TSG8 After Action Report

Definitely not the best game I've played. Too many mistakes on my side from the beginning - Oxford U built too late and social policies were taken in wrong order.

Game date: 1911AD
Turns played: 331
Base score: 1523
Final score: 2307
Time played: 7:21:00
 
I was just trying to see what change with this patches. Probably was able to shave about 20 turns or more if concentrated.

Basically I want to city spawn strategy and liberty policy, put down 5 cities quickly.
Made second city to use cultural landmark. After that had some wars with neibors, taking some gold from them. Went to astronomy to get research agreements going.
IN time of armor/mex infantry occupy all my continent. Some one build UN, so I declared war on 2 allies city states, as I had no idea what is new diplo win mechanism? Can I abstain in order not to win diplomatically?

General feeling was that some improvements were made, resources get some use now, but AI still charging archers into my melee. Did not feel like mach fun.
 
Turn 293, 1846

No RA abuse, tech blocking, exploits/cheesiness of any kind.

Fun map! Built NC at 2 cities. Unified the mainland except for a token city I left Darius since it seemed like he would still do RAs after I stole the rest of his empire. Catherine was inching toward crushing the last of her competition across the pond when I launched. While not a great date, I improved over my only other finished space race game by about 70 turns, so I am learning--and what's better, the game is improved enough now with the patch that I care. I see how I could easily shave off 30-40 more turns with simply tweaks.

Game is definitely more fun but far from ready for satisfying competitive play until the tech blocking RA abuse thing is fixed. Personally, I wouldn't be interested in trying real GOTM competition, if that kind of thing was mandatory strategy for every successful entry.

Builder strats are more fun/viable, but AI is of course still utterly pathetic with war. Tile yield changes are a solid improvement and of course reduced turn times were a must-fix, and the improvements mean I can play a whole game now and not have to nap between turns.
 
The science victory endgame comes down to how fast you can build the SS Engine and SS Stasis Chamber. So I wanted two strong cities that could build them quickly.

I did a 2-city NC opening: Scout, Settler, Warrior, Library, National College. I purchased two workers and built both libraries with hammers.

Spoiler Turn 43 Screenshot :
tsg843.jpg
I bribed Darius into a war with Rome as part of a resource deal. Then I declared war too, killed a settler, and pillaged all of Rome's improvements. Caesar took one look at this screenshot, and offered me his second city plus all his gold for peace. :lol:

Spoiler Turn 58 Screenshot :
tsg858.jpg
I settled a third city, then focused on vertical growth. Several thousand years later I conquered Rome with a single infantry gifted by a city state.

On turn 70 I discovered Optics, and embarked warriors north, east, and west. One of them found the second continent, and by turn 96 I had all contacts and five research agreements.

I borrowed heavily to support 6 research agreements (everyone except Rome) and expand my collection of city states. Before taking out a loan, I would set all cities to gold focus, swap out scientists for merchants, and build wealth. After getting a few hundred gold in loans, I reset everything and ran the next turns at a deficit. By the end my deficit was over 100gpt and I could only get new loans during a golden age.

I triple-bulbed Rocketry on turn 166 and started Apollo Program two turns later.

Spoiler Turn 166 Screenshot :
tsg8166.jpg
My social policies were Landed Elite, Scholasticism, Scientific Revolution. I used five great scientists in total. I built Oxford University but failed to get the Porcelain Tower or Meritocracy. I had two golden ages, one from happiness and one from a great general.

I did some simple research agreement blocking on cheap techs that I didn't want, but no fancy slingshots.

I discovered Nanotechnology on turn 205, and finished the last spaceship part six turns later.

Spoiler Turn 211 Screenshot :
tsg8211.jpg
 
Wow that's fast.

Here's mine:
Game status: Science Victory for Greece
Game date: 1905AD
Turns played: 325
Base score: 1943
Final score: 2989
Time played: 16:28:00

Took the continent, but had too many puppets, so happiness was a big issue. Also wasted policies on liberty, where tradition is much better it seems.

