tradition, Liberty, Citizenship, Collective Rule, Meritocracy

First Athens builds: Monument. Worker, Library, NC, SH, Sword

Waited until Longsword to take out Romans. Initially went at Persia from bad direction and lost a couple units, but eventually took them out. Hardly any cities had buildings and neither empire had built any wonders.

Allied with as many CS as possible, starting with cultured. Probably spent too much time pursuing culture. Could have had a much earlier culture or diplomatic win.

As usual, dithered too much building things I probably did not need. Also, spent too much money upgrading units late, but nobody ever declared war or invaded. Should have spent it buying CS allies and/or buildings.

Amusing late thing ... finding Krakatoa in the middle of nowhere.

The new patch is a great improvement in at least two senses: 1) made selections and built things I had never paid attention to before, and 2) never had one crash the entire time.

I see that uploads are not working to will wait to post my final file
 
Hello All,

Just want to say thanks for hosting this and I hate you for stealing all of my time away from me this week! (Don't worry it was great fun) ;P

Wasn't sure what to expect, but figured I'd take out Rome & Persia as soon as possible. Did so by about year 0, leaving me with around 10 cities covering the entire island. However, I didn't obtain any wonders and hadn't built any of my own yet. :(

Immediately after that I bought two caravels to scout by sea and used my army (a bunch of longswordsmen) to scout by land until I'd found all the other players and city states. This took me a long time so I began teching up as fast as possible while waiting to discover the rest of the world and come up with a game plan. Here were my demographics at turn 200:

Spoiler :
Turn200.jpg


I decided to wait until I had infantrymen before moving on and attacking Russia. This turned out to be a lot easier than I'd expected:

Spoiler :
FallOfMoscow.jpg


After conquering Russia I realized my happiness wasn't looking so hot so I sold some cities to the Ottomans and Songhai, and set up a defensive line with my units:

Spoiler :
FrontLines.jpg


I held the line and began upgrading all my units after allying all the city states. I was ready to go conquer the world, but alas I had to win by science instead. ;)

Spoiler :
Final.jpg


Very impressed with the sub-300 turn scores you guys are posting, and I thought I was doing well!

I had two crashes during the game. One was on turn 60 right before declaring war and the other was on turn 200 when I tried to use the Steam screenshot feature.

Looking forward to the next one!

-xwn
 
This game was fun.
I concentrated on building population as fast as I could. I took the landed elite policy asap, spammed farms and allied with maritime CS. I build three cities and then went to war with Rome and Persepolis to get their capitols. I left it there for most of the game since I was always just below my happy cap. I annexed the fallen capitols at the end to build SS boosters though.
I finally learnt to time the RAs and block off techs I didn't want. I had a real flurry of free techs towards the end with 4 RAs, a couple of GS and the two free rationalism techs. These researched most of the space parts for me.
Roll on TSG 9...
 
Looking through my hall of fame, I found that all my tech victories took 350+ turns, so I I set my goal to achieve an earlier finish. Unfortunately I also decided to to try out a new starting strategy,, which turned out to be very suboptimal. My goal was to settle 3 additional cities, have monuments in every city and then choose legalism for 4 free temples.

1 settler was built, 1 bought and 1 came from the sp and at turn 46 the cities were places. On turn 65 i was able to take Legalism and i got the temples. But this plan had many flaws. For one, the cities drained all my happiness, so they couldn't grow. No people = no money, so my treasury was VERY low. Settling so agressively caused major tensions with my neighbors, which meant no deals and eventually war. Since I had no income to speak of and no access to AI money I could barely fund the units (had to take oligarchy and put them into the cities to save their upkeep) to stay alive. Eventually I was able to get peace for some turns and slowly got the economy running again.

Another mistake I made was not building a trireme to check out the surroundings of the continent, so I didnt have contact to other AIs for a very long time, resulting in no RAs and not deals. At a later point in the game war broke out again, which resulted in me wiping out Rome and Persia.

