Turn Discussion Thread

Yes we should start getting the Cuirissar's out now.
 
Well that went without saying, I've upgraded our mounted to Curiassers.

What are we going to do with our Great Scientist? Bulb Scientific Method? Settle? add to the Golden Age?

How about we finish Libralism, pick Steel for our free tech? That way we can get our cannons.
 
1. Bulb is 3* (500 + ~105 (pop)) = 1815 , scimeth costs 3588, scimeth cost us the Lib.
2. Build an akad in Rigel perhaps
3. settle +9 netto :science: in Rep 12 in Sirius 20,25 now, 27 later; for sci meth * 1,4 with 2 requested techs
4. An additional GA
5. Founding SE or alu corp


1 gives a head start but we don't need it, without Rep we need 64 turns to get the same from 3 as 1. If we get oxford in Sir the gain is equal in ~45 turns. scimet is the wrong tech for us.

4 is 12 turns GA not now or quick, but after the war with Mav

really I consider between 3 or 4 with preference for waiting.

2 and 5 aren't so good.
 
I forgot about the Academy, surely that has to be better then just straight settling? how is it not a good option?

I don't think we will need corps, whenever I do have them it's usually Sid's Sushi and the Jewler one.

Extending our GA can be a good option especially if we use Pacifism to up our GP points. Though it also needs Philosophical to be really effective.
 
I'd vote for settling in Sirius, but agree that we don't have to do anything with the GS just yet. Building an academy in Rigel does not sound very good to me. At least if we were going to use the GS for an additional academy, I would want it on a city on Sol, not right next to Amazon's border.

Aluminum Corp could be good if we go for a space victory, as Irgy mentioned. I must admit this idea is starting to grow on me. But we can use a later GS for the corp.
 
Rigel with acad is a attack against Ama, they 'll understand lib (because it's cheap for us), but acad not. I don't know if they can accept an Uni there.
Both corps are only good if we don't 've the res. If we get no oil we need SE, or we are lost.


btw Tristero
imo: There is no space vic, if you win so, you are best in all, before space vic, there are nukes in all towns.
If you want to settle, every turn we lost 20,25, so if we wait, it must be a reason for it. Few turns are not so bad, but ...
 
I think that saving a GS to have oil assured can be a good move. I can bet there's oil in the map, but it can be pillaged. I forgot which tech unlocks the corp giving oil.
 
You know if I was the map maker I would have removed all Uranium from the map. Seriously if all MP games come down to Conquest you'd think people would just out right ban Uranium to stop the nukes.
 
btw Tristero
imo: There is no space vic, if you win so, you are best in all, before space vic, there are nukes in all towns.
If you want to settle, every turn we lost 20,25, so if we wait, it must be a reason for it. Few turns are not so bad, but ...

Yeah, I would not normally think there would be a space victory possible either, but Irgy mentioned it as doable (or at least possible, I think), so I started considering it more seriously. I really have no idea how this game is going to end. AlphaShard makes a good point about the Uranium. If I could suggest one thing, it would be to have a large force ready to sail for the Mavericks home island when we get Rifling. Let Quat and Amazon fight over the other spoke. Having two islands under our control would be a huge advantage. Build forces for that. (Are we still blockading?)

I think we might have use for Aluminum Corp. But not right now, obviously, since we don't have Corporations or Rocketry researched yet. I would settle the GS in Sirius.
 
Yes Trystero were still blockading but I'm more then open to stopping that now, in fact I had proposed a plan to actually moving all our EI away and allownig Mav to defend it's spoke. In doing so hopefully making their island weaker so we can build more units and ships to take the island.

I'm going to include a screen cap for the latest military outlook:

Spoiler :
attachment.php


I am sure this is going to change once Amazon and Quat log in for this turn, not sure if Quat has reinforced it's captured city or not.

I don't know if it is worth attacking or letting all three just fight each other, including moving our ships away. It does look tempting but we should decide as a group, I do think the Mav island more valuable.

Also I think we should tech or do some more espionage, I think we have enough money for now. I'd like to get Economics so we can have the Great Merch. We could tech it in 3 turns.

EDIT: We got Banking from Amazon and they are now doing Economics.
 

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Yes Trystero were still blockading but I'm more then open to stopping that now, in fact I had proposed a plan to actually moving all our EI away and allownig Mav to defend it's spoke. In doing so hopefully making their island weaker so we can build more units and ships to take the island.

This sounds good to me.

I don't know if it is worth attacking or letting all three just fight each other, including moving our ships away. It does look tempting but we should decide as a group, I do think the Mav island more valuable.

I'll leave this decision to General BLubmuz, :salute: since I haven't been following the fighting closely.

Also I think we should tech or do some more espionage, I think we have enough money for now. I'd like to get Economics so we can have the Great Merch. We could tech it in 3 turns.

EDIT: We got Banking from Amazon and they are now doing Economics.

We should start on Replaceable Parts > Rifling at 100% research, as we proposed earlier. I can send a message to the ETTA to that effect, if you do so.
 
I think it can be worth try to take Copper city if the defenders there are few.
We have agood stack there and with Cuirassiers.

About Ama researching Economics, i'd like to ask them what they think to do with the GM.
Otherwise we can feel free to keep the free tech from Lib for us only.

Since we researched all the techs in the Edu path for the ETT this can make sense.
 
Alpha I don't like the idea to end the blockade, Mav don't play our game.

RP is our goal now with also not only rifling but steam for dikes, 100 % research rate

Why are our units not moved against Copper, that is our (imo). The spy goes there and the units goes over better defense tiles, I 've moved them. Also mariner, who goes in our culture to upp to frigate.

Btw
Blub
we 've build the road for Ama, not for us.


next turn we should whipp the forge in BC for 2 and work farm for copper to grow to pop 3.
In Capella we wait til the last turn to whipp and then build the lh with the overlay and whipp. But perhaps with GA there is another way.
 
I got problems to open the game these days.

Good move with our stack. I guess we can go jungle next turn, then hill, then attack.

No bombardment, sacrifice the pults, they will be soon obsolete.

If i can i will take the fun part :)
 
If we are going to attack Mav on the spoke, then don't end the blockade.

Capturing a city would be nice.

Edit: I took a look at the game. It seems Mavericks have recaptured Bubble Gum city from Quatronia. They also have a sizable stack that could move toward Copper City. We should be cautious.
 
I don't understand Quat to think they can hold the town without reinforcement from homeland. We are allways sparring-partners for mav units.

Copper is a good site, the town itself is not very good - pop 2 with granary and bar.
If we destroy and found there an own town, then we 've our Culture there automatically, the tiles 've Mav's culture but no town with influence there to get the tiles in their territory. All units without mounted lost to attack moment, they must come and we get the first attack, for this we must build a settler quickly. If we delay the Taj we can build him in the next 2 turns with forest gain.
What do you think about it.
 
The forum was down 3-4 hours before, so I get no info.
I logged in and moved some units, like i said before.
We must decide the build of settler in Arc the next 15 hours. Then Taj 'll need 2-3 turns longer.
It's possible we make a run for Copper with Ama like at Spot B; if we are unlucky Mav 'll fight against us and then Ama wins light.
 
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