Later on, I traded for luxuries and RAs, and bribed city states. Catherine was ahead by far on her continent. As I was building the Apollo program, Russia, Arabia, and Ottomans DoWed me. However, there was already a war going on between Russia and everyone else except Arabia, so only Arabia sent units to me. I easily fended off his attacks, but I was forced to upgrade my medieval era units. My destroyer also picked off a bunch of units trying to cross the sea.

This was my first time building the spaceship, so I overkilled on production capacity. I think I had 4-5 cities with factory/power/spaceship factory.

Learned the following things (that I can remember) this game:
* You can direct which techs pop from RAs
* Almost always better to raze early conquests, because puppets make happiness hard to handle
* AIs do use nukes
* Probably a good idea to ally with all city states on your own border to prevent enemy civs from doing so
 
:DJust happy to have won a game... its been a while. I think the key was recognizing that getting the good settling site was more important than getting all the early national college kond of stuff. (Kudos to those who managed to do both). After getting the first threee cities settled, it was a matter of military victory over my continent. Darius had lots of wonders, so was first. Rome next. Of course, this makes me a bloodthirsty devil and Catherine is at war with me for the entire AD era.

I took a couple cities in the other continent, and when the city states DOW me I take a few of those too. But I eventually lose all cities on other landmass. I even failed with a back-door try to get Oslo. Oh well. I had the game objectives (space race) taken care of and there was never a serious attack on my continent, so it was successful taking the war to them.

I felt like I didn't know anything, though... since the new patch changed the game pretty radically. Glad I managed to survive. I find if I focus too much on the VC before about 1900AD, I will make stupid mistakes. I just played by the seat of my pants, then go after the vc... works much better that way. Maybe in some years I can concentrate on what is needed for a really fast competitive win... but for now I'm satisfied with a win at all.

:D

Edit to add: my biggest disappointment was my effort to get a GDR and/or a Nuke. Still haven't built either in Civ5. But no uranium except in Russia? Boooo!
 
A slow start but, once I finally got to grip with RA mechanics, things improved and I was reasonably happy with my finish in terms of quick SS build. My initial problem was that both Rome and Persia were penniless and uncooperative, so early RAs were thin on the ground. I missed the coastal bridge to the other land masses on my initial exploration and it was beyond turn 150 before I established contact and a progressive series of RA with Arabia, Ottoman, Songhia and Russia (Egypt was not so keen to play ball). Rome expanded aggressively towards me so I built more early military than I would have liked, then pushed them South and captured Rome (leaving 4 Roman cities). Persia stayed hostile without DoW for most of the game, but was not useful for RA. I ended up with 6 cities and 3 puppets (I razed 2 other Roman puppets mid-game). Policy-wise, I mainly followed Liberty, Patronage and Freedom:- I had planned to use Rationalism until I gauged that I would not reach Scientific Revolution before SS completion. I had a Medieval financial crisis (too much military!) so diverted to the new Oligarchy which was very effective, although disbanding units might have been better for a Science victory. I built only 2 Wonders:- Hagia Sophia (with a GE popped from the new Liberty policy) and Macchu Picchu. The new city-spacing rule certainly leads to territory being gobbled up very quickly and more careful choice of city locations.
Thanks for the game!
 

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Please use the new submission page here to upload your end-of-game save.
 
This was my first GOTM and first ever victory on Emp level. It could have been a lot faster, but it took me forever to find any of the other Civs after Ceaser and Darius. I killed Ceaser after setting up Sparta to the South to get Horses. I Neutered Darius enough that he was not a threat the rest of the game after taking his captial. I played nice with the other Civs being friends with Russia and Asika the entire game to get lots of extra resources and gold to fuel the economy and keep happiness levels high.

I allied with 4 city states mostly for the resources. Russia curb stomped the Ottoman empire then went on to take over Egypt and a couple others. I was running around with Calvalry until almost the end since no one was bothering me on my island.

By the time the UN was built, I was two turns from launching the rocket, so there was never a vote. Russia may have won if there had been. She was gold rich and could have bought all of my city states in one turn if she wanted to. I only did 4 or 5 RAs, they always seemed to give me the techs I had skipped, since I did not do any blocking.

Overall, I enjoyed the GOTM and look forward to the next one. Thanks!
 
