Turn Chat Instruction Thread: Wednesday 11 May - 18:00 GMT

Furiey

No Longer Just Lurking
Joined
Nov 18, 2003
Messages
6,345
Location
Bedfordshire UK
Time: Wednesday 11 May - 18:00 GMT, 14:00 (2:00 PM) EDT
Place: #turnchat
Game Save: 230 AD

All officials who are empowered to post instructions for the upcoming turn chat are to do so here. Please post at least one hour before the turn chat starts.

This is not a discussion thread



Furture City Names:
Eindhoven to be renamed Falls Church
DNA
Blather
Kingdom Hearts
Tracheon
Blacktopia
Mr. Roboto
No_Where

Unit Names:
new name at post #122 of the registry: Warmongering Worker (Medieval age choice)
Reserved Names of future units by citizens already passed on registry
Next naval unit: Old Ironsides
First MDI: Eric the Red
First Calvary: 1st King's Guard
Second Calvary: Comander Deo
First Plane: Air Kohn

(Previous Instruction Thread is here )
 
City Foundings: Our next city should be founded two squares directly south of Spichester. The next city after that should be founded on the North desert tile in the former Dutch heartland near the fish resource. The next city after that should be founded on the coastal hill, adjacient to a river, two squares NW of Breda, by the whale.
 
Director of Infrastructure's Instructions for 230 AD

2 Workers by Provolutia: Irrigate and road current tile, then mine mountain on river SE of Roosting Tree.

3 Workers by Warm'ogh: Finish mining current tile, then move SE and chop that forest and mine and road that tile, then move the forest 2SW of current position and do the same.

6 Slaves by Warm'ogh: Finish mining, then chop, mine, and road forest SE of Warm'ogh.

2 Slaves by New London: Mine current tile.

3 Workers by Ela Springs: Move W and chop, mine, then road forest and then road and irrigate horses.

1 Slave by Nijmegen: Road, then mine.

4 Slaves and 1 Worker by Husborne Crawley: Finish roading tile, then irrigate FP SSW of HC, and mine hill W of Black Hole.

2 Slaves and 2 Workers by Husborne Crawley: Road tile, then irrigate, then move SE and irrigate and road wines.

3 Slaves by Black Hole: Move SE, and mine and road current tile, then chop forest 2SE of Black Hole.

3 Slaves and Worker by Regentham: Irrigate then road, then move NE and irrigate that tile and the tile S of Regentham.

Worker by Spichester: Finish roading current tile, then mov the the forest NE of Spichester and chop, mine, and road it.

Slave by Striders Haven: Finish irrigating, then move south and irrigate.

4 Slaves in Chaos: Irrigate floodplain to the W of Chaos, then mine and road gold hill 2SW of Chaos.

Any other workers built or captured: DP's discretion. Keep them out of harm's way.
 
Governor of Fanatannia - Instructions

Camelot: Horse -> Settler -> Market
Provolutia: Horse -> Settler -> horse -> settler (MM for shields during horse build and back to +5 food for settler if so doing speeds horse production)
The Black Hole: - Library -> Market
Oxford: - Forbidden Palace (Will the President PLEASE road and irrigate the wine tile here. This can be done through Husborne Crawley. There are workers on the linking tile already. Please use 2 workers to irrigate and 2 slaves to road if DOI gives you the latitude).
Spichester: - Temple
Regentham: Courthouse (Whip on second turn) -> Library
Striders Haven: - Courthouse
Karachi - Library
Kolhapur: - Worker -> Courthouse (irrigate city from Striders Haven)
Sebadoh: - Library
Hyderabad: - Temple
Jaipur - Temple and Rush once in Republic and there are shields in the bin. (Gems)
Bengal: - Temple and rush in Republic (Cultural pressure from China)

New cities: Worker -> Temple if growth ocurrs on or before 10 shields are produced, otherwise temple -> Worker.

