Turn Discussion Thread

We 've new turn and during Somers log-in Ama has +6 GP, so I think, they 've founded a town in the jungle (east of Ald) where they were.

All
We 've 1 worker near Ald, he roaded there and goes now at jungle. To get the ivory we need >100 in Altair, we 've whipped the lh and build now a forge. I don't see anything in your post about the sit in Ald, we get there a wb from Hadar next.

Blub
we 've the most cities and more land than any other without conquering (thats additional). Now we need many things quick and without porblems, You (as General) demands units and ships, some you get other not; so imo its clear you are restraint to 4 EIs for attack, more isn't possible. I/we wish, you make a plan with we 've, not with we haven't. Our EIs needed 1 turn from our land to landing site, if we land 8 cannons 4 cavs and 4 rifles at Injinya, that should be enough, I don't see the reason for the additonal 4 rifles. In your own posts you say, 8 cannons are invincible with any units from Mav, they build only musk now to strenghen their defense.

I think our units go at SW of Bode and there on EI to Ald or tiles there, Mav can see it, so long they 've culture at the spore-coast.
 
We pumped three settlers out one right after another, how is that delayed?
by some 20-30 turns. Quick if you consider when we finally decided to build the settlers, late in overall game terms. To my taste, in any case.
Yeah I misjudged the roads.
Good to hear!
I will do my best to crush them with the minimal possible losses.
Amazon doesn't seem to want that spot, that spot needs to be settled so we don't have to worry over barbs. I know it's a sucky city but Dom victory isn't a bad idea.
Just ask them.
If they confirm this that spot is actually pretty useful for a dom victory. It sucks more than a bit, but it's close enough to our Capital to not be a total loss.
 
If the only concern about the Anjennida whales spot is barbs, can't we just stick a ship there? Having a sentry there wouldn't be a bad idea.
 
If the only concern about the Anjennida whales spot is barbs, can't we just stick a ship there? Having a sentry there wouldn't be a bad idea.
That is the only concern.
But settling there we can gain a good bunch of dom-tiles.

I overlooked this, but Alpha raised a good argument in favor of settling. Provided this won't cause any problem with Ama.
 
@HUSch
OK, the wars must be fought with the soldiers you have :)

we have now 5 turns of forced peace, IIRC. Can those units be ready by then?
How many frigates?
How many units can we field in 3-4 turns after we land those 4 EIs?

With those answers i can post a decent plan, i think.
 
I've logged in.
Arcturus made a cavalry. I've started another. If anyone doesn't like it, change it.
Amazons have two more settlers(one in New City and another with the Immortal in the forest beetween Aldebaran and Mizar). The one in the city must be waiting for the war elephant to settle east of Alcor.
Vega and Betelguse are in starvation.

This is starting to pick up. And I suppose BLubmuz will be busy first with the Amazons instead of Maverics. :)
 
I'm logged in while posting.
I corrected the tiles in Betel so it's stagnating. No need to do so in Vega since it doesn't need to grow and can easily recover.

Let's see how Ama will move, but to be safe i would park a cav and a rifle in the fort. Later also a cannon and another rifle.
I changed the queue after the frigate to Rifle instead of EI. The cav there can go immediately to the fort and be joined by the rifle when ready. We have more than enough Cavs for the first stack for Mavs. What we lack are cannons.

The pike and the Xbow in Alcor and Mizar can be upgraded to rifles if needed.
Let's keep a rifle (not a CR-promoted) in Aldebaran and a couple cavs, ready to be dispatched where needed.

I suppose we can be safe enough to react on a sneak attack. BTW, the big stack which was near Alcor is still around? If so it's probably better keep some more unit in the area.

Better delay the Mavs invasion a couple turns but watch our back.

I think Sirius needs to produce an EI instead of a Cav, once finished the one in progress. With 2 ships ferrying we can gain a lot.

4 are enough for now, on the west coast of bode. 5 would be better, but we have not enough units to ferry, so better build cannons.
Another EI can be built on Procyon after the rifle i just queued, then i think we have enough for now.

Opinions welcome.

Anjennida point. Settling. I suppose we won't settle the "potential filler city", so i propose this: if we settle on the oasis we lost it, but we gain a PH and a clam. If we settle on the PH, we gain the clam and the 1H bonus for the PH. We don't need the whale and we lost it in both those proposals.
But we gain more food and, most important, more production. Less important, more land.
 
I agree that we need more ships, this is a very navy friendly map.
 
I don't think that Amna is going in our land (Bode) to make any trouble. there aren't many tiles without our culture.
Our units should go to war, not making any moves. Ama found their cities and so hasn't interest in war with us. If they would want war, they are playing nonsensical with their production of settlers.