Congrats Dave!

Btw, I think the GOTM needs a new winning category, "Dave's place" awarded to anyone who completely trancends the normal game and comes out miles ahead of the competition.

Who would have thought of running a 300 gold deficit on purpose! Or any of the other extraordinary ways he's won the other games.

Then someone else could get the normal first place :lol:
 
Of course I bulbed them all.

I finished my first university on turn 112, popped my first scientist on turn 129, and researched my last real tech on turn 190. There is no way an academy can pay off in 61 turns. It's only worth considering with Babylon or a slow tech (no RA) game.
 
Usually I don’t precipitate in that kind of public games, because they are way above my skills (didn’t win King game yet), but I decided to try it anyway.

From the beginning I knew it’s not going to be about winning, it’s about surviving as long as I can. I settled in place and started building: warrior – worker and then going for NC.
At turn 60 cleared barb camp for Cape Town and with some extra cash make them my ally.
Also finished Iron Working and was quite happy about amount of iron near me.
Turn 61 Sparta came to life from free social policy settler.
Got my third city at turn 74 and unfortunately this was all I was able to get :)
Around turn 75-80 I got almost entire continent visible, so I at least knew, who’s going to kick my ass ;)
Spoiler :
01.jpg

From the beginning Caesar and Darius didn’t like each other. Darius asked me twice to join war but I refused. After second request he declared war against Caesar anyway and they take some time to fight each other. During this war I had free time for my development so was quite happy about it. But Caesar was losing. When his last city was lost at turn 158, at this point I knew I’m in trouble :)
Spoiler :
02.jpg

Of course few turns later I became new target:
Spoiler :
03.jpg

During war with me Darius had so much money, that he was buying influence in all city states he knew, so 40 turns later all of them were fighting with me too
Spoiler :
04.jpg

But I was holding on surprisingly well. I survived two or three waves of his troops. But nothing last forever. First city that fell, was Sparta at turn 220
Spoiler :
05.jpg

I lost Athens in turn 234
Spoiler :
06.jpg

And my last bastion was lost at turn 252
Spoiler :
07.jpg


Result like that was expected, but i decided, that instead of winning easy games I should try to survive hard games and learn more this way. Maybe in some time it won't be about surviving as long as i can, but even trying to win hopefully :)

From all that excitement i forgot to save game at the end, so only replay file is available, but I'm not fighting for first place here anyway ;)
Next time i try to not forget to save
 

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Actually are not deficit suppose to come of science? so, should not - 300 deficit cause science to stop?
 
Well, sloppy play meant needed some luck to pull this one out.

This time I founded about six cities outright, then went out to conquer Rome, which I completed sometime after 1000 AD. Waited to get cannons and rifles before going after Darius.

Got really bogged down fighting him ... his muskets, cannons and pikes killing off my troops more than I was expecting. Then I discovered why ... he gets to move 3 hexes with each, which is why he kept getting at wounded units that I thought were safe.

The other bog down issue is I went and bought a CS out from under Catherine, and she got immediately unfriendly and I lost the happy resources I was trading with her. This kicked me into -10+ unhappy which really reduced army effectiveness. I had to burn down a couple of small puppets to solve that.

So while I am taking Persia's second to last city (my CS ally later killed off his last city), Arabia and Cathy both declare on me ... and Arabia lands a cannon, an art, and some other unit ashore right at undefended Athens, which is 2 turns from Redentor. :eek:

Fortunately, I had another city close enough to double bombard the units, and enough gold in the till to buy a Cavalry. So I just managed to pick off the wounded units before the second city (their first target) fell.

I was also helped a bit by the revolt that occured. Losing the Arabian happy resources dropped me to -20+ unhappy, which has some odds of barb units ("rebels") spawning in your lands. So two barb AA guns show up outside of Athens, but they went and attacked and killed one of the Arabian units !!! :lol: :goodjob: By then the army from the Persian theatre showed up, and mopped up the mess with all cities intact.

Cathy never showed up on my land with troops, she instead went after the CS I was allies with on her continent. Was at war with Cathy for the rest of the game, which in fact was my salvation ...

Far from a well-planned game and eventually lost to Catherine's UN.