Meanwhile on the other continent Suleiman had become a THE super power of this game, leading in all statistics by a huge margin. For example, when i was very early in the Industrials, I got the message that he had entered Modern. Eventually he bought every CS on my continent and declared war, but luckily didnt send many units over, so i could hold (fighting some Mech Inf with Inf + Artillery). After a while I was able to made peace with him for free, and thanks to my mass puppet empire was able to get the city states back on my side.

For some reason Suleiman decided he wanted to win diplomatically, but I was able to keep him at least 1 vote short of winning at 2 elections by outbidding him for a city state (i think we both pumped something like 5k into them).

The other AIs weren't really active in the later stages, as they were getting stomped by Suleiman. Poor russia was totally nuked back to the stone age (good thing i managed to make peace with Suleiman before he teched to nukes...). Askia was the only AI that stayed friendly to me throughout the game and give me good deals (buying my horses for full price almost until the end), Russia and Egypt eventually started to hate me for some reason.

With Suleiman failing to achieve diplomatic victory I was able to research all needed techs and build the parts and finish the spaceship eventually.

Conclusion: Didn't achieve my goal of a sub 350 launch, but regarding my very stupid opening still didn't do too bad imho. Being so far behind Sulei made the game kind of exciting, since I wasn't sure if I would be able to win for the most part of the game. Very shortly before i finished the last ss part, Sulei denounced me, and I was afraid he would nuke the out of me like 1 turn before I could finish the last part. Btw, what happens if the capital with a partially built ss gets nuked?
 
Not as exciting as the last one when i was fighting for my survival but still a fun game. I wasn't invaded or nuked from the other continent only b/c Cathy was waging a 1000 years war against Egypt. She was fighting on two fronts against Sully too, but once she wiped hhim out she started rolling Egypt back, so i had to send my peacekeeping forces to clog up his penninsula so he could pick her units off 1 by 1.

My early game was similar to most reported here, with Persia asking me to DOW Rome very early in the game, which i did gladly hoping to take the capital (his only city) with my entire army of 2 warriors. But Darius was too efficient and got it first. I went OCC until i got NC and treasury, ironworks and some other national wonders.

As soon as I got LSM I invaded Persia, his knights proved no match. Took half his cities and decided to leave him in place for a RA, then I stopped paying attention as i was discovering AI and CS on other continent. He used that time to militarize and DOWed me b4 RA expired :mad: I was exposed and lost half my army fighting a delaying action, and lifting his siege of Rome ( well executed for AI) this time I stomped on him until all he had left was few marginal cities.

after that I sold all i could to other continent, paid off CS (all allies save for militaristic) and build wonders.

I can't wait for GOTM 9 :)
Hopefully an Immortal one, i have not tried that yet.
 
Space Victory.

I tried several times to upload the file but it failed.

Only a few successful RAs, the AIs were being jerks, I guess having 3 civs on a small continent means war will happen and I will be labeled a warmonger. Rome immiadiatly began encroaching on my territory, then told me not to settle next to them! They were the first to die. Persia started spawning like rabbits, so they had to go also, I even broke my RA with them, I had longswords and I didn't want to wait for them to catch up.

The Ottomans and Songhai both snuck settlers onto my continent so I had to DoW them and take their cities. The AI should know that doing so IS an act of war, when there are 3 tiles left on my island and they sneak a city on one. Arabia and Russia DoW-ed me, thanks for all the cities Arabia! Maybe you shouldn't DoW somebody who has Mech Infantry when you have horsies (cavalry.)

I got a lot of science from Patronage branch, I allied every CS I came in contact with. I only built 3 cities of my own, it was nice to get key policies in Rationalism and Patronage. I used the specialist slots ASAP. I got maybe 6 GS not including the GS from the policy. Somebody beat me to Porcelain Tower.
 
I started this game with the plan to crank out Comp. Cavalry and conquer my nearest neighbors and get several puppets, and then fill in the gaps with my own cities. However, no plan survives first contact with the enemy.

Settled in Place, starting build was Scout->Worker, sent the Warrior south, got Mining from a goodie hut. The Scout went north-east, and followed the coast around to the south-east, finding two more goodie huts giving an upgrade and some culture. I met Darius and Augustus, scouted out the rest of the landmass and realized we were the only two civs. I knew Persia would be a problem, their immortals would chew up the Comp. Cavalry unless I hit them hard and early.

