TSG80 After Actions

t229 win

just got into last era 1t before 3rd meeting - so been pretty close.

NO RAs as i had to dow to get lux for kings day (ras might have been better in retro)

3 scientists from op df/petra spot
 
Welcome, officially, hehe! There's a wealth of information in these posts for players of all skill levels so thanks for posting your results and game discussion.

HR

Thanks indeed! I've picked up a few good pointers from here in previous games. I know I will never play a true optimized game of Civ despite my desire to improve as I find Research Agreements a bland mechanic and have little desire to exploit them as I see described here. From the GOTM though, I enjoy the shared experience most, rather than any competition :) (Plus I've always been a massive fan in story-telling of alternate history tropes)

- Did OCC traits contribute to your game plan or victory/loss? If so, how?

Not sure. I was able to keep allied with every CS almost non-stop once I met each. The bonus may have helped.

Oh interesting, are there specific OCC changes/bonuses other than the one-city part? Or are you instead referring to Siam's UA?
 
Oh, yeah. I thought it said "ua".

Sent from my SCH-I535 using Xparent Red Tapatalk 2
 
I retired at turn 184.

I moved west to find coast to settle on. I was hoping to set up sea trade routes, but unfortunately it was the sea blocked by ice. :(

I had planned to eliminate other civilizations to speed up the UN vote. I was able to wipe out Arabia, but that was all. I was fighting against Brazil when Morocco and Rome declared war on me. I was unable to win the war.

I retired when I was DOW'd. Rome had allied one of the two city states that was within caravan range. That was too much for me.
 
Victory at turn ~324. Wonder what it could have been if I had any idea of the ideal timing for the victory events, I had way above the needed votes for o so long. Hopefully someone will explain them (or if anyone has a link to another thread discussing timing feel free to post a link).

- Settled north-east on the sheep
- Went completely peaceful
- Had all city-states allied all game
- Major wonder-whoring (ofc inc Forbidden Palace for votes)
- Passed the diplo stuff in world congress (religion, ideology)
- Bubled 4 GW just for the fun of it 8 turns after winning World's Fair, and was swimming in SP

Real annoying: WLtK = crabs, and there was no way of me getting hold of it :p
 
t229 win

just got into last era 1t before 3rd meeting - so been pretty close.

NO RAs as i had to dow to get lux for kings day (ras might have been better in retro)

3 scientists from op df/petra spot

How the heck did you get from printing press to the U.N. vote in three congresses? That is the key piece of info I need to take my games to the next level!

Sent from my SCH-I535 using Xparent Red Tapatalk 2
 
t317, much better than I was expecting, since my settler was captured on turn 2 by barbarians! Fortunately my warrior had been upgraded to a spear by a ruins already and I was able to reclaim my settler around turn 6-7.

I had noted many desert tiles SW of the start during these shenanigans, and decided to take a chance exploring a bit down there for a Petra cap, and founded a mountain desert capital next to the oasis around turn 10-11. Nabbed desert folklore while finishing GL around turn 50, and finished HG on my way to Petra.

I had played 2 practice games, so I knew this would be almost strictly a tech race to the information era, and accordingly planted my first 4 scientists for the long term science gain, planning to boost them by 4 beakers using Freedom. The following 10 or so scientists (about half purchased from faith) were burned for beakers, and I sadly entered the Information Era on the turn after the WC vote on t287, so had to wait the maximum 30 turns for my World Leader vote.
 
How the heck did you get from printing press to the U.N. vote in three congresses? That is the key piece of info I need to take my games to the next level!

In OCC there is not too much u can do apart maxing grow early on.
Make sure u pop nothing else as scientists (no engies!)

Bulb key science techs - I did oxford Astro in this and bulb PP, Public schools, Radio, Rati finisher for labs.
Then save rest of scinentists till the very end.
After like Radio fill EVERY building, switch all land to Trade posts (Aprt some for food) and go for fully max science (build science too). I usually have also like -10 food in this phase - just make sure not to loose pop in the end.