We need cannons not any other units to build. We had 8 cavs last turn, we need 4 cavs for our army, so we 've enough.

First we 've no reason (or production) to found another city now. our defense-line is then too long. And please forget any idea about dom-vic with grabbing any tiles. The vic is power and win an direct war.

Second: Ships 'll only build with drydock, any other idea is ...

Third: We build no rifle! If we need defender we build XBs, if attacker maces both can be upped (after promotion) if necessary. We 've enough money.
 
I'd rather station an XB at the top of that spoke then a Frigate that we can actually use.

The Frigates need to be built at a Drydocks, Sirius and Rigel could both do this I think.

EI's are needed to be defended by the Frigates or other warships.

And no I won't forget Domination victory since that's the one I've used MANY times in the past.
 
Third: We build no rifle! If we need defender we build XBs, if attacker maces both can be upped (after promotion) if necessary. We 've enough money.

All this upgrading is just so unnatrual, becaues it's such an inefficient strategy in single player other than niche situations. But you're probably right in the situation we're in.
 
Alpha
how often you have won dom-vic against HI? I never in C3 or C4. And in Dgs I haven't seen it.
Imo: You win if you 've beaten and conquered the other teams. If your are strong enough to do it, you win, but only if.

The frigate is there at the end of the spoke as guard against an Ama or CDZ marine. Every turn should it move 2*NE and back and can so see the range of tiles for 5-mp-ships (CDZ-ships with navi 1).
 
First we 've no reason (or production) to found another city now. our defense-line is then too long.

Agreed. If we are worried about barbs spawning, send a cheap WB up there to fogbust.

Third: We build no rifle! If we need defender we build XBs, if attacker maces both can be upped (after promotion) if necessary. We 've enough money.

This is also a good idea. Hammers are far more limited than gold. Just make sure we keep enough gold on hand for upgrades in an emergency.
 
The army sit now (1160 AD)
In Ald are 4 rifle and 4 cavs + cav-general.
Cannons: we 've 2 in at Sol, 1 at Bode, 2 'll ready (Arc, Proc) and 3 in 2 turns (Can, AC, Vega)
So in 2 turns we 've 8 cannons, possible in 3 turns some more. The units from Sol need some time to come to the southend of Bode (earlier "reinforcement point"). An additional EI wouldn't be better for this. The EI in Sirius need 3 turns after the cav build now.

Should we build and whipp the drydock in Achenar now or not? I neeed an answer about it, some votes are preferable. We 've more than a day for this to decide.
 
HUSch, if we are to properly take out the Maverics, we need the proper military force, not "with what we have", or we'll have to leave again.
Not only for the invasion, but to make the others think twice while we're with out backs turned. Also because we will definitly need more later on.

Woren't we thinking on using spyes to disrupt the island before we invade? If we are, we better atleast put the one in Aldebaran in the island as soon as possible.

What about putting a theatre in front of Aldebaran's queue and whip as soon as possible? And we need to do similar in Mizar and Alcor(Also possibly in Hadar and Altair?). There's not our problem if the cities would flip for us before 1500AD. Amazon it's doing it all by itself.
 
Amazon have requested that no-one research Scientific Method.

At first I was irritated by what is basically a completely ridiculous request at this stage of the game. There is only 4 techs we can research between the 4 teams, and the only one that's a pre-requisite holding up multiple techs and basically the whole modern era is Scientific Method.

However, it's occurred to me that this is actually something of an opportunity. Here's the thing. By not researching Scientific Method, the ETTT is going to hit a brick wall when it comes to research. What this does is leave us in a perfect position to research ourselves some significant technologies as soon as the ETTT breaks up. We can have Scientific Method ready only a few beakers short of completed, win the race to Physics (or Communism if we'd prefer), and catapult into a useful technology lead. With the help of one ally mind you, I still wouldn't want to race the rest of the world combined in technology.

Another point I'd like to raise. It's time to start thinking about generating a great merchant and great engineer. We will need them to claim Sushi and Mining corporations, and doing so is highly recommended. Actually Amazon are a step ahead of us there by researching Economics.
 
I wonder if we could beat them to it though?

I also like what you said about Sci-Method and them hitting a brick wall.

Another way to GM is Caste system.
 
Alpha Centaury has a 100% chance of generating a GE. Has one Engineer placeholder and two Merchant placeholders. Allocating two population into an engineer and a merchant, we'll get a GP in 22 turns.
If filling up all three, we'll have a GP in 15 turns but the city will be in stagnant growth. With this scenarion the odds might tend to a GM, tho. 15 turns - 4GA to go = 11 * 2 = 22 real turns. Is this right?

EDIT: Same thing for Rigel.
 
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