My initial tech was Pottery->Writing->Animal Husbandry, when I got AH and saw no horse nearby (along with Darius) I knew I'd have to go for Swordsmen instead. I teched towards IW, and when I saw EIGHT Iron nearby I knew that was the way to go.

Darius and Augustus were denouncing each other from the get-go, but they both liked me. I sold them Open Borders, sold them Luxuries, and didn't settle a second city, so there were no tensions at all. With all the cash, I was able to purchase a Library while building the GL for the Civil Service slingshot. After I finished the Worker, I built GL->NC->Warrior x 5, and after upgrading them I sent them after Rome. Augustus fell easily, he only had two cities, and I hadn't lost a man yet, so I went after Darius next. He was a tough little nut, and he had built SIX cities by this time. I took his northern city Pasagardae (lost 2 swordsmen) and then was in position to take his capital when he asked for peace, offering three cities in return. I figured it would take longer than 10 turns to conquer all three cities, so I accepted and used the time to heal back up. Ten turns later, I DoW again and took out his remaining cities. The continent was mine!

At this point it was around turn 120 or so and I had my initial city + 8 puppets. I was pushing hard towards Astronomy to find the other continent. The rest of the game was rather dull in comparison to my initial game; I found the rest of the civs, and was friendly with all of them except Egypt for the entire game, and he only got mad cause I took some of "his" city-states and wonders. Russia was the big dog on the other side, I just traded luxuries with her and askia and just teched my way to the win on T284. I could have finished earlier had I teched properly, but I'm still happy with the sub-300 win time.

Looking forward to the next one!
 
This was my first GOTM, my first game as Alexander, my first game on emperor (previous high prince), but I got it done in the end :).

Had 2 GA's until after apollo, first wonder built was the statue of liberty, but somehow I managed to keep up in tech and the thing that saved me was that I managed to block the lower tech branch when the AI obviously didn't (going for nukes as usual).

Phew! Still kinda winded after a hectic finish. I know I'm not even near the top list with this game, but I'm still proud that I completed at all.

GOTM is such a great idea! Keep up the good work! :goodjob:
 
The game is definately kinda fun again after the patch! I went for a NC first RA-abuse win after Martin Alvito's template.

I sent my collective rule settler to found Sparta down by the Fujisama/3x Gem/Dye site. I quickly got in a position where I had way more luxuries than I could offload on the ******** stepchildren Darius and Caeser. This was a very rich map. At 3 cities I was at +18 happy and I didn't tech coliseums until after I had built unis! I guess I normally don't play fractal and am used to immortal where the AI has more cash. I didn't realize there was a coastal path to the rest of the world I could have used until later.
Spoiler :
Civ5Screen0005.jpg

Anyway the priority was Astronomy, which I got around turn 85 with GLib + 2 early RAs with my neighbors (which pretty much exhausted the poor dears). It was pretty dicey for a while, since I had no military after some bad rolls with barbs and I was convinced Darius was just waiting for a golden age to crush me with the huge immortal army he was building (he didn't like that Sparta placement). After Astronomy the game really opened up and I was making a massive amount of GPT from resource sales through the very end. I upgraded 3 longswords and crushed Darius, getting 4 city sites and about 700 G in mercy cash from him.
Spoiler :
Civ5Screen0001.jpg

I resettled one site and puppeted 3 others. After that it was pretty much turtle and RA spam to the end. I messed up some of the research and build orders at the end (Rifling from an RA, grrr) and probably could have finished 5-10 turns earlier.
Spoiler :
Civ5Screen0004.jpg

After this most recent patch the optimal science victory path really seems much more vertical than horizontal. Any cities after after your first 5-6 are not going to be giving you substantial beakers or any GS's, and should only be settled (or puppeted hehe) for resources or TP farms. Though that might be partly because I focused on Astronomy over settling early cities in this game. This was an incredibly cash rich game for me and with Alex's UA I was able to eventually ally the majority of the CS's while maintaining a full RA portfolio, something I've never done before. I also rush-bought 2 factories, a public school, a hospital, and a spaceship factory.
 