Make sure u got every science sp - 3 in Patro, full Order (3rd order tier gives another scientists - save for very end).
Rest of sp went this game into astetics toi get 2 more ga.
Buy scientists with faith
 
After a couple of years away from Civ5, the Humble Bundle brought me back and had me (re-)hooked. I had (lurkingly) played a few GOTMs back in 2010, and was eager to try them out again.

I took the liberty of playing this TSG twice:
- once on a more war-mongering approach
Settled on the Hill just SW and tried to eradicate a few Civs.
Short story shorter, this approach didn't go very well, I was simply not aggressive enough.

- 2nd try, I settled in place (as I didn't want any 'unfair' advantages from terrain knowledge
This time I tried to keep it civil, went strongly for Science and climbed to the top of the bunch fairly quickly. Low and behold I had to learn what OCC is about, as I had not played this since Civ4. I also stuck through most of the game to my usual game style, building, exploring, the occasional war here and there, instead of going after science and MONEY! I didn't focus and tried to walk all paths at once: science, money, domination, religion, cultural...
And as my game went on (and on and on...) I realized that Pedro and soon Willam were about to pass me in the points, Gandhi already passed me in Science! I had already 30 votes, soon after I had 34, and every CC counted for two votes! I had another 9 turns before the next World Leader election, so I went crazy (focused... ;) ). Aggressively built caravans, established high-price trade routes, sold almost all my military, etc pp.
One turn before the election I spend all that sweet, sweet money on the CCs and got my 40 votes together, yeah.
All in all it was a pretty pathetic 400+ turn attempt, but I had loads of fun and learned quite a bit about diplomatic victory, OCC, diplomacy, ...


- How did you use religion or spying to your advantage?
I had founded my religion quite early and converted almost everybody (Willam resisted and was too far away). It helped making my religion the World Religion, but I doubt that made a huge difference. I should've spent those Faith points maybe aggressively into GE and GS, that would've kept me on top of the science ranking and secured even more wonders.
I used spying at first only defensively, but once I fell behind on Science I went after the other guys, secured 3 Techs, and some grim faces from my opponents... :P

- Did the map type help or hinder victory and how?
The map was pretty devious...
Loads of Tundra to the north limited my growth and Marble came in reach pretty late.
I would have to guess that the map design was supposed to challenge us, because any more beneficial location would've made us simply sail through this challenge.


- How did the difficulty level affect your game decisions?
As I'm slowly re-familiarizing myself with Civ5, and learning about G&K and BNW I was probably way too cautious, expecting Barbs or other Civs to attack me all the time.
The level turned out to be just the right amount of challenge for me as I realized when Willam, Ceasar, Arun and Gandhi declared war at me at the same time (around turn 350)! All of a sudden I saw giants waves of Infantry, Rocket Artillery, etc flooding my way from the SW. :O I repelled those attacks, and was calming enough myself to refrain from retaliation and go after the win... :)


- Did OCC traits contribute to your game plan or victory/loss? If so, how?
OCC was surprisingly beneficial: happiness was never an issue, National Wonders were a breeze. With a reasonably good location OCC seems to me like a good alternative to my usual build&sprawl, at least for games up to 300turns. After that larger Civs will just grow much faster.

Thx to the Admis for the challenge and the time you guys put into this!
 
Game: Civ5 GOTM 80
Date submitted: 2014-02-23 08:38:27
Reference number: 30691
Your name: 4N4C0ND4
Game status: Diplomacy Victory
Game date: 1905AD
Turns played: 326
Base score: 1109
Final score: 1706
Time played: 10:04:00
Submitted save: Ramkhamhaeng_0326 AD-1906.Civ5Save
Renamed file: 4N4C0ND4_C508001.Civ5Save

- How did you use religion or spying to your advantage?
I tried an approach to get the more CS friendly religion ever. Sadly, it's quite tedious to get rolling, especially if you want on the other hand save some religious for GS... Should have gotten more tall belief.
Spying was useless, expect for the CS part I guess.

- Did the map type help or hinder victory and how?
The starting start was actually golden. The hardest part was the no sea access. No trade and made exploration a pain!

- How did the difficulty level affect your game decisions?
I had some wonder screens for the first time lol. I usually play only on immortal.