She somehow managed to 'steal' one of my allied city-states giving her the ONE damn vote she needed :cry:. Happened a couple of times in the game, can you basically bribe a CS now even if they're already allied? or has it always been like that and I've just never noticed?

Annoying cos was just about to start the final spaceship part.
Someone built the UN, and we had 3 victory votes, each with Cathy one vote short of a win. It became clear to me that being at war with her was essential to not losing the diplo vote, as during peace she could buy a CS away from me, but at war, she can't give them any gifts. So the key was to keep all my CS allies as allies and keep the war on, which made them immune to any ideas of bribery on her part.

Got a little nervous near the end when everyone on the other continent DOW'd me :eek:

For "kicks" I allied with all the Military CS's on the other continent just to give the warmongering civ's something to distract them.

Russia was HUGE, running around with Tanks and Mech Infantry. Waited in fear for an invasion, but it never happened.

I had a real problem with Happiness ... I was -14 for a long time.... just couldn't get the Civs to trade with me :mad:

Thanks again GOTM staff for the effort to make the game possible !
My game was a lot like this one ... Huge Russia, way ahead of me in tech (should have beat me to space if that had been her agenda ... but I guess she was obsessed with Diplo?) That and the high unhappy ... burning down some small puppets is sometimes the only short term solution, if you can't trade don't have a policy solution, and have already maxed out happy buildings. The forever war with no invasion was a feature of my game too.

At the end, I left the parts on the trucks outside Athens until the turn I had the last one, then assembled all at once to launch. Anyone know if that affects what the AI knows about your progress?

Turn 293, 1846

No RA abuse, tech blocking, exploits/cheesiness of any kind.

Fun map! Built NC at 2 cities. Unified the mainland except for a token city I left Darius since it seemed like he would still do RAs after I stole the rest of his empire. Catherine was inching toward crushing the last of her competition across the pond when I launched. While not a great date, I improved over my only other finished space race game by about 70 turns, so I am learning--and what's better, the game is improved enough now with the patch that I care. I see how I could easily shave off 30-40 more turns with simply tweaks.

Game is definitely more fun but far from ready for satisfying competitive play until the tech blocking RA abuse thing is fixed. Personally, I wouldn't be interested in trying real GOTM competition, if that kind of thing was mandatory strategy for every successful entry.

Builder strats are more fun/viable, but AI is of course still utterly pathetic with war. Tile yield changes are a solid improvement and of course reduced turn times were a must-fix, and the improvements mean I can play a whole game now and not have to nap between turns.
What exactly is the RA abuse you are describing?

I'd agree, I think the game is starting to feel more like a real Civ game, but there is more to tweak. I still need to see how city specialization applies (if it even does) in Civ 5 ... currently I can't say I really do that.

I'll add the save file tonight.

dV
 

Attachments

I'll add the save file tonight.

dV

If you "add" it (ie attach it here), your result won't appear in the final tabulated results. See several previous requests to submit it
 
Game status: Science Victory for Greece
Game date: 1958AD
Turns played: 378
Base score: 2958
Final score: 3944
Time played: 11:20:00

I almost lost it at the start when I had two of my 5 cities taken but things started to turn around quickly and the AI payed for its insolence.

I think I could have pushed my score up higher if I just stuck around and continued to build wonders and take capitals. After I took out Russia I pretty much dominated the map so I changed gear and built the spaceship.
 
Puuh, did a really quick game this evening. No micro managing. Turn 288 win.
This was also my first game with the patch.

Tried to conquer the continent, which worked quite well. Further I tried an ICS-like approach just like the last times, but I wasn't that consequent as I had to do a fast game.

The rest was pretty straight forward. Tried to have 3 productive cities for space parts and did a lot of RAs.

Finally won on turn 288.
 

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See a number of new players posting, welcome to GoTM. :wavey:

Just posting to let you all know the TSG9 has been posted.
Good Luck! :mischief:
 
If you "add" it (ie attach it here), your result won't appear in the final tabulated results. See several previous requests to submit it
Thanks for the heads up ... submitted. The submission info looks right, regarding dates and scores. :goodjob:

dV
 
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