Loaded the JT into SP 7.
Emptied main fleet galley "SP 2" by unloading its settler and pike onto the tile SE of the JT. Moved the main fleet 1 tile. Fortified it.
Moved the AC's near the C3B fleet north 2 tiles (to the jungle).
Moved the injured AC to the settler tile.
Moved the galley south of Zoi towards the Charnel - Duck Pond channel.
Moved the Ryt galley towards KD
Started Market in Savannah (due in 6).
Started Market in Thunder Falls (due in 6).
Send pike in Savannah to KD.
Ferried 2 AC's from Charnel to Duck Pond. The 2 AC's are moved to Chrys, as it can control the whole north shore from there.
The lone warrior who paused over in Provopolis takes a look on the only unoccupied Iron Island mountain. C3B can only land on plains or Grass, within striking range of 2 AC's.
There are no CoMa instructions on the SC-fleet with MDI's in them. That means to me they are not to be moved, nor are the MDI's to be unloaded. I did fortify the galleys though.
Warrior on its way to Or, to prevent riots there soon.
Duck Pond changed to horse.
Klixus changed to Settler. (due in 5, can easily be changed back to horse if the citizens prefer a horse there).
Zoi changed to settler (due in 2) as it reaches size 6 next turn and can't grow further anyway.
Cheetahpolis finishes its MDI next turn, I'm going to change it then to a settler; we need him. Unless the citizens don't want it.
Horse in Borodino towards KD.
KD lacks a harbor, so it builds only reg galleys. Change to Harbor (in 4) so it produces vets. This can be changed back to galleys; if the citizens want that.
JP1 scouted the Sao Luis area and spots 12 Immortals, 2 spears and a handful of workers.
I fired the scientist in Magnopolii so the horse is ready in 2 turns.
Spend 76 gold on horserush in Provopolis.
Spend 32 gold on a horserush in Chrys.
C3B still lacks Feud, horses and Ivory.
CDZ still lacks Feud, Monarchy, Iron and Ivory.
Chivalry at 60% in 6; @ -21 gpt.
It can also be set to 50% to get it 6 @ -4gpt or at 70% to get it in 5 turns, @ -45 gpt.