- Did OCC traits contribute to your game plan or victory/loss? If so, how?
OCC was autopilot on. I actually never paid attention about the "half civ in atomic" thing. Would have been a very more competitive AND interesting way.
 
After a couple of years away from Civ5, the Humble Bundle brought me back and had me (re-)hooked.

Welcome back to Civ5! In those couple years you mention the game has significantly changed at least twice so it is very much like a new game but with some familiar conventions. Those t400+ wins could improve at least by 100 turns with the help from these gotm threads and the public strategy/discussion threads, plus many new LP participants. Thanks for returning and enjoy the 'new' game, haha!

HR
 
Welcome back to Civ5! In those couple years you mention the game has significantly changed at least twice so it is very much like a new game but with some familiar conventions. Those t400+ wins could improve at least by 100 turns with the help from these gotm threads and the public strategy/discussion threads, plus many new LP participants. Thanks for returning and enjoy the 'new' game, haha!

HR

Thx for the warm welcome.
I'm not worried about the number of turns, I'm having fun and learning something from the big guns posting their impressive results.

Looking forward to a lot more interesting challenges here!
 
My second GOTM....have learned a lot from other posts...thanks.

I was 4 turns away from a diplomatic win when William eliminated Pedro's last city and that gave me a cultural win. I built a lot of wonders because I had lots time and was well ahead on science....nothing else to do.

A long game. I tried to avoid combat because I thought it would help with the diplomatic win but in the end it didn't make any difference(??). I liberated a CS captured by Pedro thinking it would become an friend/alias....but it was destroyed instead...no option given as in a regular game?

I saved and burned 6 GS but it didn't seem to give me the big bang that I'd read about on the forum posts...also had scholars in residence passed at this point? What's the optimum time to do this?

Very interesting map...not having access to the ocean made the game more challenging.....really limits trading and exploration.

Looking forward to next game.
 
I find the way the Diplo win works to be really annoying. I missed the World Congress meeting cycle by just a couple of turns. I entered Info Age at t237 and had enough votes to win right then and there, but the vote didn't come up till t270. huh? that's no fun!
Made a few mistakes though:
-generated a GE by mistake, delaying GSs
-went Freedom instead of Order, thinking Diplo and Freedom should go together, but NO, ORDER is STILL BETTER! :) . the extra GS would have helped a lot.
-finished Patronage thinking a couple of free GSs from the city states would help a lot, but no such luck.
-peaceful approach for GAs was a waste of time. the GAs were only worth a turn or two or research each. Shoulda just wiped out everyone by Arabia.
-Forgot to build Hermitage.

A replay would be interesting, but map knowledge for a good mountain site would make it a totally different game.

thanks HR, very interesting map, with some extra challenges!
 
In OCC there is not too much u can do apart maxing grow early on.
Make sure u pop nothing else as scientists (no engies!)

Bulb key science techs - I did oxford Astro in this and bulb PP, Public schools, Radio, Rati finisher for labs.
Then save rest of scinentists till the very end.
After like Radio fill EVERY building, switch all land to Trade posts (Aprt some for food) and go for fully max science (build science too). I usually have also like -10 food in this phase - just make sure not to loose pop in the end.

:bowdown:
 
Turn 265 Victory

I was impatient with scouting and settled near starting position (so no mountain, Petra spot :( ) Really missed science from observatory when bulbed GS.
T50 NC
T74 finished Tradition
T94 Education
T117 Printing press
T139 Scientific theory
T186 Plastic

I think OCC domination would be more fun :)
 
To me approximately forever. Sheepishly submitted
Game: Civ5 GOTM 80
Date submitted: 2014-02-27 13:27:02
Reference number: 30705
Your name: jshelr
Game status: Diplomacy Victory
Game date: 2007AD
Turns played: 428
Base score: 1197
Final score: 1408
Time played: 11:15:00
Submitted save: Ramkhamhaeng_0428 AD-2008.Civ5Save
Renamed file: jshelr_C508001.Civ5Save
 
First attempt at a Civ 5 GOTM. Not going to submit since I peeked around a bit before starting.

Diplo Victory 1972AD Turn 372

Settled in place. In hindsight, would have moved 1 NE or a little south.

Took fertility rites, tithe, and swords into plowshares
 
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