Turn Discussion Thread

I'm all for confusing the other teams, but we should keep aware of one thing. I'm not sure if the 'sneaky research' rule was removed, or if it's still in effect. If it is in effect we can't change our tech for 20 hours, or the length of a turn (if that's shorter), after our last change. Clearly the rule is intended to govern changing techs at the last minute to make it impossible to see what you're researching with espionage. But, the way it's written, if a team caught wind of what we were up to and was feeling litigious, they'd be able to argue we violated the rule, unless we keep to that time limit.
 
We are only proposing switching techs on the following turn, not within the same turn, so I don't think that rule applies in this case. (Since the time between changing techs would be > 1 turn)
 
All the fun of switching around aside, are we that sure we don't want bronze working for a chop earlier than we'll get it now? I'd have thought we were better off chopping out a workboat and working the second fish than improving the second gold. We can't work both gold without both fish anyway unless we almost stagnate growth to do it. Don't forget we lose beakers after some number of turns (10?) too.

I'll play around a bit with starts at some point. I haven't explored worker second quite so much as the workboat->workboat->whip combination.
 
Irgy, BW comes too late to chop the second workboat. I played around with that. But the second workboat comes just before we grow to size 3, naturally.
 
I logged in to get a good look at the map, and I have a question: How can you tell the tiles to the SW are actually land? I couldn't see anything resembling a coast by close scrutiny. Thanks.

Edit: Also, I got automatically logged off to the Main Menu the first time I tried logging in, I presume this normal, since the CivStats page for this game shows quite a few consecutive log in/log out by the same player.
 
I think the land was a guess based off the slight change in water colour to some of the SW tiles. It indicates a coast line in the next tile and subsequently a land mass of some form.
 
I logged in to get a good look at the map, and I have a question: How can you tell the tiles to the SW are actually land? I couldn't see anything resembling a coast by close scrutiny. Thanks.

Edit: Also, I got automatically logged off to the Main Menu the first time I tried logging in, I presume this normal, since the CivStats page for this game shows quite a few consecutive log in/log out by the same player.

You can't get food or commerce from a tile that is diagonally 2 tiles away from the nearest land.

This means that there has to be land down there.
 
You can't get food or commerce from a tile that is diagonally 2 tiles away from the nearest land.

This means that there has to be land down there.

D'oh! I knew that! (I just didn't remember I knew that.)

Thanks Azzaman.

Edit: Actually, I thought that Food/Commerce did extend diagonally. Good to know. Thanks, again.
 
Edit: Actually, I thought that Food/Commerce did extend diagonally. Good to know. Thanks, again.
It only extends to the tiles that could potentially be worked by a city placed in the right spot. If no city could ever work that tile, it won't have any food/commerce yield shown.
 
Would people who take the turns be kind enough to turn on tile yield please :) makes it a lot easier to make these judgements ourselvfes and identify tiles :goodjob:
 
It's turned on by default for me all the time. :)
 
fwiw, I put red Xs on the tiles that we normally wouldn't see commerce on along the south west in the attached screenshot
 

Attachments

  • Civ4ScreenShot0310.JPG
    Civ4ScreenShot0310.JPG
    134.2 KB · Views: 57
Replying to some earlier posts I missed:

I'm all for confusing the other teams, but we should keep aware of one thing. I'm not sure if the 'sneaky research' rule was removed, or if it's still in effect. If it is in effect we can't change our tech for 20 hours, or the length of a turn (if that's shorter), after our last change. Clearly the rule is intended to govern changing techs at the last minute to make it impossible to see what you're researching with espionage. But, the way it's written, if a team caught wind of what we were up to and was feeling litigious, they'd be able to argue we violated the rule, unless we keep to that time limit.
We'll be fine. We're taking 1 day or more between our research switches. Besides, I don't think anyone will be able to specifically determine it's us that's changing our GNP as opposed to anyone else.

All the fun of switching around aside, are we that sure we don't want bronze working for a chop earlier than we'll get it now? I'd have thought we were better off chopping out a workboat and working the second fish than improving the second gold. We can't work both gold without both fish anyway unless we almost stagnate growth to do it. Don't forget we lose beakers after some number of turns (10?) too.
I don't think we'll be able to chop out the Work Boat before it's built even if we go straight for Bronze Working... we won't get there in time. And either way, it's worth improving both Golds as soon as we can... we'll be working both of them only a turn or two after they're hooked up IIRC, so no point in delaying it. :)

Edit: Also, I got automatically logged off to the Main Menu the first time I tried logging in, I presume this normal, since the CivStats page for this game shows quite a few consecutive log in/log out by the same player.
No, this isn't normal. The times that I log in and log out again in quick succession are usually when I forget to do something (e.g. end turn), or am reminded of something I want to check, or something. The game doesn't automatically log me off or crash at any point. I hope it doesn't keep doing this for you.
 
You can see two shallow water tiles in the ocean where I tagged the land.
 
Do you guys think it would be a bad idea to name our units? I thought it would be easier to keep track of them and be as fun as how were naming our cities.
 
In DG I play we name units, but settlers and workboats, to make it easier to understand each other.
 
It certainly is a good idea. For those that get into the micromanagement strategies it is nice to have a name instead of 'the worker that is 2S1E of <cityname>'

Anyone got naming ideas? Worker1 sounds a little boring :P
 
I was thinking of naming our first Warrior Orion. Maybe using constellations for some units at least. We could name workers after the players in our team. :D
 
It only extends to the tiles that could potentially be worked by a city placed in the right spot. If no city could ever work that tile, it won't have any food/commerce yield shown.

OK, got it. So water tiles that normally workable must lie within the BFC of any (potential) city placed on an adjacent coast.

No, this isn't normal. The times that I log in and log out again in quick succession are usually when I forget to do something (e.g. end turn), or am reminded of something I want to check, or something. The game doesn't automatically log me off or crash at any point. I hope it doesn't keep doing this for you.

I got a dialog box telling me the game was going to exit to the Main Menu, and did so when I clicked "OK". I checked the CivStats game page then logged in again without a problem, so I knew this didn't crash the server.

Edit: I tried logging in again without a problem.
 
Back
Top Bottom