chiefpaco
Emperor
There is something about the chats that bothers me. The handing out of turn 5. I am guessing it was started to provide a backup of some sorts and to allow some people to catch up on the game map and such.
However, I have never liked it for the following reasons:
- I think the game should be played by the DP during the turns and by the citizens between the turns. This provides access for the chat citizen group exclusive access to a part of the game I don't feel they should.
- It takes control out of the hands of the DP. Suddenly there could be several people all looking at the game at once and making suggestions.
- It slows down things a lot.
- It opens up a can of controversy on how we should proceed.
I think sometimes it is handed out to get specific feedback on particular points of the game. Say, to get opinions on trade deals or troop movement. However, I think the player could take a bit more responsibility to examine these items themselves, make a judgement, and use the room for any more input, as the current rules allow. The player could use the distribution as a last resort, but I'm not sure I see a specific need.
The one thing it is good for, perhaps, is that overlooked items by the player can get noticed. Perhaps a unique trade deal arrived during that turn. However, what of all the other turns? I recommend the player be as responsible as possible from turns 1-10 to be examining all aspects of the game. They are not only playing by turn instructions, but also a game of Civ. While play styles differ from person to person, I want the player to feel they are playing Civ at the same time.
Did I miss the real reason why it is handed out?
However, I have never liked it for the following reasons:
- I think the game should be played by the DP during the turns and by the citizens between the turns. This provides access for the chat citizen group exclusive access to a part of the game I don't feel they should.
- It takes control out of the hands of the DP. Suddenly there could be several people all looking at the game at once and making suggestions.
- It slows down things a lot.
- It opens up a can of controversy on how we should proceed.
I think sometimes it is handed out to get specific feedback on particular points of the game. Say, to get opinions on trade deals or troop movement. However, I think the player could take a bit more responsibility to examine these items themselves, make a judgement, and use the room for any more input, as the current rules allow. The player could use the distribution as a last resort, but I'm not sure I see a specific need.
The one thing it is good for, perhaps, is that overlooked items by the player can get noticed. Perhaps a unique trade deal arrived during that turn. However, what of all the other turns? I recommend the player be as responsible as possible from turns 1-10 to be examining all aspects of the game. They are not only playing by turn instructions, but also a game of Civ. While play styles differ from person to person, I want the player to feel they are playing Civ at the same time.
Did I miss the real reason why it is handed out?