Turn Discussion Thread

Amazon have requested that no-one research Scientific Method.

At first I was irritated by what is basically a completely ridiculous request at this stage of the game. There is only 4 techs we can research between the 4 teams, and the only one that's a pre-requisite holding up multiple techs and basically the whole modern era is Scientific Method.

They are crazy and 've lied to us the last turns. We research now with normal speed Scimeth (build 1-2 mona before finish) and physik after (to get the scientist) then fasc, and ask Ama, what they are thinking, they get marple for Versailles only. With Sistine they can make more culture in the combat against us. That is the only choice to make opoints against us.

I would prefer to break the marple-deal at the first opportunity. or destroy the road at mine now to finish the deal. If we want, we can build sistine self, with the marple from Mirza, Ama has the next 2 turns to destroy the quarry there, after only with war.

I think there are surprised about our advantage in production with dikes ad see no other possibility than this, but we mustn't endure it.


The Sistine Chapel

Cost: 600 (Double Production Speed w/ Marble)
Culture: 10
Great People Points: 2
Requires: Music

+2 culture per specialist in all cities

+5 culture from all State Religion buildings

City more likely to generate Great Artist
Can only be built on Renaissance and earlier starts
 
HUSch, if we are to properly take out the Maverics, we need the proper military force, not "with what we have", or we'll have to leave again.
Not only for the invasion, but to make the others think twice while we're with out backs turned. Also because we will definitly need more later on.
We take our 16-20 units to get Injinya, then we see what the other do, I'm not against building more units, as we do, to make a good stand at our home-land/front.
Woren't we thinking on using spyes to disrupt the island before we invade? If we are, we better atleast put the one in Aldebaran in the island as soon as possible.
There is no unit (we haven't a cara) to send the spy there now, the spy can go with the fleet, then its not so important.

What about putting a theatre in front of Aldebaran's queue and whip as soon as possible? And we need to do similar in Mizar and Alcor(Also possibly in Hadar and Altair?). There's not our problem if the cities would flip for us before 1500AD. Amazon it's doing it all by itself.
All we 've now +2 :culture:, that is a long time more than any Ama town have. Additional we can build cultur. a few turns to make all commerce to culture if ama this want, we can do it, and they 'll see, what they get at Anjen.

In the conquered towns we build libs additional 2 and send our reli also.

btw
Its nice to see, that we are fighting intra ETT.

Ama has made a wrong move at they conquered Spot, they were building settlers and if they had communicated, to destroy the towns, perhaps we had done it. I 'd prefered it allways, then they could go and settle new.
 
Another idea more basically
Why shouldn't we fight against Ama first after Mav instead of Quat.
First we can generate EsP against them.
 
Alpha Centaury has a 100% chance of generating a GE. Has one Engineer placeholder and two Merchant placeholders. Allocating two population into an engineer and a merchant, we'll get a GP in 22 turns.
If filling up all three, we'll have a GP in 15 turns but the city will be in stagnant growth. With this scenarion the odds might tend to a GM, tho. 15 turns - 4GA to go = 11 * 2 = 22 real turns. Is this right?

EDIT: Same thing for Rigel.


This is probably the best way to get a GM, the most honest anyways. I do believe we could get Econ in 2 turns, I mean we haven't been teching for more then 2 turns, it's just sad that we could have had it already.

Edit: Sorry I missed several posts there! :(

I am open minded enough to think about targeting Amazon instead of Quat, Quat is the weaker now, but our power is equal to Quat (or was the last time I checked) and we really need to boost our power. The thing is looking at the map there are several vulnarble cities that we could take in 1 turn with very fwe units. Especially on Anjen.

Still that WOULD wait for 1500ad at the very least.

I don't like it either that they just suddenly decide to build two more marble wonders as well as there Versallies.

I think what we need to do is destroy Mav, then we can think of how to break ETT.

ALSO the upgrading of units hasn't been a bad thing, what else do we use the gold for? We've plenty, also not all units have been upgraded just ones that were/are needed for war effort or defensive purposes (the XB at Rigel).
 
Amazon have requested that no-one research Scientific Method.

At first I was irritated by what is basically a completely ridiculous request at this stage of the game. There is only 4 techs we can research between the 4 teams, and the only one that's a pre-requisite holding up multiple techs and basically the whole modern era is Scientific Method.

However, it's occurred to me that this is actually something of an opportunity. Here's the thing. By not researching Scientific Method, the ETTT is going to hit a brick wall when it comes to research. What this does is leave us in a perfect position to research ourselves some significant technologies as soon as the ETTT breaks up. We can have Scientific Method ready only a few beakers short of completed, win the race to Physics (or Communism if we'd prefer), and catapult into a useful technology lead. With the help of one ally mind you, I still wouldn't want to race the rest of the world combined in technology.

Another point I'd like to raise. It's time to start thinking about generating a great merchant and great engineer. We will need them to claim Sushi and Mining corporations, and doing so is highly recommended. Actually Amazon are a step ahead of us there by researching Economics.

I'm going to second everything Irgy has proposed here. I would put slightly more emphasis on Mining rather than Sid's, largely because I value the military resource more highly in this game.

