Turn Discussion Thread

The discussion about vic is nice; at the end it's allways power, which win the game.
Then the main factor is retiring/lost of interest, if the combats are one-sided.
That is, if there is a winner, often there is no one, many DGs break up. You all 've seen, what has happend with Mav, that Slaze make a stand was/is good for the game. If Mav would be an AI, our 1. attack would be winning, because we know the AI playing.
The fun in DG is the playing (make good plans and try) not winning, you get nothing no applause (remember the old gents in muppet show, when Kermit or Piggy make some good).

But we have now the sit with cease fire (10 turns), after we can/have to attack Mav. For this we should make plans.

btw
I looked at the game now 1120 AD 4:50 hours.
 
Ah yes we want that, I think perhaps on Mav island when we conquer it.

Edit: on a sidenote does anyone have any idea what happened to Quat's Great Artist?
 
Ah yes we want that, I think perhaps on Mav island when we conquer it.
No, i think a good city to build it can be the former Copper city. Why?
1) we already own it and delay too much the FP is never good.
2) it's pretty central to the 2 spokes we own, being the one we share with Ama so close to our Capital that it's worng to build it there
3) it covers pretty well the Mavs island and since vassals are off, we don't have colonies maintenance.

So, my proposal is: let's build the forge and the (cheap) library, then the FP to enjoy soon its benefits.
Edit: on a sidenote does anyone have any idea what happened to Quat's Great Artist?
It doesn't seem they have bombed, so they can keep it idle or they used it for a tech like Demo or else. Once you have DR a GArtist can bulb many interesting techs.
 
I don't know which specific city has the production available, but the FP should absolutely go on the central star, and near the middle of it (which is the middle of the map in general). From what I understand, being on a different continent to the palace or FP adds an additional maintenance cost, so we need to minimise the number of cities on separate continents to either. Most of our cities are going to be on the star because it's the big landmass, so it's a clear best choice to me.
 
Okay we can change civics, I know Husch wanted to delay a turn but I don't understand why.

Were we agreed on Rep --> Vassalage --> Slavery ---> No change --> Theology?

@Bulbmuz: You don't understand I think the Great Artis is GONE, as in I don't think they have it anymore. I think they *may* have lost it at Bubble.
 
And CivStats is back.
That is the best


The delay (in civic change) is only a problem/costs in Sir/Can/Vega because the units we build there get not the +4 XP, but we get in Arc (very important) the OR bonus to build dike this turn, the HE next can be build without. In other towns the OR bonus helps, in Proc it's irrelevant, there we can build units (rifle or cav/treb), they wouldn't ready this turn.
So the delay is good, we must decide, want we build units without the extra-bonus or build anything other, as in Sir bank (which has hammers also), in Can beginning an Obs or any money-building (there is none), in Vega also. Another idea after looking now in the game is, build an additional EI as ferry from Sol to Bode.
Best (for us) would be, if Quat has steel ready this turn (but that is wishing a good fairy on our side). I would like build the needed ships later with steel and drydock in Vega.

btw why do we research science-meth (cost us 2 scientist)? Or better, who has changed from mil-science that I choose, I haven't read about it.
 
Why has Mav culture there? I thought that the range of culture is limited to tiles which are in FC of a possible town at the conti at which the city is. both tiles I marked aren't; so that (my experience/knowing) is not right. Do you 've any ideas?

Spoiler :




another, we could build a spy in Sir to get an overlay for next turns.
 
There isn't any mil tech left to choose unless you mean the one everyone avoids like the plague. Were currently not teching right now anyways. Quat is teching Steel, CDZ is doing Demcracy and Amazon is doing Economics.

I've been told that Military science is completely worthless.

I also like how you said (I choose), I thought we were playing a team game?

The Mav culture is from there capital, our culture hasn't saturated those tiles yet.
 
