Turn 139 - 210 AD

akots said:
Just posting in the thread something like "I want horsemen cash-rushed this turn on the Iron Island to defend against possible C3B landing" is not enough and should not be enough for the turnplayer to make the decision if he disagrees with it...
My suggestion was merely that: a suggestion. If Rik feels that it is unnecessary or wrong, then he can print out my post and use it as toilet paper. If citizens can't suggest things to do for the game, then what is the point of having us?
 
RegentMan said:
My suggestion was merely that: a suggestion. If Rik feels that it is unnecessary or wrong, then he can print out my post and use it as toilet paper. If citizens can't suggest things to do for the game, then what is the point of having us?
I have no printer :lol:
 
Loaded the JT into SP 7.
Emptied main fleet galley "SP 2" by unloading its settler and pike onto the tile SE of the JT. Moved the main fleet 1 tile. Fortified it.
Moved the AC's near the C3B fleet north 2 tiles (to the jungle).
Moved the injured AC to the settler tile.
Moved the galley south of Zoi towards the Charnel - Duck Pond channel.
Moved the Ryt galley towards KD

Started Market in Savannah (due in 6).
Started Market in Thunder Falls (due in 6).

Send pike in Savannah to KD.
Ferried 2 AC's from Charnel to Duck Pond. The 2 AC's are moved to Chrys, as it can control the whole north shore from there.
The lone warrior who paused over in Provopolis takes a look on the only unoccupied Iron Island mountain. C3B can only land on plains or Grass, within striking range of 2 AC's.

There are no CoMa instructions on the SC-fleet with MDI's in them. That means to me they are not to be moved, nor are the MDI's to be unloaded. I did fortify the galleys though.

Warrior on its way to Or, to prevent riots there soon.
Duck Pond changed to horse.
Klixus changed to Settler. (due in 5, can easily be changed back to horse if the citizens prefer a horse there).
Zoi changed to settler (due in 2) as it reaches size 6 next turn and can't grow further anyway.
Cheetahpolis finishes its MDI next turn, I'm going to change it then to a settler; we need him. Unless the citizens don't want it.

Horse in Borodino towards KD.
KD lacks a harbor, so it builds only reg galleys. Change to Harbor (in 4) so it produces vets. This can be changed back to galleys; if the citizens want that.

JP1 scouted the Sao Luis area and spots 12 Immortals, 2 spears and a handful of workers.

I fired the scientist in Magnopolii so the horse is ready in 2 turns.
Spend 76 gold on horserush in Provopolis.
Spend 32 gold on a horserush in Chrys.

C3B still lacks Feud, horses and Ivory.
CDZ still lacks Feud, Monarchy, Iron and Ivory.

Chivalry at 60% in 6; @ -21 gpt.
It can also be set to 50% to get it 6 @ -4gpt or at 70% to get it in 5 turns, @ -45 gpt.
 
And now I'm going to show my real background; mathematics.

Our F3 advisor says we are average compared to them. To calculate how many units they might have; we have to use Propain's and Oystein's formulae:
Total power = Sum { ((3 * Attack + 2* Defense) * Hit points + Bombardment) }
I calculated this for us; which = 2369 or 2659 (if galleys count).

I saw 12 Immos + 2 spears + 4 galleys. Their visible value = 852 (or 922 if galleys count).

Average means they are within the boundaries of either 10% above us or 10% below us; so their power is between 2133 and 2605. (or 2394 and 2924 if galleys count).
At max they have 2605 - 852 = 1753 points somewhere (or 2924 - 922 = 2002 if galleys count).
1 veteran immortal has a value of 64.
1753 / 64 = 27 vet immos at max (or 2002 / 64 = 31)

So, if they've only veteran Immortals around; they have at absolute max 31.
If they have only reg Immo's around; they have at max 41.

The absolute minimum Vet Immo's they have besides the visible ones (if they have no other units) =
1281 / 64 = 20 (or 23 if galleys count).

It is reasonable to expect C3B to own about 5 to 10 more galleys. If so; their max number of possible extra Immo's = only 3 or 4 less. That would mean they still have hidden under the fog 25 extra Immortals, if we assume the worst case scenario.

A lot of assumptions, but I think it can be useful.
 
Since there seems to be some confusion:

The turnplayer SHOULD post and ask for suggestions, very rarly would there be a time when they do not.

He should ask for advice not only on the forum, but via MSN. It does not hurt to have a little turnchat.

Anyways, I like the defence of Iron Island. Also about the blockade, we can wait a turn for the western forces to land, then we will see what happens.
 
I am worried about us building regular units. I want a reason for this. Shouldn't we build barracks now that we're in GA and can build raxes fast?

I don't know how much we need markets or such, but producing regular units is a waste. Seriously. Veteran units have one third more hp, and have so a lot more power compared to regular units. Bigger chances to win = less possibilities for C3B GA and more chances to annihilate them totally.

We shouldn't underestimate C3B EVER. They have proved their cunningness through their politics towards us and they have more score. They have cheap MDI's: Immos. Where we build three MDI's, they build four immos.

Which would mean we should strike fast, but clever.

And those amounts of Immos rik said are the ultimate maximum, C3B should propably have spears and/or warriors... perhaps pikes soon.

Now I think I lost my point here... :hmm:
 
The problem with that is that we'll be building raxes mostly, instead of units.

I've created a picture of all unit producing cities in the beginning of turn 139.

The only non-Iron Island cities producing untis without raxes are EMP and OR and Cheetahpolis. I can see that EMP and OR can switch to a rax soon. Cheethapolis is not a good city for unit and raxes; it is going to be on settlers next turn.
The only non-Iron Island cities producing galleys without harbors are KD (switched to harbor) and Unlucky Harbor (kinda ironic; no harbor in unlucky Harbor :lol) which is switched to a temple to claim whales and fish soon.
 
Rik Meleet said:
Ferried 2 AC's from Charnel to Duck Pond. The 2 AC's are moved to Chrys, as it can control the whole north shore from there.

I hope C3B is dumb enough to land 2 more Immortals on open ground on Iron Island so we can smack them again.
 
magnusmarcus said:
I hope C3B is dumb enough to land 2 more Immortals on open ground on Iron Island so we can smack them again.


Well , it would be surly and very funy....but not desirable . Cause now they dont see our defence/attack/production capacity (expect if they do mathematical equation as Rick done and its not probable:)

The far as they stand , the better it will be for us :king:


Question for the COMA : Wath is the next step of the attack?Wath are you planing? do you wait to see wath they are going to move ?

Question for C3B ambassador (magnusmarcus) : Do you still have diplomatic contact with the Cb3 nation or all talks in off during war ?
 
magnusmarcus said:
I hope C3B is dumb enough to land 2 more Immortals on open ground on Iron Island so we can smack them again.
I think it was more bad luck than being dumb. They thought the Javalin Thrower was the only one there and didn't know we had AC's coincidentally standing by.
 
Back
Top Bottom