Tupac08 - Simply Sid

lurker's comment: I am interested to see how this turns out when you really found such a faraway 2nd ring town as your second town. I am solely playing Deity and Sid in my sp games, and would not even have considered that spot if it had 2 cows instead of 2 weak sugars.
templar_x
 
I've got the save. I'll look over things tonight and should be able to play then unless there are things I think we need to discuss.
 
Given what we can see of our surroundings, the dots look good to me.

I'm really uncomfortable with walking our first settler all the way to the blue dot, though. If nothing else interesting shows up in our immediate vicinity, I'd probably rather settle black, magenta, blue, red. None of the nearby city sites are all that compelling, though.

What about sending the first settler to black? At that time, if we haven't met anyone else, we settle there. If we've met someone to the east, we head toward blue instead, unless its already taken.

I'm going to play a few turns, but I'll stop before a decision needs to be made with a settler. Some more terrain information may help.
 
I've played 2.5 turns and met China; they appear to know 2 other tribes.

Turn 1:
Workers road. Northern warrior goes SE

Turn 2:
Both warriors go S

Turn 3:
Granary completes. Start settler. Workers mine. Both warriors move E onto mountains. Northern warrior meets Chinese warrior, standing on NE game. China has 30 g and is up Bronze Working, Masonry, The Wheel, and Warrior Code. They don't have Alphabet. They have 4 cities.

They would give us 30 g for alphabet. All our gold plus all our gpt is enough to get warrior code and almost enough for bronze working.

Clearly they've met other neighbors. I think we need to, too, before making any trades.

There is a third sugar near the ivory, and it looks like there isn't much land south of there.

I'm stopping here for the night.
 

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I'd rather see us settle our first ring first. Just to get curraghs and military going. Spending 9 turns to get to a spot we can't even defend after claiming it seems unrealistic. I am optimistic about our expansion period, there seems to be a decent amount of room to expand.
 
We could pull one of our warriors back to Amsterdam are and discover immediate north west, I am inclined to agree with Daeron on settling, maybe start with the black dot, if we road the hill while getting next settler then we decrease journey time for next city in that direction, and produce curragh there
 
lurker's comment: just a quick request for us old timers:old:

could you make pics at least 800/600 please? It's hard to see much detail at smaller sizes.

This could be a good real fer shure.:goodjob:
 
We've met 3 rivals on our continent, all to the east of us. We have a settler ready to move to blue dot this turn, and another in the Hague, to go where we like, but I think SW of blue dot, on the river by the fish. We have masonry, so if we want to try for the GL or SoZ we have a prebuild, which we should start soon (possibly in Utrecht).


Poorly formatted turnlog:
Spoiler :

Turn 1:
Workers road. Northern warrior goes SE

Turn 2:
Both warriors go S

Turn 3:
Granary completes. Start settler. Workers mine. Both warriors move E onto mountains. Northern warrior meets Chinese warrior, standing on NE game. China has 30 g and is up Bronze Working, Masonry, The Wheel, and Warrior Code. They don't have Alphabet. They have 4 cities.

They would give us 30 g for alphabet. All our gold plus all our gpt is enough to get warrior code and almost enough for bronze working.

Clearly they've met other neighbors. I think we need to, too, before making any trades.

I'm stopping here for the night.

There is a third sugar near the ivory, and it looks like there isn't much land south of there.

IBT: China starts Colossus, Korean spear comes into view behind Chinese warrior.

Turn 4:
Korea has BW, Masonry, Wheel, WC, CB. They know all our techs. They have no gold and seven cities.
Northern warrior east, southern one south.

T5:
NW east, SW south

T6
NW east, SW west, lux to 40% workers to cow.

T7
settler goes toward black dot. lux to 30%. start worker.
NW east, SW west, workers to hill.

IBT: worker to settler, China starts pyramids.
T8
settler to black dot. workers road hill. new worker goes N, NW
SW N, NW east, sees yellow borders.

