Turn Discussion Thread

At least give Amazon the Tech. We have to show good faith here.
 
Amazon have captured a Merlot home island city.

CDZ is researching Physics in 12.

And we lost the Capricorn, was that an EI or Frigate?

Spoiler :
attachment.php
 

Attachments

  • Civ4ScreenShot0270.JPG
    Civ4ScreenShot0270.JPG
    151.5 KB · Views: 104
Did Merlot just founded Royal Baths?

You guys want to go for Assembly Line and Communism(more or less seven turns, right?) since CDZ is researching physics? It will be done in five turns. If we want to coordenate anything with them, let's think of sending them a message. Altho they might not reply.

New turn:
We can build and upgrade Frigates to Destroyers right now and we do have over 1000G. We might want to consider upgrading some and throw some at the fleeing stack.

Hermitage is in Aldebaran's build Queue and due in four turns.



And I'm stepping down. We don't have anyone doing micro and when several people login without a plan to folllow and doing their own thing, the game turns into a ruined salad. Example is Mav island. What's more urgent? Mines or plantations on dyes? Dividing the workers or use them in pairs?

From now on I'll just stick to the forum and that's it.
 
Just so you know I haven't logged in for days and the one time that I have I only took a screen cap. I haven't done any micro of anything. I agree at this point we just need one person playing the turns and only one. That's why I asked Bulb to please up date the turn tracker thread.

Also Royal Baths got founded a long time ago, they've had four cities there for quite sometime now.
 
Hey Alltriia, i logged yestrday night and made a few worker moves.
My rule was: if we need a RR on a non-roaded hill just one, to save the lost turn, otherwise 2.

I don't see urgent improve the farmed dyes, the farms help the cities grow with a decent commerce. Once the quick RR are done, we can concentrate on the other improvements.

Yeah, Quat retreated. I upgraded 3 frigates and 2 EIs. I suggest to revolt to representation, we need some beaker from specialists, provided we run some.
For few turns we need the gold to upgrade, not to rush-buy.

There's now a war situation like the one with Mavs: Quat can't move from their island or they will be sunk. But they have an impressive army.

So i suggest to:
- switch back to land units and a few transports (maybe). We can avoid to upgrade the EIs in ferry duties for now. 2 between the homeland and 1 between former Mavs' island should be enough. The remaining must be in Quat's area, possibly after an upgrade. We can also avoid to upgrade the ships on the northern point for now.

- we need cannons, grens and rifles, but if we burn the GS on Physics we can switch to AL and build infantries. Better a GS than a GSpy. And we can probably have both.
2-3 more turns at 0 should be enough to gather all the money we need for upgrades.

- No more ships, we have an impressive navy, we need just to field it.

Please remember that we must move all our units in the first half of the turn, to be safe. I asked this time ago to an admin.
 
We can have both, yes. And I would go for it even if it makes CDZ angry(and I really don't care as they don't even try to coordinate research and are infact two messages 'delayed'), but it would delay Infantry.

Can anyone make an assessment on our Grenadier army and the possibility of using it as soon as possible with the bonous against Q's rifleman? (Only assessment, let's not jump the gun again)

Can we start wacking at their navy stack with Destroyers?

EDIT: BTW, It might have been more productive to upgrade only the Frigates this turn as our EIs have the same capacity as the transports with only one less range.

I asked about he civics change right before starting the GA. We really need to talk about it. I feel as we're letting so much stuff going to waste.
 
Which Civic do you want to go for Alltriia?

If we can make Destroyers then BY ALL MEANS DO IT!!!!

I also agree with Bulbs assement of food over plantationing every dye source. Right now I'd maybe only do two dyes at most.
 
Can we start wacking at their navy stack with Destroyers?

EDIT: BTW, It might have been more productive to upgrade only the Frigates this turn as our EIs have the same capacity as the transports with only one less range.
Fact is that i upgraded 2 transports for less than the price of a destroyer. And transports can be used as destroyers against wooden ships. And this is what i wanna do.
I asked about he civics change right before starting the GA. We really need to talk about it. I feel as we're letting so much stuff going to waste.
Again, sorry to have not followed the thread in the last days, but i was busy.

The only change we can use is representation, at least until we have upgraded our navy.
Provided we can run some specialist (mainly Sci and Eng).
We have enough production in our mature cities to not need to rush buy anything.
5-6 turns can be enough.
If we can make Destroyers then BY ALL MEANS DO IT!!!!

I also agree with Bulbs assement of food over plantationing every dye source. Right now I'd maybe only do two dyes at most.
Sure, we need food to work the mines and to grow. With Bio a farmed grassland-dye gives 4F+3C (4 in GAge).
 
Fair enough.

Civics:
OK, I think we should change Legal to Free Speech.
Go for Communirm right away for State Property and then Assembly Line for Infantry. Then back to Physics since CDZ and even Amazon don't seem too conserned about voicing tech cooperation.
Truth be told, if CDZ didn't had Combustion, we would still be teching it instead of being able to build Destroyers.
 
Is anyone still alive?
 
I'm still around and checking in. Sorry I can't be more involved. I'm in the middle of a job search, and haven't logged in to the game in so long, so I'm not sure how much help I can be.
 
Well thanks for not playing last turn at all Bulb.
 
I was busy and when i checked Civstats i've seen we were out of our time frame.

Since usually someone takes in charge the turn iwasn't too worried. But checking now i see that non one did it.

In addition i've seen Alltriia wants leave.

Now i try to ask the Admins to reload the last turn.

BTW Alpha, can you play if needed? It doesn't seems so.

Again, sorry, but i thought anyone else could play this turn. If i know i am the only possible active player i can take the commitment.
 
I can play I was just trying to allow you to do the turn. We still could have done worker moves and build orders.
 
OK, in any case i'll try my best to check Civstats and play when needed.

Not much to do in terms of MM, but we must decide which tech path follow and what build.
About the war, i'll log shortly, then i'll try to plan something.

And the Diplo? Who can take it in charge? and what we do?
 
Let's stock gold for another 1-2 turns until the last Merlot city is taken. I believe it should be soon and then once Merlot is proper finished off we can be properly done with ETT.

I'm not sure what's going on with CDZ missing two turns, maybe they really HAVE had membership troubles and thus no one doing there own diplo. If we have another "Mav abandoning the game" that will have to be disscussed in the main section.

We at the very least should do continue our NAP with Amazon.

I wouldn't mind a space race but with the way things are going were going to need to bee-line the Air techs very soon. It looks like your going to get your modern war, I just want to win this before we get nukes. It's a vain hope I think to wish that the Map maker removed any Uranium.
 
We can know this soon. Uranium is revealed by Physics and we're few turns away.

Then we can decide.

I just logged. I think that NOW our navy is impressive. A few upgrades and we're done with it. Land units is what we need.

The first to circumnavigate will be the first to subs, so Radio.
 
Glad you remembered that, we should go for Radio first then, get at least two subs and send them two directions. Though I think one going west will do fine there. Hell maybe we can find that GL Barb city. *heh*
 
Back
Top Bottom