Turn Discussion Thread

Well I'm at work so I can't :( But anyone can take it if they can log in and do so.

I tried doing that trick once and it didn't seem to work, I guess I did it wrong and thought it wasn't possible to do.
I know what i'm proposing. Rest assured, it works.

There's consensus in taking the Pyra city now?
If yes, i can have some fun.
 
The ship chain is possible, in this for 5-6 tiles it is not very practicable and nonsens, btw we need more than 4 units.

The question is attack now or wait 1 turn, so that we 've 1 Shipload of units in the conquered town. Quat 'll be go at iron this turn, I think.
If we conquer, they lost police-state.

I vote for wait 1 turn, if we attack the sequence is clear, I think, but I see Alpha and Blub are for attack, so it should be done.
Important the units for Enter not decide before we 've attack
1. Spy revolt, if this fails: the trebs bomb no other action
2. The treb promote CR, attack all 3
3. decide: have the best mace (CR,*) >80% attack, if not if cross (1/2 XP) >90, attack, if both not, then attack the mace without xp.
4. Then look and decide the same procedure.

Now I must go and come later to look or make mm-decisions.
 
HUSch, the ship chain is all but a nonsense.
Even for 1 tile it can be the difference between lose and win this battle.
For instance, just bringing the pike (our only unit with moves on the coast) is a big difference, since he can easily win against 2 HA now in Gold city.

Let's see Mavs' stacks:
NW: 5 - 1WE, 2 maces, 2 Xbow
NE: 4 - 1warrior, 2maces, 1Xbow
then, 3 HAs in Gold city.

Those are the units which can arrive to ours.
We can have in the city:
1 injured mace
1 treb (2 are more than enough to reduce the 2 Xbows to dust)
4 full health maces
2 Xbows
1 pike + 1 from the ship chain.
Total 10 units.
It's nearly impossible Mavs can win any battle. They will lose no less than 4 units. If 5 win, next turn we have 4 more in that city. No siege, units which can be able to defend.

So that's what i propose: Let's take the city now!
First i can use the spy and report if unsuccessful, otherwise proceed with the battle.
Please bear in mind that our units are just slightly better on the hill, nothing great. But on the hill we lose the chance to make good use of the reinforcemens, since they need 1 more turn to land.

If you agree with the above, i start.

There's another chance: try the first Treb, if successful, the 2nd can't fail.
Then we can move the spy to Iron and sabotage it.
 
BLubmuz: You have the go ahead from me to try to take the city.
Thank you!

Mission accomplished!
I've seen too low chances not using the spy, so i did. Now he's in Sirius for a night with some Bond-girl.
2 trebs were enough for those Xbows.
I chose to attack with the 0 XP mace first and he's on the hill unscratched.
Then i attacked with the CR2, so he will have less chances to defend the stack.

Granary, forge, Pyramids!. But let's wait to revolt, it's not safe. And we have to discuss if we can maybe put another civics change.

Made the chain with the pike, promoted to C1. USed the last move of Enterprise for a blockade, which is now isolating the island. The chain can be repaeted next turn, the ships are in position.
 
Great work BLubmuz! I think you've just earned the position as Team General. ;) I've never tried the galleon chain before. That is a neat trick. Let's try to get enough troops over to defend that city and possibly take another one while Quat are attacking the other (yes, I am perhaps being overly optimistic).

I agree we shouldn't revolt yet. We need to come up with a long term plan.

I vote for renaming the city Beta Centauri. I know someone didn't like that because we already have Alpha Centauri, but I like the name, and it's next on our list. But I am getting ahead of myself: First let's hold that city!
 
I'd love to see screen caps of the ship chain, the island, etc. :)

Good work and that Spy did well! We'll need him again for Gold City I think. We should plan on that one next, maybe landing forces near there if all Mav forces go to Gold City. I don't want to lose this city to Quat.

Edit: We can rename it this turn I think, that won't cost us anything and a nice thumbing the nose to Mav/Mer. Also I really would like to use Universal Sufferage but I understand if we go Rep or Police State.
 
Great work BLubmuz! I think you've just earned the position as Team General. ;) I've never tried the galleon chain before. That is a neat trick. Let's try to get enough troops over to defend that city and possibly take another one while Quat are attacking the other (yes, I am perhaps being overly optimistic).

I agree we shouldn't revolt yet. We need to come up with a long term plan.

I vote for renaming the city Beta Centauri. I know someone didn't like that because we already have Alpha Centauri, but I like the name, and it's next on our list. But I am getting ahead of myself: First let's hold that city!
I think i can accept. I got enough time to fight when needed and i think i am a good warmonger. Even if my preferred VC is Space. BTW, i'm particularly strong in modern warfare.

Yes, we must discuss what civic best fits with our long term plans, but better have the island secured before a revolt.

