Turn 13:
We complete Polytheism and found the religion of Hinduism.

Next tech selected is Agriculture. This was a tough trade-off, because Agriculture will finish 3 turns before we need it for a worker (Agri=9, worker=12). I considered starting with fishing (6) and then working a lake tile for 2 extra beakers. That would give worker in 15, but finish both fishing and agri in about 13 total turns. As it sits we'll get agri in 9, worker in 12, either fishing in 15 or husbandry in 24. Fishing first will accellerate our research rate.
Our warrior was not eaten by the lions, they didn't even attack. He moved away onto a hill, and found there is a huge area of floodplains up there.

This floodplain is very important. Assuming we can keep the people happy enough, one or two cities will fit there which can grow to very large sizes and use cottages on those floodplain tiles to really bring in the coinage. This could be our commerce / science city if we decide to go that way. Our capitol can focus on great people, and the cities to the SE and SW might be able to be high production.
I don't think the map would be designed with multiple civs close to that floodplain area, but we should take it with our 2nd city anyway, just to be sure.
So to summarize, at present we're building a worker and researching agriculture. Next we'll want a settler or to finish off the partially completed warrior and then a settler. We have a religion but have not adopted it as the state religion -- no special reason not to, just we hadn't discussed if we're going to show our hand or leave the other teams guessing. If we don't switch they might think we're running for Monotheism, and either try to race us to it or give up on that path leaving it open for us to collect later.

We complete Polytheism and found the religion of Hinduism.

Next tech selected is Agriculture. This was a tough trade-off, because Agriculture will finish 3 turns before we need it for a worker (Agri=9, worker=12). I considered starting with fishing (6) and then working a lake tile for 2 extra beakers. That would give worker in 15, but finish both fishing and agri in about 13 total turns. As it sits we'll get agri in 9, worker in 12, either fishing in 15 or husbandry in 24. Fishing first will accellerate our research rate.
Our warrior was not eaten by the lions, they didn't even attack. He moved away onto a hill, and found there is a huge area of floodplains up there.

This floodplain is very important. Assuming we can keep the people happy enough, one or two cities will fit there which can grow to very large sizes and use cottages on those floodplain tiles to really bring in the coinage. This could be our commerce / science city if we decide to go that way. Our capitol can focus on great people, and the cities to the SE and SW might be able to be high production.
I don't think the map would be designed with multiple civs close to that floodplain area, but we should take it with our 2nd city anyway, just to be sure.

So to summarize, at present we're building a worker and researching agriculture. Next we'll want a settler or to finish off the partially completed warrior and then a settler. We have a religion but have not adopted it as the state religion -- no special reason not to, just we hadn't discussed if we're going to show our hand or leave the other teams guessing. If we don't switch they might think we're running for Monotheism, and either try to race us to it or give up on that path leaving it open for us to collect later.