Special note on Regentham.
Regentham will use the leader (Isaac Newton) to build Sun Tzus once Feudalism is known. Please use the following list for timing decision process.
1. No shields in the bin - Rush immediately.
2. In anarchy - switch to highest cost item in list that will complete immediately (worker, archer, settler, temple, library), then rush wonder on following turn.
3. Fewer than 14 shields in bin. Switch to worker and rush wonder once build completes
4. Between 14 and 34 shields in bin. Switch to Settler (horse if size 3 not achieved) and rush wonder once build completes.
5. Between 34 and 50 shields. Switch to temple and rush at 40 shields,then rush wonder once build completes.
6. Between 50 and 70 shields. Stay with library and rush at 60 shields. Rush wonder once build completes.

Once Regentham has temple, library and Sun Tzus build settler then Market.

I understand that this may result in a loss of shields.

You may whip a horse from Camelot if you need to. Just cancel the settler build if you do this.

Please move leader in safe manner (town to town without necessarily using all movement points) to Regentham.

I do not require the sword in The Black Hole for garrison. Perhaps he can be put to better use.
I do not require the spear in Provolutia. He may also be put to some other use at the president/COAF's discretion.

Note Kolhapur has a harbour.

I will not be able to attend the turnchat.
 
Culture Consul:

mad-bax kinda said everything i need, so I'll just quote it here
Special note on Regentham.
Regentham will use the leader (Isaac Newton) to build Sun Tzus once Feudalism is known. Please use the following list for timing decision process.
1. No shields in the bin - Rush immediately.
2. In anarchy - switch to highest cost item in list that will complete immediately (worker, archer, settler, temple, library), then rush wonder on following turn.
3. Fewer than 14 shields in bin. Switch to worker and rush wonder once build completes
4. Between 14 and 34 shields in bin. Switch to Settler (horse if size 3 not achieved) and rush wonder once build completes.
5. Between 34 and 50 shields. Switch to temple and rush at 40 shields,then rush wonder once build completes.
6. Between 50 and 70 shields. Stay with library and rush at 60 shields. Rush wonder once build completes.


Once Regentham has temple, library and Sun Tzus build settler then Market.
.

And please, more culture.
 
Instructions CoAF

Goals

Take the three Dutch cities of Auchtermuchty, Sebadoh, Middelburg. Eliminate India. Raze the French cities of Avignon and Marseilles. All cities except the French ones are to be kept (except for auto-razes).
Expected resistance: little for all three opponents, consisting of spears and archers, mostly regulars in case of Dutch and India, experience level is unknown for France. We will attack in three groups: Army Groups North, East and West.

General

The Dutch War is expected to end in 290AD. The External Consul decides when the Indian War is to start. In case he defers the decision to me, it may start at the DP's discretion as soon as the following conditions are met:
  • The Dutch War is succesfully concluded.
  • Army Group West is ready to enter the territory of Bangalore. Army Groups East and North may still be healing at this point. Their Indian and French targets are less critical.
  • We have forces in place to dispatch any Indian troops that are in our lands or present a danger to our cities, units or other assets.
  • We have no units in Indian territory.

Detailed force allocation

Map showing attack points and suggested initial movement paths.


