Turn Discussion Thread

I'm for landing now, our 2 Xbows should be promoted to Drill and Guerrilla or both to Drill.
We can bombard the city while waiting for reinforcements.

Quat stack can have another target: pillage the iron. Without it, goodbye Xbows. And if we block the trade route, goodbye any unit but archers.

Instead of supposing what they're doing would not be better just ask them? Are they our allies or else? And possibly make a common plan?

But quick, the grass is already growing under our feet!
 
It does look rather even I don't see what's in the city but it looks like it will be 8 vs 8 units, not counting our Siege.

I agree we can land and bombard, no more retreating if we land. So there's my vote Trystero if your going to do it, do it. :)

Yeah maybe we should at least attempt parlay with Quat I just not sure what to say to someone who is going to be our enemy probably as soon as Mav is dead. *sigh*
 
Blub,
first: our crosses 've not both a free promotion, 1 has 1 XP the other 3.
Drill is imo nonsens, you must me shown a good reason for it.

If Quat is going to iron, Mav must build then cats that is more difficult for us; I don't understand the moment not doing this.

I'm also for landing !

victory or dead

is the slogan

Tristero
Land and then back with enter, Nobody and EI 2 also 1 tiles NE, Mariner 2 tiles NE and blockade.
Our reinforcement units stay at roaded tile, the mace at old army point goes E to the other units.

EI 1 goes south and the HA land at roaded farm tile ( Arc EE),


Best you promote the cross with guerilla, our units can't attack/conquer next turn, if we bomb nexrt turn, possible they 'll think we 've no spy there.

I would like a better connection with our allies, but I'm not speaking good enough to conference with them.
 
Victory or Death, HUSch, Victory or Death.

Drill is the first strike right? That is a good defensive promotion but Geuriall hill defense will be fine as well, I think it is good idea to promote.
 
OK - to be clear:

Troops move to Omaha Beach (1W) from Nobody and EI 2. Those ships then go NE to the tile marked "reinforcement tile". Enterprise goes to the tile where Nobody and EI 2 started the turn, drops off its troops, then goes NE. Mariner moves 2 tiles NE and blockades.

I'll play this turn in about 2 hours.
 
Were returning the 3rd EI to the north again? Back to Sol area? Wouldn't it be better served down here? I mean we have the Mav spoke to contend with as well after this.

Not to mention Quat...
 
OK - to be clear:

Troops move to Omaha Beach (1W) from Nobody and EI 2. Those ships then go NE to the tile marked "reinforcement tile". Enterprise goes to the tile where Nobody and EI 2 started the turn, drops off its troops, then goes NE. That is wrong

Mariner moves 2 tiles NE and blockades.

I'll play this turn in about 2 hours.
You 've mixed the EI
OB is 1 W of Enterprise, not of Nob and EI2. We want to conquer Injinya. Enterprise can after landing goes to the tile SW of tile which LP is roading.
The other EIs only 1 NE

Sry for my bad english.
I knew it, when I post it, it has no good music/rhythm.

The wb should go direction Betei, the worker (Toch or Claudius) there help
mine.

If at Anjen the worker (who chopped) should build cottage,
the other goes at the forest south of Achenar, to chop in the next turns.
 
Were returning the 3rd EI to the north again? Back to Sol area? Wouldn't it be better served down here? I mean we have the Mav spoke to contend with as well after this.

Not to mention Quat...

No, Enterprise take the next units and then the other 2.

Reinforcement is 2 HA (5/2 XP), 2 Mace, 1 Cross, 4-5 cats, 2 Pikes. I think we need all units to conquer Injinya.

btw
We build a EI in the north/Sirius in few turns, we need all 3 in the sea between Bode and Mav. As Blub said EIs are long time best units. They 've even a chance against frigates (and to chemistry is a long way).
 
You 've mixed the EI
OB is 1 W of Enterprise, not of Nob and EI2. We want to conquer Injinya. Enterprise can after landing goes to the tile SW of tile which LP is roading.
The other EIs only 1 NE

OK - got it. Sorry I was looking at a screenshot rather than the game itself,
and I confused where the ships were. But I understand the plan. Enterprise is next to Omaha Beach and EI 2 and Nobody near Gold City. All ships will leave their troops at Omaha and head NE.

Don't worry about your English. That is why I ask, to make sure we understand each other. This time it was my fault.
 
Turn played. Let's hope this is more victory than death.

Troops (3 mace, 1 pike) disembark from Enterprise to Omaha Beach. Enterprise moves 4NE to Bode.
Nobody moves to 1E of Omaha. 2 trebs, 1 mace (promotion available), and 1 crossbow (promoted to Guerrilla I) disembark. Nobody moves 1NE.
EI 2 moves to 1E of Omaha. 2 maces, 1 crossbow, 1 treb disembark. EI 2 moves 1NE.
Mariner moves 2 NE but can't be set to blockade at that location. I moved 1W toward Gold City to blockade there next turn.

EI 1 went S and the 2 Horse Archers disembark at the roaded farm tile.
The stack on Bode stayed at the "army point" tile. The mace at the old army point moved 1E to join the stack.

No instruction was given for these troop movements, so I used my own discretion:
1. I moved Juno (2E of Arcturus) to 1N of army point.
2. I moved the new maceman in Vega toward the army point. She is now 1W of Arcturus.

