Tupac05 - A Classic Replayed

I've made most of my pre-turn comments already.
Lux to 0, MM a little, science to 80 Map Making in 11 at +2gpt
Whip the settler in Hamburg, switch Konigsberg to rax (building swords with no rax??)
Let me preface my turns by saying that all the unconnected cities that stay on warrior production are doing so because we desperately need garrisons and while they remain unconnected they can still produce warriors (as opposed to the cheapest beign 20 shields)

IBT - 2 russian warriors move toward our fortified vet archer. Abandon Hamburg

Turn 1 - Move settler to the white dot, lux goes back to 10 while Berlin is at size 6. Munich needs a clown (it got the whip unhappiness)

IBT - russians move past our archer, a reg spear shows up.

Turn 2 - Konigsberg: rax --> sword, refound Hamburg

IBT - zzz

Turn 3 - Berlin: Settler --> Settler (re MM so that Hamburg can use them mined BG) Lux goes back to 0. Found Cologne. Kill a russian warrior with an archer (1-0).

IBT - zzz

Turn 4 - Nuremburg: Warrior --> warrior. Our reg archer kills a reg spear (2-0)

IBT - Persia offers Contact with France for 30gp, I renogotiate but they have nothing else but 5 gold and are on par with us for techs, so I say sure luv we'll have contact with Joanie. The Russians restart the GL.

Turn 5 - Heidleburg: Warrior --> Warrior. Lux needs to go to 10 again. Kill a russian warrior with a reg sword and promote to vet (3-0).

IBT - zzz

Turn 6 - Frankfurt: Warrior --> Warrior, Map Making has dropped to 1 turn, so I can cut science back to 10 (+21gpt). I think several civs may have just got it...

IBT - France shows up offering 10gp for Map Making, I say no but renogotiate, so that our WM goes for their TM + 54gp + Map Making (to buy their WM would cost our WM + 74gp (all our cash) + 11gpt so I say no.

Turn 7 - Start research on Polytheism at 80% science (due in 11). Berlin: Settler --> Settler. Lux goes back to 0.

IBT - we lose a reg archer (on a mountain) to a russian vet archer (3-1).

Turn 8 - Leipzig: Sword --> Sword. Kill the archer with a sword (4-1) but he's redlined so i cover him with full health vet archer. Found Hannover (to claim dyes): warrior

IBT - the vet archer succesfully defends against a reg horseman (5-1).

Turn 9 - Nuremburg: Warrior --> Worker. Move the sword built last turn onto our iron source, to cover our redlined sword and the wounded vet archer. Lux has to go back to 10

IBT - Paris completes the Oracle. a russian warrior pair ignores our iron and moves next to the 1 warrior defended Konigsberg unfortunately for them...

Turn 10: Konigsberg: Sword --> Sword, Munich: Worker --> Warrior, Heidleberg: Warrior --> Worker. Hamburg: rax --> spear.
Kill the two russian warriors (7-1)

IBT - Gandhi asks our scouting warrior to leave. I take this opportunity to buy maths for 132gp + World Map. Gandhi is also up Polytheism (too expensive), Philo (not needed yet) and HBR (no horses) so I choose maths.

Turn 11 - Berlin: Settler --> Settler
Lux tax goes back to 0, Poly in 7 at +2gpt.

IBT - a russian horse shows up.

Turn 12 - Our vet archer retreats a Russian horse.

IBT - zzz

Turn 13 - Found Bremen (to claim incense) --> warrior

IBT - zzz

Turn 14 - Nurmeburg: worker --> worker, retreat the same russian horse with a sword this time (the archer went home to heal as it was yellowlined n the horse was on a mountain)

IBT - zzz

Turn 15 - Berlin: Settler --> Settler, lux to 0, Heidleberg: worker --> worker
Finally kill that pesky horse (8-1) and our sword goes elite. Poly in 1 now so science can go back to 50% (+9gpt still in 1 turn)

IBT - zzz

Turn 16 - poly comes in, we have some choices with regard our tech, HBR in 4 but no horses (as yet), philo is useless, CoL or lit are option maybe... Construction, Currency and Monarchy are the big ones as I see it. at 80% science we can have Monarchy in 27, construction in 23 or currency in 18. I decide to go with currency for the markets (we will have 3 luxs before too long so markets will be great) and that the tile penalty is hurting us too bad right now and if possible id rather wait for peace before revolting. Currency it is. due in 18 at +3gpt
Leipzig: sword --> sword, Frankfurt: warrior --> worker
Found Stuttgart on top of horses and currency drops to 16.