Alpha
ok
Then say only: I (Alpha) mean scimeth is better so I 've changed to that.
Imo I would choose anything better than scimeth, milsci is for grens, ships of line (both best counter-units for rifle and frigs) and Military Academy, additional promotions: Blitz or Commando, both interesting. So I don't avoid it, know also some other in DGs/MPs who didn't.

Do we want research RR with steel from Quat or not; if we want this, what does Quat research. We should remember, that we don't want research alomne and the other waiting and additional our research is 2* (or better) than our allies; especially with the GA.


That couldn't culture from their capital, you see the 0% left from 92%.
 
I was only going by what several better players then I have said. One in particular felt that there were units that did Grandier's job better, that Ship of the line is too quickly obsoleted. I do like Blitz though, Commando seems like a waste though.

Though again with science at 0 were not putting in too many beakers right now. Also how is Sci Meth NOT a good science? We haven't many monasteries so were not Dependant on them, the only thing it will cancel is Great Library which is only giving us +6 beakers. It will give us access to great techs like Biology, Physics and Communism. Not to mention it will reveal oil to us.

Though again it was only to make sure we weren't wasting beakers with techs our ETTT members are doing, noting I've done is set in stone, you want to change it, change it.

The culture has to be from their capital, no where else it could come from. They only have three cities left.

Also I would like to research RR next but I think we need to resolve the whole ETTT issue and Mav island first. We haven't even started on our conquest army yet.
 
The delay (in civic change) is only a problem/costs in Sir/Can/Vega because the units we build there get not the +4 XP, but we get in Arc (very important) the OR bonus to build dike this turn, the HE next can be build without. In other towns the OR bonus helps, in Proc it's irrelevant, there we can build units (rifle or cav/treb), they wouldn't ready this turn.
So the delay is good, we must decide, want we build units without the extra-bonus or build anything other, as in Sir bank (which has hammers also), in Can beginning an Obs or any money-building (there is none), in Vega also. Another idea after looking now in the game is, build an additional EI as ferry from Sol to Bode.
another, we could build a spy in Sir to get an overlay for next turns.
What is the opinion about. We 've ~15-16 hours, I can go at the end in the game, but you all have to give your vote.
We can also build units with not so much XP; that isn't total wrong.
 
I remember your post where you was reasoning about the civics change delay to gain something on structures builds.

It seemed well calculated and, since we continue build structures instead of units it seems a good choice to me.

Now i can't log to the game, but i trust your reasoning.

If you're still convinced, it's a net gain. We can switch once more before the end of the GAge if needed.

BTW, please spoil your screenshots.
 
It's not a small amount of beakers, because all of the overflow from the last tech appears to have gone into it. The problem is we've progressed from not discussing our technology directions with our allies (not that they're any better) to not even planning it ourselves. Let's stop arguing about this particular choice and start making a technology plan for a few to come.
 
I 'Ve looked in the game and see that Alpha has finished, we build rifle at Can and Vega, I didn't changed. We need units, the bank in Sir and stable in Proc seem good.

I 've looked at hadar building granary with pop 1, there is clam or horse, grow and whipp or building.
It's better to grow and whipp than build (I 've computed it, I couldn't believe it), so I changed to clam.
Next turn we change the civics, best then whipp the forge in Hadar and work on food tiles (small overlay), in Altair we wait 1 turn and whipp then the lh to get an good overlay to build then forge there. In Capella the lh 'll be build without whipp in 1150, There we 've now 4 unimproved plains-tiles (1 cottage in build); we need 5 :food: to work them all (til bio), so at least 1 additional farm and 3 cottages or farm/cottage/workshop or more farms to get a surplus. What are you thinking?
 
Are we all agreed on the civics change?

Rep -- Vassalage -- Slavery -- Free Market* -- Theology

* = If we get Economics from Amazon, shouldn't they have finished that yet?

Edit: Do we know when Amazon will be getting Economics? It's a shame cause we could have gotten it in 2 turns.

So it's 1140 AD now, no Economics in sight, do we want to wait for it?

Were going to need some workers for the new cities on the southern spoke.
 
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