Tupac05 - A Classic Replayed

Yes it is against the variant to call someone up with the purpose of making war. It is illegal to call someone up fullstop, with the exception of giving a boot order when enemy forces are within striking range of one of your cities. RoP problems do not exist, as part of the defiant variant RoP's (as well as MA's, Embargoes, MPP's) are expressly forbidden.
 
I won't be right to paly until next week at the earliest,

@vind2 - i don't see why not. But remember that we arnt allowed any MPP's, RoP's, MA's or embargoes.
 
tupaclives said:
I won't be right to paly until next week at the earliest,

Sorry to hear that. I will take it for tomorrow. I have to play my turns in another SG first.
 
I cannot play today, so if vind2 or jjj can take it it would be ok for me.
 
So, finally I got it done.

Turn 0 : 130AD : looks a little tricky at the Russian border. Nothing much I could do.
higher research by 10% to get feud in 7 at -16gpt

IBT : we lose Dortmund to Russia
two swordsmen defeat a WE and an elite Indian sword
Persian units enter our territory

Heidelburg : sword -> rax
Nuremberg : sword -> sword

Turn 1 : 150AD : kill a Russian archer settler combo, promoting our sword elite and giving us 2 new slaves
ask Xerxes to leave our territory, he agrees

IBT : another Persian settler Immortal combo enters our territory
Cologne : horseman -> horseman
Brandenburg : sword -> cat

Turn 2 : 170AD : boot order to Xerxes and he declares war
kill a Russian spear in Dortmund
kill a Russian horseman at Brandenburg, promoting our sword to vet status
elite sword kills Indian sword
retake Dortmund killing the remaining horseman with an archer

IBT : lose an elite sword to a WE
lose a sword to a Russian longbow
lose Dortmund, this time it is burnt to the ground
Konigsberg : sword -> sword
Portsmith : rax -> sword

Turn 3 : 190AD : found Dortmund in the SW
elite sword kills WE
sword kills Persian archer settler combo, promotes elite and another 2 slaves

IBT : Berlin : settler -> settler
Munich : sword -> sword
Stuttgart : cat -> cat
Bonn : cat -> cat
Mid Jungle : archer -> worker
Mc Hamburger : worker -> archer

Turn 4 : 210AD : horseman dies on attack on immortal
sword kills immortal, promotes elite and gives us 2 new slaves
sword kills Indian warrior and promotes elite
esword kills Indian archer
esword retreats Russian horseman

IBT : damn, I forgot to move 3 workers away and they are taken by a Russian archer
Heidelburg : rax -> sword
Hamburg : lib -> horseman

Turn 5 : 230AD : sword kills Indian sword
esword kills Indian longbow
lose a sword on an Indian spear settler combo
horseman kills Russian archer
esword kills Indian warrior and razes Calcutta
esword kille Indian warrior

IBT : Feudalism comes in -> chivalry
Konigsberg : sword -> sword
Nuremberg : sword -> sword
New Berin : worker -> harbor
New Leipzig : rax -> pike
France starts Sistine's

Turn 6 : 250AD : nothing much

IBT : lose two swords against Russian longbows
Leipzig : lib -> sword
Frankfurt : lib -> horseman
Salzburg : rax -> pike

Turn 7 : 260AD : esword kills Indian settler spear combo
sword kills Russian warrior
horseman kills Russian spear

IBT : India asks for an audience and asks for peace. I want chivalry and 71 gold (all he has) and he accepts
An Indian settler spear combo enter our territory. A French one does the same

Turn 8 : 270AD : request Gandhi and Joan to remove their troops

IBT : Berlin : settler -> settler
Richland : worker -> worker

Turn 9 : 280AD : request Joan to remove her troops or declare and she removes her troops
sword kills Russian horseman and promotes to vet status
capture a Russian acher settler combo

IBT : sword defends against Russian longbow and promotes elite
the first Russian knight appears
Munich : sword -> sword
Hannover : sword -> sword
Xerxes starts Sun Tzu

Turn 10 : 290AD : found New Konigsberg
sword kills Russian horseman
 
Looks like a very well played set of turns Markh. All is well in Tupactown as well so I should be able to play this round.
 
It could get a little nasty with Russia. We need to take a town from her to get her into peace talks. Our cities are not quite that powerful to build knights, so I mainly set them to continue building swords. At the moment we need quantity more than quality. Konigsberg is the only city that can build knights fast enough IIRC.
 
Pre-Flight

Our military looks pretty good as it stands, I think once the peninsula is settled we should basicly abort expansion and start beefing up our cities and infrastructure (if possible).
We are at war with 3 civs, but we should be able to handle them no worries.
We are topping the score and power charts.
However we are only 4th in Mfg Goods and 5th in GNP. This suggests to me that all is not rosy.

MM Leipzig so that Berlin can continue 4-turn settler factory.
Everything else looks about as good as its going to get
Our biggest problem is a far-too-high unit support.