And for the renaming... with all those Stars names we risk to be missed up. It has Pyramids, so why not Giza? Same for Gold City. Babylon, maybe?

I'd love to see screen caps of the ship chain, the island, etc. :)

Good work and that Spy did well! We'll need him again for Gold City I think. We should plan on that one next, maybe landing forces near there if all Mav forces go to Gold City. I don't want to lose this city to Quat.

Edit: We can rename it this turn I think, that won't cost us anything and a nice thumbing the nose to Mav/Mer. Also I really would like to use Universal Sufferage but I understand if we go Rep or Police State.
Well a short description can do a good job.
There's a single Dutch tile in that island, surrounded by light purple land. In that land there're some bad guys, willing to remove that nice Orange from there.
The ships are exactly as you've seen them before, just with different names :p except the one just outside the city.

Then: Mavs can easily take our units on the hill, at worst (for them) losing the first attacker. But then we can take all the others but the last one if they do not protect them.
Next turn another chain to ferry a mix of all non-siege units. Let's see what they do before the final decision.
 
I think i can accept. I got enough time to fight when needed and i think i am a good warmonger. Even if my preferred VC is Space. BTW, i'm particularly strong in modern warfare.

Well I'm open to other VC other then Conquest and Domination but so far no one thinks its remotely possible to do Culture or Spaceship.

Yes, we must discuss what civic best fits with our long term plans, but better have the island secured before a revolt.

Well both Rep and US would be good long term Civics, the extra hammers from rivered towns combined with Leves will be great. Though Rep is a better tech Civic.

And for the renaming... with all those Stars names we risk to be missed up. It has Pyramids, so why not Giza? Same for Gold City. Babylon, maybe?

What do you mean by missed up? I actually liked the star names that were coming up next. All of them were short, not convoluted sounding. Though Giza and Babylon are fine names, I just didn't understand what your concern was.

Well a short description can do a good job.
There's a single Dutch tile in that island, surrounded by light purple land. In that land there're some bad guys, willing to remove that nice Orange from there.
The ships are exactly as you've seen them before, just with different names :p except the one just outside the city.

Then: Mavs can easily take our units on the hill, at worst (for them) losing the first attacker. But then we can take all the others but the last one if they do not protect them.
Next turn another chain to ferry a mix of all non-siege units. Let's see what they do before the final decision.

So outside the city is 2 Trebs and 1 Mace and inside is 4 mace, 1 pike 2 cross and a Treb?

EDIT: I agree with you being genera.
 
Well I'm open to other VC other then Conquest and Domination but so far no one thinks its remotely possible to do Culture or Spaceship.
Culture is out of question and i think Space too. Conquest or Dom. So be it.
What do you mean by missed up? I actually liked the star names that were coming up next. All of them were short, not convoluted sounding. Though Giza and Babylon are fine names, I just didn't understand what your concern was.
I like Stars names, i love Astronomy. Still i think that for the Pyramids city Giza is best fitted. We can keep the Stars names for the cities we settle or for less meaningful cities. It doesn't comes to my mind a star name related to Ancient Egypt (which i love, BTW, see my Avatar)
So outside the city is 2 Trebs and 1 Mace and inside is 4 mace, 1 pike 2 cross and a Treb?

EDIT: I agree with you being genera.
2 pikes, thanks to the galleon chain. The 2 trebs are badly damaged.

Thank you!
 
Bravo, Blub, I don't agree!

you 've for 1 turn a pike there make a new plan. bravo. Why?

Question 1: Which EI make blockade this turn? Nonsense question (if they can build an ele) or what? Perhaps it's needed, but we play a DG.

Question 2: Why stand the units at coast and are not at ship? Why post i there, that no unit should stand there, there is no reason for that! They can allways go from our cultural territory on board the ships. To understand this is too difficult, it cost only 9 :gold: for nothing, but we 've it.
 
Well done capturing the city! What did we lose in the end? It sounds like we lost nothing.

HUSch presumably has some points about some micro details, but the point of having a general, if we do have one, is to make sure we don't miss the forest for the trees. We'd be sacrificing micro perfection for a bit of consistency. It doesn't mean we can't or even shouldn't point out things that we spot, but the main hope is not to get caught up arguing over details.

I'm all for leaving captured cities with their previous names, personally. I would have done that with Rigel too. But it doesn't really matter to me.
 
Bravo, Blub, I don't agree!

you 've for 1 turn a pike there make a new plan. bravo. Why?

Question 1: Which EI make blockade this turn? Nonsense question (if they can build an ele) or what? Perhaps it's needed, but we play a DG.

