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[IBT]
Iron is connected.
2 archers move north of Brisbane.
4 German archers from the mountain SW of New York move towards Brisbane.
German horse from the same mountain joins the 2 archers 1N of Brisbane.
Canberra vJag -> vSword, 3 turns.
15 1375BC
Iron connected, move workers to connect Thats-A-Knife.
vJag from Melbourne to Iron Colony.
vJag from Canberra to Melbourne.
Change archer builds to swords.
Canberra - 3 turns; Perth, Brisbane and Melbourne - 4 turns; Adelaide - 7 turns.
Wake rJag in Brisbane; send to Perth to swap for archer.
Let exploring jag heal some more.
Consider attacking the Germans next to Brisbane. Eight units in Brisbane, 7 archers and 1 Jag.
We defend at 1.75, they attack with 2.
They defend at 1.10, we attack with 2. We attack, but do not want to leave unit exposed to counter attack.
Defense of Brisbane
vArcher vs. rArcher, redline rArcher but die. (0 of 1)
vArcher vs. rArcher, we win, taking 2 HP. (1 of 2)
vArcher vs. rHorse, redline and retreat the horse, taking no damage. (2 of 3)
This leaves the redlined rArcher still standing, but do not attack. Would lose attacking unit on the IBT from the four archers 2N of Brisbane.
[IBT]
German wounded move away.
5 rArchers north of Brisbane.
16 1350BC
Exploring Jag has healed. Move SE, mountain top to mountain top, north of Munich.
Set Canberra to grow in 2, not 3.
Switch Brisbane to vSpear (after the fighting), due in 1.
Defense of Brisbane, Round 2
vArcher vs. rArcher, we win, taking 2 HP (3 of 4).
vArcher vs. rArcher, we win, taking 2 HP (4 of 5).
vArcher vs. rArcher, we lose, promoting the German, now at 3/4, (4 of 6).
vArcher vs. rArcher, we lose, promoting a 2nd German, now at 2/4, (4 of 7).
Two units left that are not wounded, vJag and eArcher. Three German units that can attack, 2 which are wounded. Five units in Brisbane.
Stop attacking, will let our greater numbers be part of our defense.
Fortify vJag and wounded vArcher (wounded last turn).
[IBT]
German rArcher kills eArcher in Brisbane.
No other attacks.
Wounded Germans move away.
Brisbane vSpear -> vSpear, 3 turns.
17 1325BC
Found Tarzana on SW pink dot, 2S of Adelaide. Grows in 20 turns, rax in 20 turns.
Exploring Jag SE again.
Fortify the new spear. Allow the wounded to heal.
Six units in Brisbane: 1 vJag, 1 vSpear, 4 vArchers.
Increase science to 70%, learn Math in 9 not 11 turns, -3 gpt.
Allowed 28 units, we have 20.
[IBT]
Wounded archer moves away.
2 German rHorse ride up to Brisbane.
Canberra vSword -> worker, 1 turn.
18 1300BC
Fortify the archers in Brisbane. All are healed.
Exploring Jag sees rSpear guarding Munich.
Workers begin to mine the BG NE of Adelaide.
[IBT]
German horses head past Brisbane to Perth.
Canberra worker -> vSword, 3 turns.
Perth vSword -> walls, 2 turns.
Melbourne vSword -> vSword, 6 turns.
19 1275BC
Send vJag from Brisbane to Perth.
Fortify vSword in Perth.
Perth has 3 fortified units to face 2 horses.
[IBT]
German horse attack vSword in Perth and promotes it to Elite.
Second German horse attacks vJag and kills it, but is redlined in the process.
Brisbane vSpear -> vSword, 5 turns.
Adelaide vSword -> vSword, 6 turns.
20 1250BC
vSpear from Brisbane to Perth.
new swords to Perth.
[IBT]
Current Turnset Stats:
Science: Mathematics, 6 turns
Treasury: 40 gold, 3 gpt, 2.7.1
Cities:
- Canberra (5) grows in 1, vSword in 2
- Brisbane (3) zero growth, vSword in 5
- Perth (3) grows in 16, walls in 1
- Melbourne (2) zero growth, vSword in 5
- Adelaide (3) grows in 17, vSword in 6
- Thats-A-Knife (1) grows in 12, rax in 2
- Tarzana (1) grows in 17, rax in 17
Military:
- workers 006, 000 in production
- archers 004, 000 in production
- spears 002, 000 in production
- swords 004, 004 in production
- jags 009, 000 in production
Allowed units 28; current units 25
Northern Australian-Aztec Empire 1250 BC Annotated
And the save is
>>Here<<.