IBT - Russian and American knights make an appearance in our lands

Turn 1 - Catapult and then kill 2 American knights (2-0) and upgrade a vet horse to a knight. I work a few things out and find that at size 6 a city only needs 1 mp to stay happy. I start trimming warriors. Somehow manage to lose a vet warrior to a reg longbow (2-1).

IBT - lose a spear and a sword on our iron to russian longbow and knight, they take two workers. bugger (2-3)
Lucky for us America comes calling

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Decide we want to cut a few of these wars so I take peace for 56gp + 4gpt (world map would need us to pay money and it was plain impossible for us to get a tech for peace)

Turn 2 - Kill a russian settler pair and a knight (4-3) and get two new russian slaves. I then kill a russian longbow with a horse and get our workers he back (he goes elite as well) (5-3). This leaves him exposed but I'm hoping if he's attacked he'll have the good sense to run away.
We have to mini cat-n-sword stacks, one of them heads toward the russian front.

IBT - however my luck proves true to form and the horse dies. Oh well, at least we got our workers back... (5-4)

Turn 3 - kill 3 russian longbows (8-4) and cover our swords as best I can.
It looks like russia will try and unload some guys near the undefended New Berlin. So i send an elite sword that way.

IBT - lose a 2hp elite sword to a 2hp reg lb (8-5). Russia unloads a horse by new berlin. Persia cruises along with a spear.

Tur 4 - kill the russian horse with the elite sword but no leader (9-5).

IBT - lose a sword to a russian knight (9-6)

Turn 5 - Kill the persian spear (10-6). Kill a russian horse-settler pair (11-6) and get two more slaves. Kill 2 russian longbows (13-6). Found New Frankfurt.

IBT - lose a sword to a russian longbow (13-7) looks like Russia is planning to land knights in our east soon.

Turn 6 - kill a russian longbow (14-7) and a spear and get a promotion (15-7). Send our eastern cat-sword stack toward Bactra.

IBT - zzz

Turn 7 - kill a russian longbow with an elite but no leader (16-7). Kill a russian spear with a vet sword and he goes elite (17-7).

IBT - zzz

Turn 8 - Our cats at Bactra are 100% ineffective. Our cats in the west are only marginally better inflicting just 3hp of damage all up. Our swords are much better however kill two russian knights without loss (19-7). At Bactra we kill 2 spears and 2 swords for no loss (23-7) and take Bactra. No resistance so set it to worker.
Give france a boot order and they comply. Likewise do India.

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IBT - Persia comes asking for peace. :D looks like we're down to 1 front.

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In the end Persia gives us Invention + 9gp for peace. Nice. ;)

Or not... we lose the War Happiness that was keeping size 6 cities content. Bugger, Berlin, Nuremberg and Konigsberg all riot. Lux has to go to 10% to counter that which means income drops to +6gpt

Turn 9 - Science goes to 0, Bactra is set to wealth and gets a scientist. Gunpowder will come in only 4 turns slower by using a scientist then at max research with surplus cash. Income is up t0 +37gpt. Kill a russian longbow (24-7).

IBT - Finally get some luck on the defence and kill a russian knight on defence (25-7).

Turn 10 - We have enough settlers now to fill the peninsula so Berlin goes on to 2-turn worker factory. Kill a russian knight (26-7).
Thats about it really.

I've set a few cities to workers or cats that were previously on swords or pikes and ive sold the barracks. These were 1spt cities and waiting 30 turns to build a sword or pike does not justify spending the gpt to make them vets. The raxes in those places had to go. The western defences are solid. Konigsberg and our iron is untakeable (at present). If we can get the other sword-cat stack over from Bactra to our western-jungle areas then the whole front can become pretty much untakeable. We only have to focus on the Russian front so lets make it strong. We need to strengthen our economy. Markets, ducts etc are urgent. granaries after that in infra priorities. Coastal cities need harbors too. Then libs, they are last in the list of our 'try and build' infra. Temples are out, as are colls, courthouses might be good too but if we can get a FP then they become less important. If we get a leader I'd suggest rushing either Sun Tzu's (get rid of our rax costs which are probably our highest maintenance costs) or the FP. An army can come if we get a leader after those two have been rushed. Maybe after Leo's if that becomes an option. Not sure about placement for the FP but somewhere in that area north of our peninsula would be good. I think in this case an early FP rather than an optimally placed one will be of most benefit to us.
I've been a bit slack with checking build orders, there are some which can probably afford to be changed.
Also there is an indian settler pair that was dropped off, then when we built a city it got trapped. I've been demanding he leaves every turn and he has but i suspect that Gandhi won't take too kindly to it for ever. Remember, only have to boot if they are within striking distance of a city.

Good luck vind2!
 

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Obviously grans wouldnt be for all cities, just some, same as courthouses and harbors. Why pay the shield and upkeep cost? Because faster growth will mean more tiles used which in turns mean more commerce, more shileds and as cities get to size 7 and up they will knock 2 more gpt off our unit costs.
 
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