In case of emergency or unforeseen circumstances the DP may deviate as necessary for the protection of Fanatannia. All forces should be fully healed in safe locations before attacking cities. All Army Groups should move in stacks when not in our lands. Mixed groups of fast and slow units can use the fast units for scouting (but make sure they all end the turn on the same square).
  • Army Group North: targets are Middelburg - Hyderabad - possibly Jaipur - Marseilles - Avignon. Consists of 6 swords, 2 horses, at least 1 spear. Forces come from Rivendell (4 swords), Regentham (1 horse), Barchester (1 sword, 1 spear) and Eindhoven (1 healed elite sword, 1 horse).
    This force can attack Middelburg on turn 5 (290AD), counting present turn as 0, from indicated attack point. If necessary, the horses may be used to secure area near Striders Haven instead of participating in this attack.
    I advise to attack the spear on the incense with Regentham's horse (60% win, 23% lose). It is our only incense. If this fails, we'll have some riots in the first interturn.
    After taking Middelburg, march on to take Hyderabad. Note there are roads on the tiles SW and S of Jaipur.
    At your discretion, use either this Group or Group East (or a combination thereof) to attack Jaipur. After that this group is to march on to Marseilles and Avignon.
  • Army Group East: targets are Sebadoh - Kolhapur - possibly Jaipur - Bengal. Consists of 7 horses, 1 spear. Horses come from Donsignia (2), Camelot (1+1 under production), Roosting Tree (1) and Bentley (2), the spear from Regentham.
    Move the spear from Regentham to a mountain near Bengal, as an observer of the approaches to Bengal and Jaipur (the tile W2 of Bengal looks good). Try to avoid battle as much as possible without moving too far for use. The spear can start moving in turn 1 and should arrive on turn 5, before the Indian War starts.
    Move the Bentley and Donsignia horses to where the Roosting Tree horse is, all others can stay put for 1 turn. On the next turn, assemble all on the tile N of Camelot, and attack Sebadoh on turn 2 (260AD).
    After taking Sebadoh, continue to Kolhapur, possibly Jaipur, and final destination Bengal. EDIT: After Bengal is secured, sign RoP with China as per EC's instructions and send 1 or 2 horse on a scouting mission into China. Use remaining forces (including the spear) to block the choke at Bengal.
  • Army Group West: Auchtermuchty - Bangalore - Delhi - Karachi. Consists of 7 swords, 4 horse, 2 cats, some spears. Forces come from Eindhoven (5 swords, 2 cats), Nijmegen (2 swords, 2 horses), Chaos (1 horse) and Ela Springs (1 horse). First take Auchtermuchty with 2 swords, 4 horse from Nijmegen, Chaos and Ela Springs (I sugggest to protect the swords with Ela Springs spear). Can attack on turn 3 (270AD). Note that horses can and should attack from our land, for better mobility if there is a crisis.
    When the Indian War starts, the remainder of the Auchtermuchty attack force can be used at the DP's discretion. They may be necessary to defend against beach parties, or to take out Indian forces entering or roaming our lands (we can also use swords from Bentley and BlackHole for this). Any leftover units (warriors maybe) can capture the Indian workers.
    In the meantime, march the Eindhoven forces to Bangalore. They'll reach the border on turn 5. After that, march on Delhi and Karachi. Note that the Delhi river makes it necessary to attack from the East.
  • Byzantium ships: Byzantium has horses but no Iron, so the dromons may have spears, warriors, archers or horses. I expect a landing of 2 units near Bentleys iron source and suggest we place Bentleys sword and warrior on the iron hill to invite a landing. If the Byzantines land in the next interturn then you may use units from Group East to deal with the threat if needed. Any later attacks can be dealt with by Bentleys forces and newly produced horses in the area.
  • Fresh horses are being trained in Camelot (already assigned), Donsignia, Roosting Tree, Bentley and New London. They will finish before the end of the Dutch War.
    Use these and any other unassigned forces at your discretion. Advice: use for zone defense vs beach parties, Delhi, Karachi. Send any surplus units to the East or North front if needed. Spears and warriors can be used to occupy tiles (e.g. near Striders Haven) that we don't want pillaged. I suggest to move the sword from BlackHole to the other side of the river for better defense vs Sebadoh (until we take it).
 
External Consulate’s instructions for the 5/11/2005 turnchat. Specific instructions appear first; the Term 3 Policy appears next, for reference purposes.

Specific Instructions

1. We are at war with the Netherlands. We will continue the war until they’re left only with the cities of Leiden andr Delft. (If the DP sees a pressing need to take one of these two cities, that is OK; but we must leave the Dutch with at leat one city.) At this time, we ask the DP to negotiate peace with the Dutch (the exact timing is at the DP’s discretion). We should seek the most valuable techs. The Dutch will give us Feudalism; and we hope by the time peace is negotiated they will give us another tech. If they will give us Feudalism and Monotheism, take those. We also want the Republic but with one of those techs for ammunition we should be able to trade for it. THIS POLL supports taking the most valuable techs. Of course we’ll also take any gold or other goodies the Dutch will give us.

2. We have 4 turns left on MAs against the Byzantines with Maya, China, Portugal, Hittites, and Japan. Do not make peace with the Byzantines while these MAs are in effect. After the MAs expire, wait 2 turns and then make peace. It’s unlikely we can get much in a peace treaty, so make the best deal available. (Note: the DP may delay making peace one or two turns if in-game conditions warrant it. For example, if the Byzantine Dromans deposit troops right before we’re ready to make peace, I’d prefer we destroy those troops before negotiating peace.)

