Turkish MOD - Turks as a playable civilization

Martinus said:
Uhm, didn't Tamerlane invade Turkey and capture the Turkish Sultan? Adding him as the leader of Turks would be an equivalent of making Alexander of Macedon the leader of Persia.
Both Bayezid and Timur were exchanging letters in Turkish language. They are both Turkish. It's confusing to some people but Turks had more than one empire at the same time. Ottomans, Mameluks, Safavids, Timurids etc and they didn't get along well. The civilization is the Turkish Civilization, and the empires are by products; dynasties. Ottomans are only one of the many (16 in a classical reference) states founded by Turks. If we name Ottomans distinct from Turks, then Turkish Republic would be a seperate civilization, which doesn't make sense.
And I am not borrowing leaders from any other civilization, all of them are Turkish and fit into the definition. Darius and Alexander were never sharing a common culture, let aside language.
 
Fëanor said:
... By the way, if you unpak the Art0.pak file there is an unit called the Companion Cavalry (\art\units\scenario\companion_cavalry) that might make a good and thruly unique unit (since its not in the standard game).
Will soon check on that one. Thanks for bringing it up.
 
I have found the leaderhead of Inonu in the Desert Wars mod. I don't know if anyone brought that up yet, but it came to my attention. I'd really want to see Ataturk as the modern Turkish leader, but Inonu is the best shot we can have now.
 
TK, what music will u use for turkish diplomacy screen ? :)
 
SpincruS said:
I have found the leaderhead of Inonu in the Desert Wars mod. I don't know if anyone brought that up yet, but it came to my attention. I'd really want to see Ataturk as the modern Turkish leader, but Inonu is the best shot we can have now.
Ataturk IS already one of the three leaders I provided with static leaderheads. You didn't download the latest version in the first post?
 
I just looked at the companion in game, it's an awesome unit, it has very greek looking armor though, maybe we should ask one of the skinners that'
s already doing skins to do a more turkish looking chainmail outfit?
 
Yes asking for a skin doesn't hurt :) I'll start working on that as soon as I'm done with voice overs. I have already finished adding 'mehter', the janissary band music to the diplo screen, but need to improve sound quality on unit select and order voices.
 
jimkirk said:
i hope the modding community figure out easy methods of installing the mods
Is there a certain program you would recommend?
 
Here's an example of the companion I mentioned. Too greek perhaps now, but imagine him with a chain shirt, a brown helmet, and brown pants.
 
Dracleath said:
Here's an example of the companion I mentioned. Too greek perhaps now, but imagine him with a chain shirt, a brown helmet, and brown pants.
Yes, i've seen them already, they are real cool looking and as you suggested would look even better in chain mail and chain leggings with metallic grey helmet.
 
Its really good for me.Because i am a turk so i wanna play with my civilization.Ottomans or Tuks are not problem for us.Because we are modern face of Ottomans.Turkey is continuation of Ottomans.I am proud with Ottoman Empire.But empire went bad to end of empire.they forgot their main civilization(Turks).So Turks founded their own government that is republic of Turkey.Thank you Tunch for this modpack.I am happy..:)
 
woww.It's awsome.. I just saw this Turkish Mod.. And I become so happy right now..

Thank u Tunch Khan ...

(I heard there will be expansion pack for civIV , and there will be Turkey or Ottoman (I'm not sure) )...?!

If so , It's awsome too.. Beceause I really want to see that civ in cIV too..
 
Yes the developers have mentioned about Turks/Ottomans being in the next expansion, but i just couldn't wait. And until then enjoy the mod and keep your eyes on my updates as I soon will add some audio files and diplo music. :)
 
A suggestion that would make it easier for you to maintain the mod:

With all the files in XML/Text you don't need to include the entries that you haven't changed. You can safely delete all those redundant entries.

I've added a modified CIV4GameText_Civilopedia_CivLeaders.xml file as an example. I've also renamed it, and you don't need to give it the original name again - the game reads any TXT_KEY that it finds in any XML file within the Text folder, regardless of name.

Not only will it make it easier for you to update the mod, it also makes it easier for people to integrate it with other mods. :)
 

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Isak said:
A suggestion that would make it easier for you to maintain the mod:With all the files in XML/Text you don't need to include the entries that you haven't changed. You can safely delete all those redundant entries.
I've added a modified CIV4GameText_Civilopedia_CivLeaders.xml file as an example. I've also renamed it, and you don't need to give it the original name again - the game reads any TXT_KEY that it finds in any XML file within the Text folder, regardless of name.
Not only will it make it easier for you to update the mod, it also makes it easier for people to integrate it with other mods. :)
Thank you for the suggestion, i will take a look at your attachment in the first occasion.
 
I have some questions about the mod. There are two parts part 1 and part 2. Both have a folder named "assets." I extracted the files into a created folder (Mods) and I have written the old Mods fodler over. So with the advanced button I loaded "Mods" it didn' t do anything. Then I loaded "Turkish mod" and yes it worked.

My question is about5 the "assets" folder in mod part 2... do I have to overwrite the folder from mod part 1 with that of part 2 or can I play it like this:confused:
 
korfez said:
My question is about5 the "assets" folder in mod part 2... do I have to overwrite the folder from mod part 1 with that of part 2 or can I play it like this:confused:
Yes, you need to overwrite the folder from part 1. Don't worry, it will only combine the files. I will soon have a new version ready, this time with diplo music (mehter) and hopefully an easier way to install the files.
 
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