Pre-Flight
Our military looks pretty good as it stands, I think once the peninsula is settled we should basicly abort expansion and start beefing up our cities and infrastructure (if possible).
We are at war with 3 civs, but we should be able to handle them no worries.
We are topping the score and power charts.
However we are only 4th in Mfg Goods and 5th in GNP. This suggests to me that all is not rosy.
MM Leipzig so that Berlin can continue 4-turn settler factory.
Everything else looks about as good as its going to get
Our biggest problem is a far-too-high unit support.
IBT - Russian and American knights make an appearance in our lands
Turn 1 - Catapult and then kill 2 American knights (2-0) and upgrade a vet horse to a knight. I work a few things out and find that at size 6 a city only needs 1 mp to stay happy. I start trimming warriors. Somehow manage to lose a vet warrior to a reg longbow (2-1).
IBT - lose a spear and a sword on our iron to russian longbow and knight, they take two workers. bugger (2-3)
Lucky for us America comes calling
Decide we want to cut a few of these wars so I take peace for 56gp + 4gpt (world map would need us to pay money and it was plain impossible for us to get a tech for peace)
Turn 2 - Kill a russian settler pair and a knight (4-3) and get two new russian slaves. I then kill a russian longbow with a horse and get our workers he back (he goes elite as well) (5-3). This leaves him exposed but I'm hoping if he's attacked he'll have the good sense to run away.
We have to mini cat-n-sword stacks, one of them heads toward the russian front.
IBT - however my luck proves true to form and the horse dies. Oh well, at least we got our workers back... (5-4)
Turn 3 - kill 3 russian longbows (8-4) and cover our swords as best I can.
It looks like russia will try and unload some guys near the undefended New Berlin. So i send an elite sword that way.
IBT - lose a 2hp elite sword to a 2hp reg lb (8-5). Russia unloads a horse by new berlin. Persia cruises along with a spear.
Tur 4 - kill the russian horse with the elite sword but no leader (9-5).
IBT - lose a sword to a russian knight (9-6)
Turn 5 - Kill the persian spear (10-6). Kill a russian horse-settler pair (11-6) and get two more slaves. Kill 2 russian longbows (13-6). Found New Frankfurt.
IBT - lose a sword to a russian longbow (13-7) looks like Russia is planning to land knights in our east soon.
Turn 6 - kill a russian longbow (14-7) and a spear and get a promotion (15-7). Send our eastern cat-sword stack toward Bactra.
IBT - zzz
Turn 7 - kill a russian longbow with an elite but no leader (16-7). Kill a russian spear with a vet sword and he goes elite (17-7).
IBT - zzz
Turn 8 - Our cats at Bactra are 100% ineffective. Our cats in the west are only marginally better inflicting just 3hp of damage all up. Our swords are much better however kill two russian knights without loss (19-7). At Bactra we kill 2 spears and 2 swords for no loss (23-7) and take Bactra. No resistance so set it to worker.
Give france a boot order and they comply. Likewise do India.
IBT - Persia comes asking for peace.

looks like we're down to 1 front.
In the end Persia gives us Invention + 9gp for peace. Nice.
Or not... we lose the War Happiness that was keeping size 6 cities content. Bugger, Berlin, Nuremberg and Konigsberg all riot. Lux has to go to 10% to counter that which means income drops to +6gpt
Turn 9 - Science goes to 0, Bactra is set to wealth and gets a scientist. Gunpowder will come in only 4 turns slower by using a scientist then at max research with surplus cash. Income is up t0 +37gpt. Kill a russian longbow (24-7).
IBT - Finally get some luck on the defence and kill a russian knight on defence (25-7).
Turn 10 - We have enough settlers now to fill the peninsula so Berlin goes on to 2-turn worker factory. Kill a russian knight (26-7).
Thats about it really.
I've set a few cities to workers or cats that were previously on swords or pikes and ive sold the barracks. These were 1spt cities and waiting 30 turns to build a sword or pike does not justify spending the gpt to make them vets. The raxes in those places had to go. The western defences are solid. Konigsberg and our iron is untakeable (at present). If we can get the other sword-cat stack over from Bactra to our western-jungle areas then the whole front can become pretty much untakeable. We only have to focus on the Russian front so lets make it strong. We need to strengthen our economy. Markets, ducts etc are urgent. granaries after that in infra priorities. Coastal cities need harbors too. Then libs, they are last in the list of our 'try and build' infra. Temples are out, as are colls, courthouses might be good too but if we can get a FP then they become less important. If we get a leader I'd suggest rushing either Sun Tzu's (get rid of our rax costs which are probably our highest maintenance costs) or the FP. An army can come if we get a leader after those two have been rushed. Maybe after Leo's if that becomes an option. Not sure about placement for the FP but somewhere in that area north of our peninsula would be good. I think in this case an early FP rather than an optimally placed one will be of most benefit to us.
I've been a bit slack with checking build orders, there are some which can probably afford to be changed.
Also there is an indian settler pair that was dropped off, then when we built a city it got trapped. I've been demanding he leaves every turn and he has but i suspect that Gandhi won't take too kindly to it for ever. Remember, only have to boot if they are within striking distance of a city.
Good luck vind2!