Question 2: Why stand the units at coast and are not at ship? Why post i there, that no unit should stand there, there is no reason for that! They can allways go from our cultural territory on board the ships. To understand this is too difficult, it cost only 9 :gold: for nothing, but we 've it.
You're free to disagree, but i think that any units can make a difference.
Enterprise is blockading. Next turn, instead of a WE, Mavs will get a pleasant message sounding like "you cannot build a WE in this city, choose your production". Then, if we stop the Blockade - but we don't - they can complete the WE without losing hammers. But just one turn.
If we never stop the blockade, those will be hammers lost. It's like we pillaged their only Ivory Camp.
You can test it in WB. I don't need tests, i know how this works.

DG? sure, i asked a green light. We're 5 active members of this team, 3 were for take the city immediately using the ships chain. If you can't see the benefits of that, i'm sure you will change your mind soon.

And the units are outside our borders (not moved by me) because we don't have a road on that tile. We're roading it. I did not checked the worker, so i don't know if the road could be completed in time to load those troops in the EI. In any case, if that is a mistake, it was made before i connected to the game to look, since i've seen that stack this morning (you can see the time in Civstats).
 
If the units at Bode haven't moved now, 4 from them could go aboard of EI 2 and next turn would be in Injinya. Normal without any ship-chain.
btw
There are 5 tiles one way, 3 EI can easily move every turn 4 units to the goal and additional blockade.

Spoiler :

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Worker moving and MM for this turn.
Toch goes W at forest to road, after roading helps pindi plantation building.

MM:
We can whip the forge in Procyon for pop 2, best working then pig and 2 mine, we grow in this turn to pop 4 then.
Also I would vote for whip in Arc wotking the same tiles as now, but not 1 mine, we 've
then 16 netto :hammers: * 1.25 = 20 and grow this turn.

In Rigel we should better wait 2 turns now, but we can whip there also.
 

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There can and I would whip the Ele in one turn. They 've done it with cross at the spire.

We 've road on the tile. Why is LP making it this turn?
 
Yes we definitly had a majority on taking the city, I would have done it in the morning myself. I think Blub did better then I would have had I done so, so I feel safer letting him be in charge of war tatics.

Carib may have been a fine name, but I take great pleasure in renaming the other teams cities. Or seeing our team do so. It puts a definte "OURS" stamp on it. Plus I really don't like the name of that city, like I said Carib was nice Injinya no.

I moved units along the road being built, LP still has another turn to finish it. 9 gold is not going to bust us. The sign for Reinforcement tile was NOT next to a roaded tile.
 
Not sure if you were counting me in the 3, but I was always for taking the city any time we were able to too. Like I said, as long as we don't lose more units than them, between our initial attack and any counterattack they launch, we're ahead. I think I was asleep during the time it was actually decided though.
 
If the units at Bode haven't moved now, 4 from them could go aboard of EI 2 and next turn would be in Injinya. Normal without any ship-chain.
btw
There are 5 tiles one way, 3 EI can easily move every turn 4 units to the goal and additional blockade.
Wrong!

The land units have no moves left, so they can't embark this turn.
Then we need 2 turns to arrive to Pyra City, unless we use the chain.
What you're proposing is a chain done in different tiles. But that can't be done for the above reason.
I'm noting that after next turn, we must probably skip one for the reinforcements, since our ships can't be next to the coast of Bode at the beginning. But better have that city heavily garrisoned.

I noticed also that all the macemen were already promoted to CR1.
Big mistake!
In this situation some of them promoted to C1 could have been far better.

Thus, i copy/pasted this rule from my SG team rules:

never promote a unit right out of barracks: the first promotion will be given at the front. Naval and air units are promoted to C1.

please remember it!

Not sure if you were counting me in the 3, but I was always for taking the city any time we were able to too. Like I said, as long as we don't lose more units than them, between our initial attack and any counterattack they launch, we're ahead. I think I was asleep during the time it was actually decided though.
We can bet we'll lose the units in the hill. This can be a good price to pay for that city. Let's hope it's the only price we'll pay.

And no, Irgy, though i counted you in the active 5 members, i counted Trystero, Alphashard and myself.

I can't see any other member post in those weeks if not LP which made a single post. Of course i hope to have him back at full, but for now he doesn't count as active.
I'd like to know where the other dozens people who signed for this team are gone. Why sign and then disappear?
 
There can and I would whip the Ele in one turn. They 've done it with cross at the spire.

We 've road on the tile. Why is LP making it this turn?
They can whip the Ele, but still next turn they will find an empty queue and the message. They've lost the resource, so they can't build it. Now!

Same will apply for the Xbows on the Spire. No iron, no Xbows. Maces if they have copper. And mounted, since the resources are on the Spire.
 
Just a reminder that the window for moving military units ends in about 5 hours. We can change the worker instructions after that, but can't move military.

I won't have time to look at the game and HUSch's recommendations for another couple of hours.
 
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