The new work boat in Canopus moved E toward the Betelgeuse fish tile.
In Achernar caveman1917 is building a cottage, and HUSch moved to the forest 2S1W of Achernar to chop.

I'll post a report in the Turn tracking thread later tonight.

Edit: Also, I ended the turn, but I think we should put beakers into Education or Nationalism or something. We really don't need more cash. Unless we can run US soon...
 
New turn update:

No attack on our stack! Mavericks moved troops out of the city (looks like they are going toward Gold City).

Troops leaving:

Spoiler :
Civ4ScreenShot0459.jpg


Troops coming:

Spoiler :
Civ4ScreenShot0458.jpg


Troops now in the city:

Spoiler :
Civ4ScreenShot0457.jpg
 
What are they doing there, they left the Pyra city, why?


They 've the tactically advantage, our trbs makes only small collateral damage, and we can't reach them, but they can attack us,next turn.
Want we attack/conquer InJinya or wait 1 turn so that we get at least 4 units (I would take cross, mace pike and cat) more in the conquered town.
Bombing this turn. That give them/Mav the opportunity/considering to whipp some more units and not attack this turn.



btw
We had not finished the turn, it's better to get 2 days for considering the situation at mm.


2. edit
with whipp in Injinya there is now only 3-4 turns anarchy, Mav help us.
 
tristero
Could you blockade this turn? I saw this turn no icon for it.

Perhaps we should organize a better schedule with EI blockade.

Important is, that Enter takes 4 units on board and goes at a tile (at best 2 SW), from which it can reach the conquered Injinya next turn and blockade.

The other both EI go at reinforce-point and there 1 EI takes this turn only 4 cats and goes 1 SW, the other waits for the mace, cross and the 2 HA.
Then we 've only 1 cat left in Anjen.
 
It's a pretty common tecnique to evacuate a city when it's sieged by a lot of siege (ehm :crazyeye:), to keep the units safe from the collateral and attack when the city is taken.
OTOH they can be afraid for their Capital and try to keep at least one city in their home island.

In any case we can easily take the Pyra city (let's change this absurd name after it) and keep it. We can use 2 cats to soften them, then the less XP mace for the first unit, then any unit to take the city.
No bombardment, just use the spy. In case of failure of the spy, attack anyway. Those Xbows do not even have a fortify bonus.

We'll left the 2 damaged siege and the first attacker on Omaha Beach, knowing they'll be wiped. But with 9 units we can surely keep the city.

When are the reinforcements expected? 1 or 2 turns? In any case i suggest to bring as much non-siege as possible, we need defenders.
 
We have GOT to have enough to take two Crossbowmen. I really think we can take it this turn but I see the point about them countering us if we take it. The small stack of Elephant, Mace and Cross is not in the direction of Gold city so that could be what they are doing.
 
We have GOT to have enough to take two Crossbowmen. I really think we can take it this turn but I see the point about them countering us if we take it. The small stack of Elephant, Mace and Cross is not in the direction of Gold city so that could be what they are doing.
Sure and they can always move back the other units they moved from the city. But the first defenders for us will be the 2 Xbows if attacked by maces or their Xbows and the pike in case of the WE. They can win at decent odds. Then is a question of RNG and if they want to risk their units to take a couple from us. But Mavs can't take back the city and they will be forced to revolt.

We can also set up a galleon chain to bring the units in one turn after they are loaded. I hope you know how it works. In case i can explain or play actively. BTW, i'd like to do, i've just watch since.
 
OK, i'm connected to the game, so i can speak informed.
We have a pike with moves.
- Let's load in Enterprise.
- Enterprise moves in the same tile of Nobody, load the pike in Nobody
- move Nobody in the city once conquered, unload
- move EI2 where Enterprise is now

Next turn:
- load pike, Xbow, HA, mace in EI2
- move EI2 where Enterprise is, load the units in Enterprise
- move enterprise to the city, unload

Rinse and repeat, just change the ships. Clear?
 
How do we do ship to ship movement when the Pike has already moved?

My question is should we attack this turn? I am voting yes, I feel like they may indeed be turtling in Gold City.

EDIT: Sorry Blubmuz I missed that you posted twice so I only saw your second post. I was very tempted to take that city this morning as I am fully confident that we can do so, even if we do lose a mace or two. That though I feel is worse case since city will be in revolt, damaged by siege and we have 5 mace. We definitly need the reinforcements so we can then move to Gold City.
 
How do we do ship to ship movement when the Pike has already moved?

My question is should we attack this turn? I am voting yes, I feel like they may indeed be turtling in Gold City.
Your question tells me you've never used a galleon chain.
You can load/unload a unit in a city (or in a fort in your cultural borders) even if it has no moves.

The same is applied between 2 or more ships on the same tile.
- Select the unit
- click the load icon
- you will be prompted to choose a ship where to load
- choose it
- done

The unit is without moves, so it cannot land in the open. But using the unload it can go in a city and it's ready to defend.

I used this extensively in many games. IT's time consuming when you have lots of units, but usually it's worth the effort.

You can cross a big ocean in 1 turn with an appropriate galleon chain.

EDIT: your edit xposted with this one.
Let's take that city. NOW!
 
Well I'm at work so I can't :( But anyone can take it if they can log in and do so.

I tried doing that trick once and it didn't seem to work, I guess I did it wrong and thought it wasn't possible to do.
 
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