Turn 222 Space Victory

The game is definately kinda fun again after the patch! I went for a NC first RA-abuse win after Martin Alvito's template.

Very impressive win on Turn 222 !! Congrats :goodjob:


From your screenshot, it only looked like you had 4 or 5 cities. I was curious how this relates to Martin Alvito's template? (I am assuming you refer to "Sub 200 Spaceship redux thread"). Didn't Martin advocate 10-15 cities (or more)?
 
Awesome game formivore. Congrats! Under 400 bpt and you still got all the needed techs. You built fewer cities, but you didn't go so much vertical. Abusing RAs is obligatory i guess. What was your policies path? With fewer cities, you could get more policies to help this thing going too?
 
Well, my game was far from optimal, it's was just a testing of new patch mostly. I should say that the gameplay became more intresting and rich, so i was getting a lot of fun during the play. However some thing still annoying me like CC still don't recognize the road built to them during quest.

The tactics was simple: first to conquer my own continent and then to make as more RA's as possible with the civs on other continent. I cleared my continent around 1AD and then start to develop cities i had at that moment. In the end of the game situation was like this: Russia control almost all big continet, while i was controling the small. I made a lot of mistakes in managment, but still i think my result will be competetive to others.

Thanks to organizators for another great opportunity to improve my skills.

Strange, but i can't attach the save, however i can send it via e-mail, if you tell me one.
I pretty much agree to the above description of my game. :)
The Russians took out the Ottomans right about when I finished the Persians. Late in the game the Russians me to declare on the Egyptians with them. While they couldn't make a fist, I took the 4 Egyptian cities so I also had a part of the larger continent.

In the end the Arabs and Russia declared on me, but they were too late and too far behind to hinder me in building the final parts of the spaceship. I'm very content with the finish just before 1900.
A diplomatic victory would have been sooner though!
 
I'm noticing a lot of people had the Russians as very dominant and the Turks often crushed by them. But actually in my game the Ottomans where stronger than, or at least as strong as the Russians until late in the game. In fact it was even the Ottomans who dropped a nuke on me. That said I think this may have only been because Russia's aggresion went elsewhere... poor Egypt. Only ever got 4 cities and 2 were puppets by the time I met them. They were left with just Their capital and a tiny city settled between the four city states on that continents western peninsula (between Lhasa and Dublin if i remember... they were on one side of Lhasa at least)

many wars broke out between the Russians and Ottomans, but neither side ever gained any ground, except I think Russia captured an allied CS of the Ottomans.
 
From your screenshot, it only looked like you had 4 or 5 cities. I was curious how this relates to Martin Alvito's template? (I am assuming you refer to "Sub 200 Spaceship redux thread"). Didn't Martin advocate 10-15 cities (or more)?

Yes you are right although I suspect the optimal path has shifted significantly towards a smaller number of cities with the recent patch. I had 6 settled cities and 3 puppets. Maybe it doesn't relate that much beyond just focusing on the combination of NC first and RA spam.

My policies were Liberty->collective Rule, Tradition->Monarchy, and Rationalism->Scientific Revolution. It certainly helped to have a small number of cities, but the cash situation + Alex's UA was the real reason I was able to afford these policies.

My real bpt at the end was a bit higher, maybe in the mid 400's; at the point in the screenshot I've taken all my scientists off. BPT in the endgame is all but irrelevant. The last tech you should be researching is maybe refrigeration and the speed you research it at does not much matter because you are just waiting to either build Apollo/SS parts or for RAs to come in. The last tech you hard research that actually bottlenecks your finish time may well be in the renaissance somewhere.
 
First of all congrats on the turn 222 win!

Secondly I had to reload from a turn 220 autosave because my computer automatically reloaded to install some critical updates while I was playing. :( I had to replay 5 turns. I repeated all my actions.

