Turn Discussion Thread

Did we play our turn?
Yes, did it... just in time.

I loaded all the transports avaiable with cannons, MGs and some few mixed troops. But we need more, so i wait for more trasports to arrive.

Please let's stop build navy, we have enough now.

I propose to keep the research @0 for this turn to gather some gold, then start researching again, always keeping a strategic reserve of 500-600 gold for quick upgrades. We can also burn the GS on physics, to win the free one. (and to deny him to our competitors).

About last Ama's message, do you have some idea? We must answer soon, IMO.
 
I did stop production on ships that had no hammers invested but I don't want to waste the hammers on the ones already invested. Also we lost a ship a few turns back, Capricorn was that a transport or warship?
 
I did stop production on ships that had no hammers invested but I don't want to waste the hammers on the ones already invested. Also we lost a ship a few turns back, Capricorn was that a transport or warship?
Sure, no waste of hammers. Just changed the queues if no hammers in ships. Capricorn was an EI, IIRC.

I must know if you agree about restart at full research and about burn the GS on Physics. As i said in the Ama diplo th. i plan to play in 12 hours and continue prepare the invasion. 2 more transports are on their way to Alcor.
After the landing there will be a slaughter, we must keep alive the max possible number of units.
 
Sure let's get to Physics quickly and burn the GS for it.
 
If we do this we are going to have more problems with Amazon. Recall that they expect us to give them any new techs researched, and that they will then be obligated to give those techs to Q. So they asked us to stop teching.

I think the real problem here is that Amazon is trying to play the game one way and we are trying to play it another. They really seem to enjoy the role-playing/diplomacy aspect of multiplayer, while we are just playing to win as quickly as we can.

I agree that at this point I don't see the purpose of the ETTT, or why Amazon thinks it still serves any purpose. In reality relations with Amazon are just complicating everything we do. I think we should try to (diplomatically) get ourselves out of our treaty agreements, since we aren't intending to honor them anyway.

My real concern is that it will soon be clear we are the biggest threat, so we need to have troops and ships to fight everybody, not just enough to conquer Q.

I will try to think about a response to Amazon, but I really don't know what I should tell them.
 
I will try to think about a response to Amazon, but I really don't know what I should tell them.
Start from my draft in the Ama diplo thread! If no other comment, i must send it later today.
 
The gmail account ask me to answer to a question. I can't log there, so i send the message to sommerswerd via PM.

Play in few hours.
 
Yeah I think we became that threat awhile ago and I'm sure the other teams know it. Were going to have to focus on military to show we are not weak and an open target.
 
I did a partial play, since were nearing the end of our military move time. I put in builds for barracks at key cities so they can at least build experienced defenders. I put a bank in Canopus because they are making 84g so I think that needs one. Everywhere else is focused on military. I moved more of our Destroyer's to the Quat island. Only upgraded two ships to destroyer class.

Quat is building Destroyers of there own.
 
Not only CDZ and Ama gave Quat conbustion, but also oil. This is a declaration of war :mad:
How do you think we can act diplomatically?

The 2 workers in Anjennida were building an oil well over a town. We need a cottage or a workshop in an unimproved tile and some border railroad, just to be safe. I think we can continue the oil well as a "strategic reserve" until 1 turn to completion. Those 2 workers will stay in the area, so, no problems.

We can't complete Physics in 2 turns at binary, we need more cash. But i think is worth run non-binary for 2 turns starting next turn. Our break-even is @ 70%. so np.
 
I honestly dont know what to say to them anymore. I am not surprised though it makes more sense to get rid of the bigger threats. Then Amazon can do whatever they like once were out there way.
 
I played the last turn. Need to wait for 3 more transports (1-2 turns away) to land pretty safely.

But the first thing i need to know is if anyone is still on this team and ask him to give some contribution. I'd like to avoid what Slaze did, basically finish the game alone.

In any case i will try to complete this game. My only problems can be in some 15 days and for 2-3 days where i probably can't actively play.
 
Did Slaze say that Bulb? Because the Merlot played with only one turn player, other players then did other roles for their game.

Well Trystero and LP are the only ones that have done anything recently or kept any tabs. I don't know where Irgy or Husch are, try pming them. Apparently this happened in the last game as well where people kept leaving until there was just Husch playing on his team. At least Alltriia let us know he was quitting, most just stop.

I can play turns if needed just let me know when.
 
I'm a bit busy, but can try to help out a bit to lessen the load in places. Will take a while for me to catch up on where we're at though. I do know Irgy's taken a break from Civ completely due to real life issues (probably regarding the fact that he has a new baby taking up his time). Not sure about HUSch.
 
Any help would be good LP.

Mavericks and Merlot have been conquered by Us and Amazon respectively. We captured all but one Maverick city which Amazon have in the spoke. They also settled several cities into the spoke so we would have culture conflict. Amazon have finished conquering Merlot and have there entire island to themselves.

CDZ has gone defunct and were going to have to settle that issue soon I think. However we are at war with Quat as the next target.

However I do wonder if we should have just gone to war with Amazon, the 1500's have arrived and we can Honorable end all treaty's with them. Quat even admitted to us they know they can't win. I wonder if were wasting our losses on them when we should focus on the stronger target.
 
Well, it depends on the situation a bit. Often it's good to go after the weaker target to make your overall empire stronger before taking on the stronger target. Especially if you're in the lead overall in the game, like we appear to be. Of course, you have to be fairly confident that the stronger guy isn't going to backstab you in the middle of the campaign against the weaker guy. How much do we trust Amazon on that front?
 
Well Amazon doesn't want to drop there ETTT with Quat/CDZ and they are also giving oil to Quat as well. This is why I think it's maybe better to focus on Amazon at this point. We can threaten Quat and I think by making a deal that we won't fight them and give them a chance to stay longer in the game they may help us against CDZ and Amazon. Especially if CDZ is going defunct.

I wonder if we might do what we did before and have one nation take over the other.
 
What's this? CDZ has no more players? I noticed Socrallinek logged few minutes before me.

Som turn played. We're first on Physics.
Bad news for the space race: there's a source of Uranium under any Capital (or former).
I've started artillery and moved our invasion force back home. Research to 0 for this turn, then we can research it in 3 turns. In the meantime we can load all the transports, finally arrived in Alcor. Then we can upgrade a good bunch of cannons, or wait some more turn and upgrade all.

I propose to go for communism, to grab the GSpy (GAge with GS), then for AL, for factories and infantry.
I'm afraid the military option is the only possible, unless we sign a Nuclear ban with Ama and CDZ.

We also need to decide what to do on the diplo front. I really hope LP can help.
 
Is that the only source of Uranium is the capital cities?

Sure let's grab the GSpy, Do we also want to proritize when we go for Radio and subs?

Well I fear that the CDZ Diplo front is going to suck if they barely have a turn player let alone any plans, Diplos, etc. I have the terrible feeling that were heading to another "Mavericks being abandoned" scenario.

I would love to get Nukes banned and a "Do not build Manhattan" project as well. Nukes seem really just be a game finisher.
 
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