The discussion about vic is nice; at the end it's allways power, which win the game.
Then the main factor is retiring/lost of interest, if the combats are one-sided.
That is, if there is a winner, often there is no one, many DGs break up. You all 've seen, what has happend with Mav, that Slaze make a stand was/is good for the game. If Mav would be an AI, our 1. attack would be winning, because we know the AI playing.
The fun in DG is the playing (make good plans and try) not winning, you get nothing no applause (remember the old gents in muppet show, when Kermit or Piggy make some good).
But we have now the sit with cease fire (10 turns), after we can/have to attack Mav. For this we should make plans.
btw
I looked at the game now 1120 AD 4:50 hours.
Then the main factor is retiring/lost of interest, if the combats are one-sided.
That is, if there is a winner, often there is no one, many DGs break up. You all 've seen, what has happend with Mav, that Slaze make a stand was/is good for the game. If Mav would be an AI, our 1. attack would be winning, because we know the AI playing.
The fun in DG is the playing (make good plans and try) not winning, you get nothing no applause (remember the old gents in muppet show, when Kermit or Piggy make some good).
But we have now the sit with cease fire (10 turns), after we can/have to attack Mav. For this we should make plans.
btw
I looked at the game now 1120 AD 4:50 hours.