After a couple of years away from Civ5, the Humble Bundle brought me back and had me (re-)hooked. I had (lurkingly) played a few GOTMs back in 2010, and was eager to try them out again.
I took the liberty of playing this TSG twice:
- once on a more war-mongering approach
Settled on the Hill just SW and tried to eradicate a few Civs.
Short story shorter, this approach didn't go very well, I was simply not aggressive enough.
- 2nd try, I settled in place (as I didn't want any 'unfair' advantages from terrain knowledge
This time I tried to keep it civil, went strongly for Science and climbed to the top of the bunch fairly quickly. Low and behold I had to learn what OCC is about, as I had not played this since Civ4. I also stuck through most of the game to my usual game style, building, exploring, the occasional war here and there, instead of going after science and MONEY! I didn't focus and tried to walk all paths at once: science, money, domination, religion, cultural...
And as my game went on (and on and on...) I realized that Pedro and soon Willam were about to pass me in the points, Gandhi already passed me in Science! I had already 30 votes, soon after I had 34, and every CC counted for two votes! I had another 9 turns before the next World Leader election, so I went crazy (focused...

). Aggressively built caravans, established high-price trade routes, sold almost all my military, etc pp.
One turn before the election I spend all that sweet, sweet money on the CCs and got my 40 votes together, yeah.
All in all it was a pretty pathetic 400+ turn attempt, but I had loads of fun and learned quite a bit about diplomatic victory, OCC, diplomacy, ...
- How did you use religion or spying to your advantage?
I had founded my religion quite early and converted almost everybody (Willam resisted and was too far away). It helped making my religion the World Religion, but I doubt that made a huge difference. I should've spent those Faith points maybe aggressively into GE and GS, that would've kept me on top of the science ranking and secured even more wonders.
I used spying at first only defensively, but once I fell behind on Science I went after the other guys, secured 3 Techs, and some grim faces from my opponents...
- Did the map type help or hinder victory and how?
The map was pretty devious...
Loads of Tundra to the north limited my growth and Marble came in reach pretty late.
I would have to guess that the map design was supposed to challenge us, because any more beneficial location would've made us simply sail through this challenge.
- How did the difficulty level affect your game decisions?
As I'm slowly re-familiarizing myself with Civ5, and learning about G&K and BNW I was probably way too cautious, expecting Barbs or other Civs to attack me all the time.
The level turned out to be just the right amount of challenge for me as I realized when Willam, Ceasar, Arun and Gandhi declared war at me at the same time (around turn 350)! All of a sudden I saw giants waves of Infantry, Rocket Artillery, etc flooding my way from the SW. :O I repelled those attacks, and was calming enough myself to refrain from retaliation and go after the win...
- Did OCC traits contribute to your game plan or victory/loss? If so, how?
OCC was surprisingly beneficial: happiness was never an issue, National Wonders were a breeze. With a reasonably good location OCC seems to me like a good alternative to my usual build&sprawl, at least for games up to 300turns. After that larger Civs will just grow much faster.
Thx to the Admis for the challenge and the time you guys put into this!