I went scout, worker, monument, purchased library, NC, purchased settler, settler X2, then some workers and military and attempted oracle which I got beaten to. I got beaten to more wonders this game than any previous. The only important wonder I did manage this game was porcelein tower. The biggest reason for that is my struggling with post patch build orders. There are so many more useful buildings now! Also, we didn't start in a hammer heavy location I didn't think.

After military buildup to attack rome and persia I went colliseum, library university before workshops, granary etc. and I'm not sure which is better in the long run. My science was improved faster at the expense of overall city improvement/growth until later. It was almost funny how much my growth exploded when I got the civil service social policy.

I walked a tightrope with happiness almost this whole game by not going for theocracy in sake of rationalism. Not quite sure which way is better but scientific revolution was insanely timed -- by accident too. I cleared almost all of the spaceship techs (and the modern era) in just a couple turns with the revolution, oxford, a GS, a researched tech, and 2 RAs coming back to back.

Aiming for science victory from the get go was definately more fun than the previous science victory I had by purposefully holding back the UN and Utopia just to see the victory screen for it. :lol:

I need to work on my RA management. I messed up a few blocks and I failed for a long time to remember to loan money to the poorer civs for RAs so I think I might have been able to shave about 20 turns off of my win time maybe. Still not close to turn 222 though :)

I'm tired and I feel like I'm rambling so I'll close now. Keep the Gotm's coming!

ps: I agree with the others who think we should up it to immortal.
 
Well this is my first time posting and I have to admit I did break the rules of the contest. The first game I played went very poorly and I ragequit before the birth of christ. This was my first game on emperor and I had seen comments from others that this was a good map to experiment on, so I gave it one more try. In my discussion I want to compare and contrast my two different games. This might be useful to some other players like me who aren't very good but still want to improve. I would also enjoy it if some of the more experienced players had any advice or suggestions. :)

Spoiler :
I settled in place for both games. In the first game I began with warrior --> warrior --> warrior --> library --> NC. My warriors went looking for ruins city states and barbarians and I bought a worker as soon as I had the money. I researched the techs required to allow my worker to build plantations and then the national college. I then went down the mining pathway (at which point I could work the silver) all the way to iron working. The part where my two games diverged was basically right after the national college.

In the first game I discovered that both Persia and Rome were agressively settling so I set out to do so myself. I got three settlers as quick as I could and went for the three locations to my west that had resources; the northernmost city was on the coast near the silver, the middle city was by the spices and jungle, the southern city was by the river/horses/gems. These three cities were meant to cockblock caesers agressive expansion and I knew war would be coming. Fortunately persia wanted to kill rome too, so I was all "hell ya - in a minute". Unfortunately, on the very turn where war was declared I lost two warriors for ridiculous reasons. My first got jacked by like three barbarians that came outta nowhere, and my second stepped into a barbarian camp, only to discover two roman warriors two tiles away. So by the time that turn was over I was down to one experienced warrior. That really sucked b/c I was like one or two turns away from hooking up my iron, and had the money to upgrade as soon as it came online. I was going to rush a roman city with my three warriors and had high hopes. Obviously my plans were dashed from the outset.

I ended up building a couple more warriors, upgraded my existing one to sword. Caeser never threatened me seriously, and when I peaked into one of his cities with my one sword, he offered cash, a resource, and open borders for peace. Once again, I was all like "hell ya".

By this point I was back to three swords and my two new ones were out gaining experience vs the barbs, while my original one chilled in the city furthest to the south, which was closest to both rome and persia. I was feeling like things might be decent after all when pesria declared war on me. This was very unexpected as I thought we were friends. I had one sword in the city nearest him and my others were going to need 5 and 10 turns respectively to help out. Xerxes came with about half a dozen immortals, half a dozen archers, a couple horses, and a few warriors. The trickled in slowly at first, but then just kept coming. He didn't shield his archers per se, but he had enough melee units nearby that my swordsman could not step out to kill an archer without subsequently dying. Long story short, it took a while and I killed a lot of his units but he killed two of my three swords and took my city. I then promptly rage quit.


