Kweeky
Little Boat
I was thinking upon the ever discussed turns/time versus technology advancements (i.e. the annoyance of discovering Gunpowder in 2000 BC.), and I had a bit of a brainwave.
What if as opposed to having technology arrive after X turns of X research, why not restrict all research by date/turns.
The best way I can get this across is through example:
* It's 1301. I have just researched a tech which leads directly to Gunpowder.
* However, I cannot research Gunpowder until a certain date has been reached. So, I have to pool my research elsewhere until I reach the point in the timeline when I can start research on a breakthrough involving Gunpowder (along with other civs who have the prerequisite technology)
* So along comes 1791 (I'm not sure when exactly Gunpowder was invented, but hey), the option to start researching on Gunpowder becomes available.
*1805 and I am the first civ to discover Gunpowder!
So you get the idea.
This I feel would add an interesting twist to research as it would be impossible to blitz through the technology tree without investing in older technologies which you had previously not researched. It'll slow the game down, and allow for greater equality in research across the civilizations.
So how would a modder go about this? Well, my immediate idea is to have an invisible prerequisite technology for every time-triggered research area. So, for example, Gunpowder would have its normal prerequisite techs as well as "GUNPOWDER-1791", so that when 1791 (or the equivelent turn) is reached, all players automatically discover GUNPOWDER-1791 and of course, that allows them to start research on the real tech: Gunpowder.
Either way, I've had limited play with the XML files and all that, so I thought I'd pose it to you guys, the community and see if we can work something from this?!
- Kweeky
What if as opposed to having technology arrive after X turns of X research, why not restrict all research by date/turns.
The best way I can get this across is through example:
* It's 1301. I have just researched a tech which leads directly to Gunpowder.
* However, I cannot research Gunpowder until a certain date has been reached. So, I have to pool my research elsewhere until I reach the point in the timeline when I can start research on a breakthrough involving Gunpowder (along with other civs who have the prerequisite technology)
* So along comes 1791 (I'm not sure when exactly Gunpowder was invented, but hey), the option to start researching on Gunpowder becomes available.
*1805 and I am the first civ to discover Gunpowder!
So you get the idea.
This I feel would add an interesting twist to research as it would be impossible to blitz through the technology tree without investing in older technologies which you had previously not researched. It'll slow the game down, and allow for greater equality in research across the civilizations.
So how would a modder go about this? Well, my immediate idea is to have an invisible prerequisite technology for every time-triggered research area. So, for example, Gunpowder would have its normal prerequisite techs as well as "GUNPOWDER-1791", so that when 1791 (or the equivelent turn) is reached, all players automatically discover GUNPOWDER-1791 and of course, that allows them to start research on the real tech: Gunpowder.
Either way, I've had limited play with the XML files and all that, so I thought I'd pose it to you guys, the community and see if we can work something from this?!

- Kweeky