IBT - zzz

Turn 17 - lux back to 10, got a group of 4 swords assembled on our iron, we could maybe do a bit of damage with them... maybe not, we'll see.

IBT - zzz

Turn 18 - Konigsberg: Sword --> Sword, Hannover: warrior --> warrior (has 3 mp so 1 is sent on go-to to Konigsberg which has 1).

IBT - zzz

Turn 19 - Berlin: settler --> settler, Nuremburg: worker --> cat (although it cant get to the core at this point due to jungle). Settler heads north, we have 5 swords assembled... I send them off, they can be recalled by the next leader if desired, the plan is just to see if there isnt an outlying city or something of russias we can burn to speed peace negotiations ;)

IBT - zzz

Turn 20: Frankfurt: worker --> rax, Hamburg: spear --> sword, Munich: Warrior --> rax, Heidleberg: worker --> cat

Post turn

Currency in 12, remember to change the lux tax every time berlin grows or builds a settler, i'd suggest monarchy or construction after currency but HBR or philo (both 4-turn research easily) might be options as well. Hopefully russia will talk soon as I suspect we might be able to get techs for peace. haven't seen much of russia lately though... With the berlin settler factory, becasue nearby cities want tiles berlin needs to have its tiles chosen whenever it grows or builds a settler, it wants to work the mountain but keep it on grasslands, the two cows and the BG provide enough shields for the 4-turn factory.
There are a few units on go-to, this was for my benefit so if you want you can cancel their movement but their targets are what I believe to be the correct positions for them so you might want to just leave them be.

Anyway good luck JJJ, here's a pic of our empire

picture75mc8.jpg


and the save
 

Attachments

All right I got it!
Time to Crush Fatty Catty.
and Expand Expand Expand.

I'm sure I'm going to get the FP message soon. Is there a spot we want that to go yet? Or do we save it up for a Leader when we get one. After an Army of Course.
Should Be able to Play Tomorrow Sometime.

Edit:
Also do I have to keep the given German city names or are we allowed call them what we want?
 
At the moment I'd rather wait for the FP rather than rush straight for it, particuarly as the FP acts as a second palace in vanilla. As for the names feel free to name new cities as you desire, don't rename cities already founded though, it gets too confusing if people do that.
 
Pre-turn:
MM A little manage to shave a turn off Currency
A Wake Warrior in Nuremberg to do a little Exploring out southwest.

IBT:ZZZ

Turn 1 (950BC):
Lux up 10

IBT: Russia wants to talk.
I get HBR and Philo for 15gp along with the PT.

Turn 2 (900BC):
Loose War Happiness Berlin Riots.
Lux up to 20%
Sci Down 10%
Establish Bonn

IBT:ZZZ

Turn 3 (875BC):
Bremen, Cologne Warrior -> Warrior
Hanover Warrior -> Worker

IBT:
Aztec Wants to Talk: Trade TM
Renegotiate get Lit, TM and 25 GP for Poly
Persian Ask My Troops To Leave.
Renegotiate Lit for TM and 5GP

Turn 4 (850BC):
Berlin Settler-> Settler
Lux down 10
Kongsberg and Leipzig Sword-> Sword

IBT:

Turn 5 (825BC):
Establish Salzburg

IBT: Japan Ask to Move Troops
Unable to make any good trades

Turn 6 (800BC):
Leipzig gets Diseased
Sturagart Warrior > Warrior

IBT: Notice France and Japan at War

Turn 7 (775BC):
Lux up to 20

IBT:

Turn 8 (750):
Berlin Settler -> Settler
Lux to 0 Dyes Also hooked up this turn.

IBT:

Turn 9 (725BC):
Establish Dortmund
Frankfurt Riots. Missed that one on Growth Gets a Geek. Worker have road next turn

IBT:

Turn 10 (700BC):
Munich Barracks -> Sword
Hamburg Sword -> Sword
Aztec Moves Archer Next to Bremen. Demanded to Leave It Complies. I have 2 Swords and a Cat. All ready to go.
Sci down to 50 still in 2.
Readjust Frankfurt now that it has a road.

IBT:

Turn 11 (675BC):
Aztec Demand to Leave or declare he gets booted.

IBT:

Turn 12 (650BC):
Currency in Monarchy in 15
Berlin Settler-> Settler
Leipzig and Kongsberg Swords -. Horsemen
Stugart Warrior -> Worker
HeildsBurg Cat -> Cat
Establish Mid-Jungle (can you guess where)

IBT: America Ask me to Leave:
Nothing I want to Trade and not a fair price on our Monopoly of Currency
Japan asks me to Leave: Renegotiate Trade Poly for TM and 18gp. Last civ without it.