T9
Meet Mongols - they are up BW, Masonry, Wheel, WC. 8 cities.
NW south, build The Hague, start warrior, due in 5. worker roads. SW NW.

T10
Trade alphabet plus 80 g to China for masonry; they are researching alphabet, and we need masonry for prebuilds and math. SW N, NW S

T11
SW N, NW SE, workers to tobacco

IBT settler to settler
T12
NW booted south, continues SE. SW goes north. Settler to the Hague, worker goes N to see if the tiles north of Amsterdam are jungle or forest - they are jungle, so the settler doesn't go to yellow dot. Road the tobacco.

IBT
Pyramids built in Cuzco. Korea has math. The Hague builds warrior, starts curragh.
T13
Warrior 3 goes west, SW (W2) goes N, NW goes SE, workers road, settler toward magenta dot

IBT Babylon builds Oracle.
T14
W3 goes west, W2 N, W1 SE, settler and workers S

T15
settler to magenta dot, worker roads. W3 NW, W2 E, W1 SE

IBT Settler to settler
T16
Build Utrecht, start warrior, worker to sugar
settler heads toward blue dot

T17
movement
IBT Curragh to curragh
T 18
movement. Mongols have settled on the land bridge to our SE.

IBT Incans build Colossus
T 19
Movement. Koreans have settled nearby in the north.

T20
Movement
 

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1478 x 920 isn't big enough for you? ;)

I'm talking about what has gone before. And the pic below is larger than the 5 "starts".

sized.jpg

it's a long way from 1478...

all that aside; I am really looking forward to seeing this game play out.
 
Right got the save and having a look at it, I want to move the settler in the Hague to the hills near the Hague, I agree with the fish site but this can wait.

How many turns do I play and what is the plan for writing?
 
The first time around we are all playing 20 turns.

Our minimum run on writing has 10 turns left. After that, probably literature if we want to try for the GL, or philosophy if we want to try for a free tech. If we go for literature, we should trade writing quickly, before it loses value. None of our neighbors have writing yet, but another continent also started with alphabet, so the tech situation there could be different. With some luck, we could meet them before we have to decide on our next tech.

I'm not sure where you mean by the hills near The Hague. Claiming the gems with the red dot? I thought it could wait for the next settler, but either way is fine.
 
yep 20 turns, and we should check when we get writing whether or not anyone else has it, if someone else has it I don't like our chances of being first to philosophy, I vote for going for lit after writing if we plan on shooting for the GLib.
 
Just a quick update, Koreans got writing before we did, when we got writing we were able to sell it to China and Mongols plus some of our gold for techs, the wheel, Bronze and Mathematics. We also met the Amercans but the curragh sank in the sea outside chicago, at the time they didnt have writing, then they did before we got it, and all of a sudden they are building Lighthouse

I have some money, should I try to buy Mapmaking of Americans and sell it on. (I dont know if this is possible). Should I build some embassies or use gold on techs, I will start min run on literature while I get pre build going, we can speed up as necessary (Min now would be 27 turns)
 
Would galleys significantly change the ocean-crossing odds? If so, I'm in favor of looking at buying mapmaking and reselling it for what we can get. If not, then I'd only buy it if we could make some good deals reselling it.
 
lurker's comment:
Galleys don't change the % chance of sinking on a given turn, but they will improve your odds of crossing the ocean successfully if they change it from a 3-turn trip into a 2-turn trip.
 
Would galleys significantly change the ocean-crossing odds? If so, I'm in favor of looking at buying mapmaking and reselling it for what we can get. If not, then I'd only buy it if we could make some good deals reselling it.

A seafaring Civs Galley would have reached the coast
 
Tough question, if we buy mapmaking, can we still buy ironworking as soon as two civs learn it? Getting iron is pretty important for our swiss mercs when we get out of the AA.

We could probably buy Iron with map making all 4 civs have it
 
I dont know if we could aford it anyway though I will check
 
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