And to reiterate my normal spiel: Keep building units.
 
I think that makes a majority that wants to focus on unit building: Me, Bulb, Trystero, Alltiira, and I believe Irgy as well?
 
Mining inc is just great for any VC we pursue.
The only problem is the GE. Let's do our best to try to squeeze one.

And sure, let's keep building units in our core cities. Structures only in the new/smaller ones.
 
So I checked and not only is Quat researching RR at 0% but so is CDZ.

I don't know why those two need to stockpile gold either that or they don't know what to tech.

Well I put it in for Economics, 2 turns. If the team decides otherwise we do have 15 hours to changes it. Either Amazon will get it before us in which we don't further give more beakers to ETT then we have to, and they won't notice we were doing that. Or we will get it and we can put it down to a "Communication error" after all they have NOT been keeping us up to date one WHEN they were going to get the tech. Hell they don't even tell us how long it will be to finish their wonders either.

If you guys want just blame it all on me. :goodjob:
 
Can we remain at 1 theme. We 've now
1. Mav isle and our plannning to conquer there; is that still right
2. Ama and its impudent demand
a. Mirza
b. not research sci meth

There is no reason for mining corp., we 've no engineer and I don't know if we can get one. Its expensive for us, because with dikes there is no good use of specialists especially with GA.

Alpha
when do you want building units, we are doing it now at all good spots.
Have you now upped the XB in Rigel, then write it here!
 
I think that makes a majority that wants to focus on unit building: Me, Bulb, Trystero, Alltiira, and I believe Irgy as well?

I agree in general to focus on units, and in particular cannons, at the moment. I haven't looked at the micro though all that recently.

We'll need a large number of cannons against Mavericks, who regardless of anything else we need to attack eventually. For Blubmuz's plan of cannon defense to work we need close to as many cannons as they have units (other than the catapults), which I understand is quite a lot.
 
Can we remain at 1 theme. We 've now
1. Mav isle and our plannning to conquer there; is that still right
2. Ama and its impudent demand
a. Mirza
b. not research sci meth

There is no reason for mining corp., we 've no engineer and I don't know if we can get one. Its expensive for us, because with dikes there is no good use of specialists especially with GA.

Alpha
when do you want building units, we are doing it now at all good spots.
Have you now upped the XB in Rigel, then write it here!

I did the XB several turns ago when I said I wanted to make a unit to go to the Spawnbusting area. You nixed that with some buildings instead.

Also our main focus now is and has been Mavs, but we can't ignore other things in the game, to play a game like this we have to think several steps ahead.

Also looks like both Husch and Irgy posted at the same time as I did. lol
 
Alpha
If we tech Econ, then Ama is pissed off, bigger than after the Mirzas coup. What dio you want with the GM? The food corps are so lala, the money he brings is few turns, not bad, but mainly it cost us the ETT-connection. Want you this? Sci meth is better then bio or physics and we get more food we need a long time in Vega, Arc and Betei.
 
Another question, I 've asked,
want we to whipp also to build more units quick or not? If you want, they someting about, then I make a plan with whipp some units additional.


btw
Ama has allways EsP-actions at merlot.
 
The GM can be used for trade routes though usually that's not what I use them for. Setteling them is what I would like to use the GM for but there's also bulbing and the Corps which we might have use for, especially sid's sushi. Also I wasn't the only one, Bulbmuz also made the suggestion as well.

Again I did point out if everyone wants to change it lets voice that now, as we have 15 hours I figured thats more then enough time to change it. I don't think this would cost us they haven't communicated at all how long it would take them to tech Economics to begin with. They told us not to tech Sci Method, so we can say we made the honest mistake. They really have been bad at keeping us appraised of a lot of their decisions until it's like last minute.

And yes we can whip some units.
 
You mean trade mission, money for bringing him at a foreighn town not trade routes;
and corps.

I wouldn't make it (the go at econ), I would normally reseach sci meth, the best is to go at our plan, not fighting against there ideas/plans. Give them the merchant, perhaps we can make it better.
another idea, they them, we could if not sacimeth research econ, because we want corp and FM quick, then they would be quicker and we get the tech for FM.
 
Yes the trade mission, I don't usually do that though again. His gold IS multipled by the right buildings.

Well I did like Irgy's suggesting of getting more beakers into Sci Method to get it to 1 turn left. Especially if Amazon is dependant on the things it cancels, I have no such hang up with being done with monasteries or the Great Lib.
 
Alphashard - it's a few posts back now but you've got very confused about the culture doubling mechanic.

All buildings that were finished 1000 years ago double their raw culture output. You seemed to interpret this as taking 1000 years to build it. It means building it as fast or slow as you like, then waiting 1000 years after it's finished.

EDIT - sorry, wrong thread, the argument I'm responding to was in the Amazon diplomacy discussion thread.
 
If we can beat Ama to Economics we can say it was a misunderstanding

A good use for the GM is a GAge, are you forgetting? then we can burn our GS on Physics (partially) and keep the free one for another GAge with the GSpy from Communism.

How does this sound?
 
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