3. Our peace treaty with India has expired. Declare war on them whenever the Commander of the Armed Forces has troops in place to attack (presumably about the same time we end the war with the Dutch). Our goal in this war is to annex all Indian territory, as discussed IN THIS POLL. The External Consulate prefers that we do not raze any of the Indian towns.

4. We are at war with the Persians and have MAs against them with Spain, Portugal, and Maya that have expired. Negotiate a peace with Persia for whatever we can get in 2 to 4 turns (whenever the DP thinks we can get the most advantageous deal; it’s unlikely we’ll get much from the Persians).

5. The French have joined in an alliance with the Byzantines against us. THIS POLL supports us entering into several MAs. Please negotiate the following MAs:

Maya will give us 1 GPT & 63 gold for a MA against France;
China will give us 41 gold for a MA;
Portugal will give us 16 gold for a MA.

Our goals in this war are to take and raze the French towns of Marseilles and Avignon.

6. The CoAF wishes to use a horse to do some exploring of China’s territory. After we’ve taken the Indian town of Bengal (or, if it self-razes, after we’ve established a town controlling Gem Mountains) and have fortified spearmen on the mountains to close access to our home continent, we will probably establish a ROP with China. Hold off on entering into this agreement during this turnchat, however.

External Consulate – Policy for Term 3

Our Guiding Philosophy

Our long term strategy is to annex enough of the pangaea so that our territory is just below the domination limit. We expect we will at least annex most of the land up to and including the point where the Persian city Gordium currently stands.

We will seek to cripple the ability of all other Civilizations to win the game before we achieve our cultural goal of 130,000 points. This also means we cannot allow another Civ to reach 65,000 cultural points.


Long Term Foreign Affairs

1. We are now strong enough that we will not submit to any demands from another country.
2. We will continue to establish embassies with other Civs, and will encourage warfare and disharmony among our rivals. Such disharmony will be achieved through trade and alliances.
3. We will not enter into alliances, trades, or GPT deals with countries we think we will be at war with within 20 turns.
4. Once we establish a choke point at Gem Mountain we will consider entering into ROPs with other civs.
5. Portugal and the Pyramids are a priority target for annexation. Through discussion we’ve concluded that an overland attack may be the only practical option. Thus we will need to figure out how to get there.
6. China and France will be likely be targeted so we can get to Portugal.
7. Our policy is whenever possible any civ that has attacked us should be left with one city. Currently France, Persia, Byzantine, and Japan fall into this category.
8. Once we’ve established a chokepoint at Gem Mountain, we will demand that any “wandering” troops from another civ must leave our territory on our home continent. (Our home continent is all land west of Gem Mountain.) If not, we will declare war.

Military Affairs

1. We are at war with the Dutch. Our objective is to leave them with one or two cities, and acquire techs, gold, and territory in a peace settlement.
2. We will attack India when our current peace treaty expires and either eliminate them or leave them with one unproductive city.
3. War with China or France (still to be determined) should begin as soon as possible after the Indian war.
4. France has declared war on us. We will seek to take the city of Marseilles and possibly Avignon before we end this war.
 
Not much has changed for R&T.

R&T:

Continue a slow research towards engineering. If you have a reasonable chance to obtain techs leading towards either The Republic, or Democracy, please pursue them.
If you are unsure if a possible deal is good, either delay the deal or stop the chat for forum discussion.
If through some trade / peacetreaty we obtain Engineering, but not the Republic; start research in high gear on The Republic. If we obtain Engineering + The Republic it is time to revolt - but that is a forum decision. Tech to research (depending on trades) is Monotheism.

Please prioritise a Governmental tech if any peacedeals are to be signed. We desperately need to switch government or all we'll be left behind in the dark.
 
Chat has started

Turn 0 - 230 AD

Chat stopped on Turn 4. We have reached our Peace condition with the Dutch

Turn 4 - 280 AD

They will give us Fuedalism and Monotheism if we pay 41 gold, but do we do that or trade for Mono, then we need Republic so do we immediately Revolt?

Persia has just completed the Great Library, so all the other Great Library builds will be switching to something else. With Fuedalism we can rush Sun Tzu in the next pre-turn.

there's a lot to discuss!

Chatlog
 
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