Tupac04 - Elizabeth NOW

I played. Here is what happened.

Pre-turn: Nothing.

Turn 1: We don't have any more disorder in any city.

Turn 2: We lose Norwich to the Chinese

Turn 3: We lose a city to the Persians (one that is placed on the west coast of the continent)

Turn 4: The Chinese and the Aztecs sign a military alliance against us.

Turn 5: Nothing

Turn 6: We capture New Macao from the Chinese.

Turn 7: We settle Dover. China captures Canterbury.

Turn 8: We take Canterbury back. CHINA HAS INFANTRIES!!!!!!!

Turn 9: We capture Tayeo (not sure about spelling) from the Aztecs

Turn 10: We settle another city, near the Chinese ones.


Conclusion: We capture 2 cities. We lose 2 cities. We settle 2 cities. Gunpowder is due in 6 turns. Aztecs do not have Gunpowder. Our infrastructure is much better, we have +3 GPT, we have lots of troops near each border. However, we have no chance of winning since China has Infantries and Persia is huge and has lots of Cavalries, Ironclads, Rifleman and Railroads.

The upload server of CFC is down, so I will upload the save somewhere else. Please wait, I will do it now.

Do we have to win by Domination or Conquest? Although our Reputation is down, and we are backwards in science, and we have 4th score, so I don't see any way of winning this. If Persia makes some stupid mistake maybe we still have a chance, but it is so unlikely, that I would rather expect one of our Archers to beat an Infantry. I am sure we won't get destroyed, (at least not in the near future), but IMVVVHO we have no chance of winning by any victory type.
 
McLMan said:
Who's up?

I agree, it looks pretty bleak. We have too much invested into it to give up now though.

Mirc and me swapped, so it is your turn.
 
Hey guys finally got back from holidays and took a looksy at the save... ouch :eek:

I agree though, strangely enough I want to see this through to the end, call it optimisim or masochism, whichever you prefer :lol: but I'd like to see how it finishes up!
 
Pre-turn
We're managing to hold on, but that's about it. Hire Taxman in Hamburg and switch Oxford Taxman to Clown in order to prevent riots next turn.

IT

London: Pike -> Sword
Sevastopol: Cat -> Cat

Turn 1) 1290 AD
We kill a Chinese Cav and a Persian Cav with 2 of our Knights. Other than that, not much else to do. Knights that are left are wounded. Infantry in chinese cities. Nowhere near enough numbers to attempt to take a city right now.

IT



Turn 2) 1295 AD
Kill a Persian Longbow with a Knight

IT




Turn 3) 1300 AD
With the loss of the silks, many cities go into disorder. Lux slider up to 50% & still need to hire specialists.

IT
Persia lands 4 units next to undefended Sverdlovsk
London: Sword -> Sword
Warwick: Knight -> Sword
Newcastle: Knight -> Sword
Get a Palace extension with the high lux slider.

Turn 4) 1305 AD
Move Knights next to Hastings, will attempt to get Horses back next turn.
Retreating & abandoning cities on the Norther peninsula. We need to consolidate our military resources. Rolling out from the furthest city (Reading) and will join units from Oxford, New Yaktusk, Brighton as we come through.

IT

York: Knight -> Sword
Liverpool: Knight -> Sword
Persia completes Shakespear's in Persepolis

Turn 5) 1310 AD
Attack Hastings with 5 knights. 1 knight is killed, 4 are redlined and withdraw. There are 2 infantry in Hastings, one is now an elite.

IT
Aztecs offer peace, have to say no.

Nottingham: Sword -> Sword
Konigsberg: Galley -> Sword

Turn 6) 1315 AD
Pulling back wounded units to heal, will need to add some swords and try again when healed.

IT
We don't lose any cities!

Turn 7) 1320 AD
Healing

IT
Can't put any more pictures in the post. We lose Nottingham.
York: Sword -> Sword

Turn 8) 1325 AD
Kill an Immortal with a Knight

IT
What seems like 100 Chines Ironclads pillage around Teayo & Warwick

Turn 9) 1330 AD
Still healing & re-grouping

IT
We lose Teayo

Turn 10) 1335 AD
Re-grouping.

Post turn: Worst 10 turns I've ever been through. I've lost many games, but not so overwhelming as this.

The Save
 
Yes... its not pretty is it? I am willing to put this one down to a learning experience and accept that its lost. I don't really feel any pressing need to keep going until we actually get the message 'you have suffered a humiliating defeat' I get the message already, if you get what I mean :crazyeye:

Well guys it was fun (i found it fun anyway) but ultimately we went wrong somewhere. Without doing a thorough assesment my guess is that we maybe rushed through Russia when she was down to quickly. I'm not talking about us sitting outside their last city, I'm referring more to maybe building some infra and the defences for the persian front once Russia was gassed before we finished them off. The fact that the foe we had to fight after Russia was on the opposite end of the continent didn't help matters at all.

Well good luck to you all and I hope to play with you again at some point
 
I think Germany as the first neighbour is not the civ you really like to have in such a game. The war with Bismarck just took us too long. It is the second time I play such a game meeting Germany first and end losing.:crazyeye:
 
lurker's comment: Germany is a b14ch to start next to in any kind of AW game, at least if you're playing above Monarch. Free archers and spears from turn 1 is kinda hard to deal with. My hat's off to you guys. :salute: Is anyone going to play this out to the last city? There would be a noble beauty to it, I think.
 
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