I've made most of my pre-turn comments already.
Lux to 0, MM a little, science to 80 Map Making in 11 at +2gpt
Whip the settler in Hamburg, switch Konigsberg to rax (building swords with no rax??)
Let me preface my turns by saying that all the unconnected cities that stay on warrior production are doing so because we desperately need garrisons and while they remain unconnected they can still produce warriors (as opposed to the cheapest beign 20 shields)
IBT - 2 russian warriors move toward our fortified vet archer. Abandon Hamburg
Turn 1 - Move settler to the white dot, lux goes back to 10 while Berlin is at size 6. Munich needs a clown (it got the whip unhappiness)
IBT - russians move past our archer, a reg spear shows up.
Turn 2 - Konigsberg: rax --> sword, refound Hamburg
IBT - zzz
Turn 3 - Berlin: Settler --> Settler (re MM so that Hamburg can use them mined BG) Lux goes back to 0. Found Cologne. Kill a russian warrior with an archer (1-0).
IBT - zzz
Turn 4 - Nuremburg: Warrior --> warrior. Our reg archer kills a reg spear (2-0)
IBT - Persia offers Contact with France for 30gp, I renogotiate but they have nothing else but 5 gold and are on par with us for techs, so I say sure luv we'll have contact with Joanie. The Russians restart the GL.
Turn 5 - Heidleburg: Warrior --> Warrior. Lux needs to go to 10 again. Kill a russian warrior with a reg sword and promote to vet (3-0).
IBT - zzz
Turn 6 - Frankfurt: Warrior --> Warrior, Map Making has dropped to 1 turn, so I can cut science back to 10 (+21gpt). I think several civs may have just got it...
IBT - France shows up offering 10gp for Map Making, I say no but renogotiate, so that our WM goes for their TM + 54gp + Map Making (to buy their WM would cost our WM + 74gp (all our cash) + 11gpt so I say no.
Turn 7 - Start research on Polytheism at 80% science (due in 11). Berlin: Settler --> Settler. Lux goes back to 0.
IBT - we lose a reg archer (on a mountain) to a russian vet archer (3-1).
Turn 8 - Leipzig: Sword --> Sword. Kill the archer with a sword (4-1) but he's redlined so i cover him with full health vet archer. Found Hannover (to claim dyes): warrior
IBT - the vet archer succesfully defends against a reg horseman (5-1).
Turn 9 - Nuremburg: Warrior --> Worker. Move the sword built last turn onto our iron source, to cover our redlined sword and the wounded vet archer. Lux has to go back to 10
IBT - Paris completes the Oracle. a russian warrior pair ignores our iron and moves next to the 1 warrior defended Konigsberg unfortunately for them...
Turn 10: Konigsberg: Sword --> Sword, Munich: Worker --> Warrior, Heidleberg: Warrior --> Worker. Hamburg: rax --> spear.
Kill the two russian warriors (7-1)
IBT - Gandhi asks our scouting warrior to leave. I take this opportunity to buy maths for 132gp + World Map. Gandhi is also up Polytheism (too expensive), Philo (not needed yet) and HBR (no horses) so I choose maths.
Turn 11 - Berlin: Settler --> Settler
Lux tax goes back to 0, Poly in 7 at +2gpt.
IBT - a russian horse shows up.
Turn 12 - Our vet archer retreats a Russian horse.
IBT - zzz
Turn 13 - Found Bremen (to claim incense) --> warrior
IBT - zzz
Turn 14 - Nurmeburg: worker --> worker, retreat the same russian horse with a sword this time (the archer went home to heal as it was yellowlined n the horse was on a mountain)
IBT - zzz
Turn 15 - Berlin: Settler --> Settler, lux to 0, Heidleberg: worker --> worker
Finally kill that pesky horse (8-1) and our sword goes elite. Poly in 1 now so science can go back to 50% (+9gpt still in 1 turn)
IBT - zzz
Turn 16 - poly comes in, we have some choices with regard our tech, HBR in 4 but no horses (as yet), philo is useless, CoL or lit are option maybe... Construction, Currency and Monarchy are the big ones as I see it. at 80% science we can have Monarchy in 27, construction in 23 or currency in 18. I decide to go with currency for the markets (we will have 3 luxs before too long so markets will be great) and that the tile penalty is hurting us too bad right now and if possible id rather wait for peace before revolting. Currency it is. due in 18 at +3gpt
Leipzig: sword --> sword, Frankfurt: warrior --> worker
Found Stuttgart on top of horses and currency drops to 16.
IBT - zzz
Turn 17 - lux back to 10, got a group of 4 swords assembled on our iron, we could maybe do a bit of damage with them... maybe not, we'll see.
IBT - zzz
Turn 18 - Konigsberg: Sword --> Sword, Hannover: warrior --> warrior (has 3 mp so 1 is sent on go-to to Konigsberg which has 1).
IBT - zzz
Turn 19 - Berlin: settler --> settler, Nuremburg: worker --> cat (although it cant get to the core at this point due to jungle). Settler heads north, we have 5 swords assembled... I send them off, they can be recalled by the next leader if desired, the plan is just to see if there isnt an outlying city or something of russias we can burn to speed peace negotiations
IBT - zzz
Turn 20: Frankfurt: worker --> rax, Hamburg: spear --> sword, Munich: Warrior --> rax, Heidleberg: worker --> cat
Post turn
Currency in 12, remember to change the lux tax every time berlin grows or builds a settler, i'd suggest monarchy or construction after currency but HBR or philo (both 4-turn research easily) might be options as well. Hopefully russia will talk soon as I suspect we might be able to get techs for peace. haven't seen much of russia lately though... With the berlin settler factory, becasue nearby cities want tiles berlin needs to have its tiles chosen whenever it grows or builds a settler, it wants to work the mountain but keep it on grasslands, the two cows and the BG provide enough shields for the 4-turn factory.
There are a few units on go-to, this was for my benefit so if you want you can cancel their movement but their targets are what I believe to be the correct positions for them so you might want to just leave them be.
Anyway good luck JJJ, here's a pic of our empire
and the save