I talked with 2metrarninya and he says, only 3 units of the Mav-stack survive. We get the pic with email tomorrow. But we haven't to fear them now, so our units can go SW.
1. change an additional galleon to south sea. EI 2 goes with treb, cat (from Sol to Mavs homeland, first to NE-tile of vega, take next turn the cross there and so on.
2. Juno goes back at ruins and then to Achenar, perhaps then on board EI 1 to go over Bode to fight.
EI 1 goes as post before (the mace is at farm).
The mace of Bode go to army point from there south.
Next turn the worker goes: LP at hill near Army point and road there; HH goes at forest near Vega and chop, then farm there.
btw alpha
the farm at Vega was a good idea, better than I thought.
Another problem/proposition
We 've a forest at city tile at Sol, want we to chop this before we settle, then we need 4 turn of the worker to get 20 netto

in Sirius; if we want this, my plan is so:
Turn 1: T.claudius goes at the tile and pindi goes at silkforest
Turn 2: T.Claudius road, pindi road and toch chop and break
Turn 3: T. C. finish road, then Toch goes there and chop
Turn 4: TC chop the forest gain goes to Sirius, the settler is ready and goes in 1 turn at the tile and found the city. we get the city so 1 turn later.
For this plan it's best, if the settler is finish exact in Turn 4, that can we make with building a missionary in Sirus now, the unit can go together with the 2 new cats next turn onboard of EI 1 for Arc (not so important) or Achenar (good for the buildings there).
What is your opinion, If we want this we must change the job in Sirius, better if you don't want this then change back the job in Sirius.