Turn Discussion Thread

We can certainly still capture/raze Jumbo City. Attacking Copper City might be more costly (or ultimately unsucessful) since they have 4 units there and we have only 3 units on each EIman which can attack (I think cats can't attack from ships).

We could raze Jumbo city, and see if they move units out to counter, and then attack copper city. Or we could use Jumbo City as a feint and attack Injinya next turn instead.
 
Trystero, are you going to play the current turn?
 
I can - I was mostly waiting for feedback from Irgy and HUSch on the current situation.

I see 3 options in response to the new info:

1. Attack/raze Jumbo + attack Copper and hope for the best.

2. Attack/raze Jumbo + keep other EIman/troops in reserve

3. Do something else.

I think option 2 seems like the best idea.

Do you want to take over turn playing?
 
Alphas plan shows good, but
toch should go to forest at AC, it has no effect on health; Sirius need no cottage now.

We can't conquer copper from ship , in testgame chance for CR-mace 23.1 %.
So I would like
Enterprise goes to jumbo Metis razes jumbo, all other units are on Enterprise
Nobody should land the units near copper (exact 2 tiles north) and go back to take the trebs.
next turn the 4 units from Nob goes 1 SE and Nobody goes back and his units goes at the other tile north of copper.
So standing there 2 groups with 1 cat and at least 1 mace, Mav has cats in copper and the kolleteral-injuries are so diverge (I hope you can unterstand my meaning).
Metis has to destroy the ivory.

On Bode: The trebs goes in this turn to collect point.

On Anjen: The worker (I 've moved) 1 roaded at horse, the other is on the way to horse, he goes there next turn (when road is ready).
Our maces, 1 heals in Arch. the other goes direction Ama, What should do the 1 at EI? At best EI goes in the fjord and the mace left the ship to Anjen.

Sol: The EI goes west to AC, next turn he takes the treb and the new cat (from Can) goes a little east, take the cat from Sirius and goes south, to bring the units at Bode, goes then to south sea. We 've then an EI in our mare nostrum and 2-3 in the sea to Mav.

We 've now >13 hours it's your night, perhaps we can discuss in 8-10 hours.
 
I moved Enterprise over to Jumbo, promoted Metis with City Raider which insured a 90% victory. Jumbo City is no more.

Also Juno is fully healed now on Anjen should we send her south to Naba?

Also I offered CDZ Silk for Sugar and Quat Gold for Spices.

I haven't done everything else as I am not sure I understood Husch's military movements. I don't want to mess that up.

I'm thinking that Metis should be the feint that looks like were attacking their spoke, it will cause them to bring back forces to keep us from destroying their poorly defended cities and resources. We should still aim to take the Island soon.
 
Looks good -I'll have time to look at the save in a couple of hours. We should make sure we move the Spy to Injinya. Would we benefit from more Esp. against Mavs?
 
Yes the Spy has arrived in Injinya, it moved this turn so can't do anything until next. We might as well wait for our forces to arrive.
 
Alpha good action
Metis isn'T injured and has 5/5 XP

I fear the attack of Mav to us, they 've 3 fast worker, so they can build a road at dessert this turn and attack Hebe, they can also build a road at jungle 1,5 tiles every turn. Hebe must go back, and the cara east in the fjord to see the center at next.

Nobody must land his troops 2 tiles north of Copper, so that the units can go next turn near copper, together with the units from Enterprise.


I named our EI, the EI in Sirius get the name EI 2, the EI near Anjen the name EI 1,
I fear too much the Mavs army, so EI 1 goes NE, take the mace from Archenar, goes then 2* SW 1 mace goes at farm, and EI wait there.
EI 2 goes at the south coast of Sol, near the roaded mine (I 've marked a "coastal Point"), next turn the treb and the cat from Sirius goes at EI 2, and EI 2 goes SE...
I would like to whip the cat in AC, so that we 've next turn, 2 additional cats (from Canopus and AC) which can go in 2 turns at "coastal point" at EI 1, which has unloaded the other Mace on Bode.

