Alpha good action
Metis isn'T injured and has 5/5 XP
I fear the attack of Mav to us, they 've 3 fast worker, so they can build a road at dessert this turn and attack Hebe, they can also build a road at jungle 1,5 tiles every turn. Hebe must go back, and the cara east in the fjord to see the center at next.
Nobody must land his troops 2 tiles north of Copper, so that the units can go next turn near copper, together with the units from Enterprise.
I named our EI, the EI in Sirius get the name EI 2, the EI near Anjen the name EI 1,
I fear too much the Mavs army, so EI 1 goes NE, take the mace from Archenar, goes then 2* SW 1 mace goes at farm, and EI wait there.
EI 2 goes at the south coast of Sol, near the roaded mine (I 've marked a "coastal Point"), next turn the treb and the cat from Sirius goes at EI 2, and EI 2 goes SE...
I would like to whip the cat in AC, so that we 've next turn, 2 additional cats (from Canopus and AC) which can go in 2 turns at "coastal point" at EI 1, which has unloaded the other Mace on Bode.
So
1. Hebe goes west at jungle, to see the desert tile without road.
2. Nobody goes SE lands the units and goes back to army coll point
3. the trebs goes at this point
4. EI 1 goes NE, the mace (archenar) goes onboard, EI 1 goes 2* SW and 1 mace goes at farm, EI 1 rest
5. EI 2 goes at the coastal point
6. question: Whip in AC, yes or no?
7. Pallas should go in one of our towns, perhaps in danger we need him, there is no reason for him to stay there.
I think that is all needed movement, perhaps some has other ideas.