Second Game

Spoiler :
In the second game I chose to stick with one city beyond the NC. I made two more warriors for a total of five, and upgraded them all while I built other national wonders. Rome spammed cities again, but very interestingly persia did not. In fact, they never built a second city at all. Rome eventually took over half the continent with at least half a dozen cities while I built two catapults to complete my army. I then DOWed rome and beat them like a red-headed step child. About half way thru the war, I got longswords and then the route was on. I didn't completely destroy caeser, I puppeted only cities with luxury resources, razed the rest, and left him two crappy cities when he sued for a neutral peace. He never bothered me again, but he always hated me no matter how hard I tried to get him to like me. Go figure.

In this game Persia just sat there and built wonders. Their army sucked and they only had one city. This was the most fascinating difference between the two games. In the first, persia was building cities almost as fast as the romans, and their army was in. In the second game, they were total chumps. It was like killing ghandi it was so easy, and I felt guilty for destroying such a peaceful person. However, I had memories of the alternative universe/first game, so the guilt was assuaged by waves of bloody pleasure. Also, the five or six wonders he built in his city were pretty cash money.


The thing that I just can't wrap my head around was how different persia was in the two games. Is there some random variable that determines how the other leaders will develope, regardless of identical starting positions? Or did my strategic changes in the second game, somehow influence his change? Its hard to say. I think it might have been random b/c in the first game persia had more than one city before I ever had my first settler. So its not like my expansion caused him to adopt on expansionist strategy. Maybe I'm wrong tho. Maybe he built a settler the moment I did, I cant remember. I still think that it was random tho, and it is fascinating that two identical starts could lead to such different outcomes. Obviously my strategy and my luck went better the second time around, but I still would have had a hard time if I had to face the original persian army.

Anyway, taking my continent ended up being a cakewalk.

Spoiler :
I used some other peoples advice and made an early trireme as well. I friended all the non-military CS on my continent. Once I found the other continent I slowly snapped up one or two non-mil CS there as well. However, it was clear immediately that catherine and the ottomons were doing at least as well as me and that the game was far from over. Really by the time I was finished killing rome and persia, the ottomons had gained an edge over russia and were on their way to a runaway victory. I settled my second city (finally) on the coast east of my capital between cape town and the cultural cs up north. Those were my only two non-pups on the continent.

B/c I could see that I wouldn't be able to outscience the ottomons with their impending runaway I decided to stay militant and go kill them. I made a lot of RAs and got to rifles and cannons the fastest, upgraded, and crossed the ocean to try my luck. As it turns out, all of otto's forces were busy killing russia so his coastal city closest to me fell no problemo. I took one more city in the forest before turning my attention on the capital. After the first city fell, his UU horse guys started showing up constantly, but I had a nice defensive layout, and between my cannons and riflemen, was able to keep all my units while killing whatever horses showed up. A couple of cannons started to show up later, as well as some other crappy units, all of which were dispatched without loss. It was tough, but I took the capital, and raised the city that was out on the penninsula. Around this time, I got the tech for infantry, followed shortly by artillery and the route was on. By the time I took another of otto's cities or two, the game was pretty much in hand.


The rest of the game consisted of me taking all of the non-military CS, pounding out RAs and working the tech tree, and going for the space victory in 1926. I know it was slow as crap, but I'm proud just to win, even if it was my second try.

I wanted to post two pictures from my end game but it didn't work. I saved the screenshots but they were some kind of civ file... When I went to attach, I found them but it would not upload them and said they were wrong. Suggestions anyone?

Cheers!
 
:wavey: Welcome to GoTM. :)

I wanted to post two pictures from my end game but it didn't work. I saved the screenshots but they were some kind of civ file... When I went to attach, I found them but it would not upload them and said they were wrong. Suggestions anyone?
You have to convert the image files to .jpg, .jpeg, .png or .gif.

There is a great little, free, program called IrFanview. It lets you resize the images and change them to other formats. Use it all the time for screen shots on the forum.

A second option is to use a service like imageshack or photbucket and upload your photos there and link them here using the img tags, just put the mink between the tags.

Good luck with future GoTM's. :thumbsup:
 
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