So
1. Hebe goes west at jungle, to see the desert tile without road.
2. Nobody goes SE lands the units and goes back to army coll point
3. the trebs goes at this point
4. EI 1 goes NE, the mace (archenar) goes onboard, EI 1 goes 2* SW and 1 mace goes at farm, EI 1 rest
5. EI 2 goes at the coastal point
6. question: Whip in AC, yes or no?
7. Pallas should go in one of our towns, perhaps in danger we need him, there is no reason for him to stay there.

I think that is all needed movement, perhaps some has other ideas.
 
1. Hebe goes west at jungle, to see the desert tile without road.
2. Nobody goes SE lands the units and goes back to army coll point
3. the trebs goes at this point
4. EI 1 goes NE, the mace (archenar) goes onboard, EI 1 goes 2* SW and 1 mace goes at farm, EI 1 rest
5. EI 2 goes at the coastal point
6. question: Whip in AC, yes or no?
7. Pallas should go in one of our towns, perhaps in danger we need him, there is no reason for him to stay there.

I think that is all needed movement, perhaps some has other ideas.

I made all HUSch's suggested moves, except I have not whipped in AC yet, but I think we should do so.

Should we upgrade the warrior in Sirius to a Maceman and put him on the EIman?

Also, are we sending the archer (Astraea) to Procyon?

I'll check back in a couple of hours.
 
I made all HUSch's suggested moves, except I have not whipped in AC yet, but I think we should do so.
I 've changed the working tiles between canopus and AC for the whip (citizen we get 15 :hammers:) there. So grow Canopus this turn and we can work all mines in the next turn. If we don't whip, change back (AC citizen to fp-village and Can fp-village to the mine).
Should we upgrade the warrior in Sirius to a Maceman and put him on the EIman?
No upgrade of units without promotion when there is no necessity. Achenar is vast, we can take the archer from Sirius to go there, the archer (from Rigel) can be moved later or not, you 've moved the mace Iris to Achenar.
Also, are we sending the archer (Astraea) to Procyon?
Now is the region (south Bode without culture from Mav, so perhaps Barbs can spawn there. I would left him there and wait the moves of Mav's army.

sry I 've made a mistake not to mention toch again.
Alphas plan shows good, but toch should go to forest at AC, it has no effect on health; Sirius need no cottage now.
You 've moved him to the forest north of Sirius, so he 'll road there and goes then to the forest.
 
I thought that was a forest Toch could chop it didn't matter which.
 
OK - we'll leave Astraea in the south of Bode.

I will whip in AC, take screen shots, and end the turn. (Or HUSch can do it, since he is logged in.)

We should tell Amazon that we need their help or else Procyon will fall, correct?
 
It depends on which spoke they are heading toward. We still have troops on Enterprise that can be used.
 
No, they can get with the head of their army at the end of turn 127 with road. Then we 've there the 3 mace + Juno + Hebe and some 4 cats and an unit from Arcturus. I 've moved this turn Astrea NE, we can upp both archer if neccesary. In turn 128 can also the cross from Vega fight at the walls of Prokyon, so we need not to whipp them for 1 turn.
Additional we can allways build walls there in 2 turns, with stones < 1pop.
Good is imo that the Mav army has no way to Anjen. Our Ally has engineering and Astro.
 
Sounds good, HUSch. I saw your message to Amazon in the Diplomacy Discussion thread, and made comments there. Can you take screen shots for the report and end our turn?

If their attacking stack has a war elephant, we might consider whipping a pike for Procyon.
 
Alpha The units from enterprise should go against copper.
There is a good chance, that if the Mavs build a road to us, that Ama can fight against the rear of the army, they can move in our terrain a lot faster.
 
Yeah there is an elephant, Horse Archer AND Chariot in that stack.

But Enterprise isn't near Copper, so were depositing all forces next to Copper?
 
Back
Top Bottom