Turn 13 (630BC):
Get Incense hook up and then Realize that those cites aren’t hooked to the Capital.

IBT: India Starts the Pyramids

Turn 14 (610BC):
Demand Aztec Archer to Leave he will comply

IBT: Wonder Cascade:
Japan Pyramid
India GLB
Aztec Great Wall

Turn 15 (590BC):
ZZZ

IBT: France Hanging Gardens

Turn16 (570BC):
ZZZ

IBT: America Wants to Talk trade TM
Renegotiate Trade Currency for TM 28 GP and COL (currency is starting to make it rounds around the world.)

Turn 17 (550BC):
Kosinberg and Hamburg Complete Horse and Sword, Both Start on Markets

IBT:
Russia Demands us to Leave: Won’t Trade
America Demands we leave as well. Nothing left to trade
France demands our TM and 25. Walk off a Short Peer. Likewise wont trade anything either.

Turn 18(530BC):
ZZZ

IBT: India ask us to leave: Won’t Trade
America Kicks us out.

Turn 19 (510BC):
Establish Brandenburg and Portsmith

IBT: We get Kick out of India

Turn 20 (490BC):
Move a Few Troops
Worker Working
One Settler Moving West


Berlin is still working the 4 turn Settler Factory. Only MM on Growth off the mountain to the Grass land. No need to change the Lux off zero with the Dyes hook up and soon Incense will be there as well.
We have a lot of Warriors for MP duty. A few still being made here and there. If the city was hook up it either started a worker or Cat after a warrior.
Explored the South West we have a nice little Peninsula Down there to expand nicely in to. It is Very Dry. It has some horses the only known resource.

We are Strong to Everyone. And I think India and the GLB is next Target. As such I moved a few Troops over there.

Also I did not establish any embassies. I figure that was against the variant but was not specifically stated as such.

Good Luck Markh

End Turn Scrren Shot
tup05endnk0.jpg

View attachment 136028
 
Looks like a good set, a good find with the peninsula as well. Its clearly a 60% water Pangea we have ourselves, so with that in mind, looking to build the FP in Hamburg, and rush the palace somewhere else with a leader at a later stage (as was done in Tupac03) with a high RCP (say 8 or 9). Thats one option, the alternative would be to rush the FP somewhere more central in the map with a leader once that Jungle starts clearing.

Anyone else have any thoughts? I'd also favour a revolt to Monarchy as soon as it comes in.
 
Looks good. Yes to Monarchy right after it comes in. Regarding the FP I have to check the save. From the picture I do not see a nice location.

I will not be able to play today or tomorrow, so if vind2 has time to play on these two days I would like to swap. I will be able to play on Sunday again.
 
Now then, why I said that: you can put units in the territory of the AI (when at peace) in order to bring up 'diplomacy' whenever you want it.

It only works if you leave a Trooper near the border. I only did it with our Scouting Warriors and now they are making there way Home. So Contact with Perisa, America, France, Aztec, And Japan is now when they come calling because the scouts have moved away from them.

Inda and Russia are next door. So I manage we could do it that way with them.
 
No worries vind, unless you feel you could get to it tomorrow, then I'm happy ot just wait for Markh, of course if you think you could get it tomorrow then by all means go right ahead and we'll just swap you two for this round.

Tribute's comments have got me thinking and I'm inclined to agree. I'm going to rule that from now on (i no i was guilty of it as well) no trading can be conducted if the 'diplomacy' was them asking you to leave.
 
JJJSpider : I need the 490BC save. You attached your starting save (950BC).;)
 
Turn 0 490BC : research up 10%. monarchy in 4 at -2gpt

IBT : Heidelburg : cat -> worker
Bonn : warrior -> worker
Mid-Jungle : warrior -> worker

Turn 1 470BC : not much

IBT : Cologne : worker -> barracks
Bremen : worker -> catpult
India begins work on colossus

Turn 2 450BC : still not much

IBT : Berlin : settler -> settler
Nuremberg : worker -> barracks

Turn 3 430BC : nothing

IBT : monarchy comes in -> construction
revolt : 3 turns of anarchy

Turn 4 410Bc : found New Berlin

IBT : nothing

Turn 5 390BC : nothing

IBT : nothing

Turn 6 370BC : nothing

IBT : we become a monarchy
India lands a spear and settler on the peninsula

Turn 7 350BC : found New Leipzig

IBT : Munich : swordsman -> swordsman
Stuttgart : worker -> catapult
Salzburg : worker -> worker

Turn 8 330BC : nothing

IBT : Heidelburg : worker -> library

Turn 9 310BC : nothing

IBT : nothing

Turn 10 290BC : nothing
 
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