Tupac08 - Simply Sid

Part of what I wrote came as to point out those rules aren't "standard". They work fine as rules if you wish to have them, but getting overzealous with applying "fair rules" doesn't work so well, as pretty much everyone applies some sort of exploit on Sid. Drazek's screenshot perhaps gives a good example as how even a game played without most exploitative tactics, still uses at least one.

I'd actually prefer to see a Sid pangea game, and almost always think those "better", though by no means would I think them "easier". Sid pangea, I'd suspect, also more forces you into a predetermined military type of style, while on archipelago Sid you have more options. Templar_X have you beaten Sid pangea with anyone besides the Celts? VMXA who have you beaten Sid pangea with?

I'd definitely advise no barbarians, as unless you play as expansionist you'll get nothing but barbs from huts, and they won't come as easy to fight. Also, I believe that workers cost 126-128 gold with max aggressiveness on. I believe they cost 116 gold with normal aggressiveness on. I know they cost 100 gold with least aggressiveness on. The going rate for gold with least aggressiveness is 18 gold for 1 gpt, while I think it goes down to 14 gold for 1 gpt with other aggressiveness levels. So, I'd definitely suggest playing with least aggressiveness on, and generally the AI still has so many units that they have a significant probability of declaring war.
 
Kibitzer:
The most recent civs I used were Mayan, Iroq, and France. I mostly stopped using barbs years ago as it will bring the AI to your door in a hurry on a pan or contintents map and I seldom want that.

Barbs are also a bugger to fight off, if you are on an island alone. One of the two big reason I used the Iroq so much in the early days was to be able to kill barbs. I found attack 2 units were losing far too much and the retreat or move away to a hill of an MW was a good way to save units.

If you want to play peaceful on a pan, you can use any decent civ. Just do a lot of gifting and trade any time you can. You can stay polite, except for the times some xeno decided to kill you.

In that case, it does not matter who you are, you are likely toast. I like Smoke though for the dual purpose JT. Well actually it has 3 uses. Acts like an archer and a spear and can get you free workers. It is the only civ I would try usng for huts.

You tend to not want huts as they will speed up the AA and it will go too fast as it is on a non island map. On an island map with Smoke you could take a shot at huts. The AA should not be all that much faster and you could get enough slaves to pay you back (hopefully). I have not tried that though as I use them on continents.

I figure that I do not want to make spears and archers, so JT's can make that possible. If a fairly early war comes I can get my GA and stand a chance. If no early war, no harm.
 
I was not aware about the difference in got value with the different levels of ai aggression, that's helpful to know. I also agree on the question of barbs (I favour none). We are still chasing 1-2 more players to fill out the team.
 
lurker's comment: signing in for an interesting read... :popcorn:
 
Still waiting on one to two more before kicking off. Just to update you, I've just completed a diplomatic victory on sid continents with max ai agression playing as the dutch, using the specified ruleset. Basic strategies applied as always. Stay onsidewith everyone, gift and cave when necessary, preserve your reputation, when u get to rails get the network up asap, mm citieand optimism tiles evey few turns andwhen it comes to war make use of artillery and cutting off key resources. I had an excellent start (4 then settler factoey and strategic resources except uranium within 2 rings of the capitol) but I don't feel it was essential, just shortened the gae by 50 turns or so
 
Alright enough waiting around, let's begin!!!!

Ok team, first cab off the rank is what civ are we looking at for this game?

I suggest the Dutch, Iroquois or Celts.

Thoughts??
 
The Dutch get my vote. The Iroquois and Celts both have early offensive UUs, and I don't see an early war going that well for us, given the SID AI's starting units.
 
I , ok with Dutch or Iroquois, celts are ok, but slow starting on techs,

What map are we playing?
 
That list was far from definitive, rather it was simply my preference based on the following:

Agricultural is an incredibly useful trait as growth=power, and on Sid we are going to need all the growth we can get.
We are unlikely to do much, if any research (apart from Min Sci) as the cost of researching anything is so ridiculously high. In fact it is cheaper to steal techs rather than buy once you hit the MA (although that has its own risks of course).

The dutch seems a popular choice, what do we want in terms of map?
Are people happy with continents or would they prefer an arch map (or even pangea :crazyeyes: )
 
Subscribing for a good strategic study :scan:
 
Hygro's supposed to be downtown. Anyway's, this is the thread for it.

edit: I see, you are supposed to be Hygro. :lol:
 
lurker's comment: i haven't gotten any updates in ages so I am bumping for myself :lol:
 
Do we have any sort of consensus yet?
If nobody objects in the next 24 hours I'm going to go ahead and roll up a few starts and I'll pick the settings.
 
I'm interested in joining this one, always (and often) like playing the Dutch and your rules match my playstyle well. Never played higher than deity, but I think I can raise my game for the occasion, turn logs tend to make one more diligent after all. :)

Continents sounds good for the Dutch.
 
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