Turn Discussion Thread

Just a reminder that the window for moving military units ends in about 5 hours. We can change the worker instructions after that, but can't move military.

I won't have time to look at the game and HUSch's recommendations for another couple of hours.
The need to move military units in the first half of the turn is limited to units near the front, i suppose. I mean, if we need -for instance- to ferry some unit from Sirius to Bode, do we can?

The units near the front are done: they're with no moves or they are good as they are.
 
None of the units were promoted from the Barracks. They were promoted to CR because they were about to attack cities. I believe it was Juno that took Carib.

I just logged into recheck where I moved the army and yes there was no where else for them to go, the road had NOT completed yet.

I renamed EI1 to Dawn Treader, and EI2 Yamato. If someone can think of better names that's fine I'm just tired of the EI 1 and EI 2, it was getting very confusing.

We have Toch on Sol free, road to Canopus?
 
The need to move military units in the first half of the turn is limited to units near the front, i suppose. I mean, if we need -for instance- to ferry some unit from Sirius to Bode, do we can?

I'd be reluctant to move any military units after the time if we can help it. How do we know for sure where the "front" is, if for instance Mavs have a surprise prepared for us. Also if Mavs had visibility on us they might care where our reinforcements are, and not want us to double move them. We're not likely to be surprised at the moment, but it's a good habit to avoid trying to make the distinction.
 
As for the missing people I don't know, the original Maverick team evaporated down to Obsolete who quit at turn 100. We let Merlot take over since otherwise it was give too much to just hand cities over to us or anyone else. This way Merlot will go down fighting.

Some signed up to just lurk and others decided they rather play Civ 5. I wouldn't mind getting some back myself. Though to figure that out, I'd ask what brought Blubmuz and Husch back to us. :)
 
I think it's pretty common for lots of people to sign up for team games and many lose interest or simply lurk.

EI 1/Dawn Treader is a military unit that is free to move. It is currently NE of the Arcturus farm. I presume we want it in that area to ferry units, but we could move it toward the battlefront.

Speaking of units: We are in the middle of a war. Why is only one of our cities building military at the moment? I know we wanted infrastructure, but surely we could time it so that more of our cities are building units. We need units not just to attack Mavs home island, but the cities south of Bode as well. Unless we are going to let Quat have those cities?

I would think we want Toch to chop to speed production in Betelgeuse rather than build a road, but I will defer to people with better micro than I.

Also, do we want to switch back to research? Or wait until next turn when we have another library and an observatory up and running?

Finally, I'd rather stick with the star names for our cities myself, so my preference is for Beta Centauri, but feel free to name it what you like, mighty conquering general. :worship:
 
If we have two research buildings coming online next turn then definately wait another turn. I agree about the lack of cities building units, I think LP's comments were along those lines as well. That said, the infrastructure will help when you consider that we may end up at war for quite a while to come.
 
Also Blub
1. That Alpha can no count and not you moved the units, is a problem. The road is ready now!
2. The mace who get CR was at barb city and should fight there. You can read it.
3. That C1 is allways best for naval, would I discuss. Allways is nothing, so I read your own post. With the same I say maces get CR.

Additrional we are playing not SP! All things 've to discuss, not moving without, only if there is a time limit.
 
Sorry, I missed this earlier:

We 've road on the tile. Why is LP making it this turn?

I moved units along the road being built, LP still has another turn to finish it. 9 gold is not going to bust us. The sign for Reinforcement tile was NOT next to a roaded tile.

AlphaShard, let me explain HUSch's point: When the game is cycling through units, it does so in a certain order. If the turn for the worker (LP) had not come up yet because we were manually selecting other units, it would look like LP was still building the road unless you forced the worker to finish its turn by giving it the 'wait' command (selecting the unit and pressing the W key). If you had done this LP would have finished the road and the reinforcements could had used the road to board onto the East Indiamen.

I think we need to better organize how we are doing turnplaying. It's not good if we don't understand each other and mistakes are made.
 
Though to figure that out, I'd ask what brought Blubmuz and Husch back to us. :)
Speaking for myself, i was quiet in the very beginning, since i've seen many things well done. Only few post here and there, but always followed the thread. Then my "campaign" to start thinking how to break the ETTT, which was almost ignored.
Due to this, to the fact that i was busy and that you were doing pretty well i just followed the thread.
Then something wrong called my attention and i started posting pretty intensively.
AlphaShard, let me explain HUSch's point: When the game is cycling through units, it does so in a certain order. If the turn for the worker (LP) had not come up yet because we were manually selecting other units, it would look like LP was still building the road unless you forced the worker to finish its turn by giving it the 'wait' command (selecting the unit and pressing the W key). If you had done this LP would have finished the road and the reinforcements could had used the road to board onto the East Indiamen.

I think we need to better organize how we are doing turnplaying. It's not good if we don't understand each other and mistakes are made.
A worker roading to the front is a combat unit, in my way to see a game. And often even more important than actual combat units. If someone moved the units with the worker already there roading, without renew the order to road first, it was a very big mistake! with that road all the troops now on the beach would have 1/2 movement, so 3 of them could have been boarded.

I connected to the game and i've seen the road completed. Pity, a mistake probably due to bad communication. In any case is a good habit to see if a worker can complete a road before to move the units in the tile the worker is roading.

I connected to the game, just for a glance.
Good news, i presume. Quat moved his stack to the Iron hill, so they can seriously threaten the western city in 2 turns, unless Mavs do not move back the W stack there.
 
I know exactly what your talking about but had no idea to how trigger LP to finish other then moving units. All there was, was moving the reinforcements and attacking Injinya.

Seriously Husch do you think I'm stupid? I DIDNT ATTACK INJINYA BECAUSE I WANTED TO MAKE SURE WE WERE ALL IN AGGREEMENT.
 
I know exactly what your talking about but had no idea to how trigger LP to finish other then moving units.
You just need to renew the order to build a road. If the worker has 1 turn left to complete, it will be done just doing that. Otherwise you see the road completed after end turn.

This applies to any improvement. To work a good tile 1 turn before the improvement there is competed and the worker free, you can renew the order, so the city can work the tile 1 turn earlier.
This is very important mainly on normal and quick speed.

In any case, anyone can make a mistake. Let's use those mistakes to improve our knowledge of the game and our gameplay.
 
Thank you Blubmuz, btw I do like your Avatar, I will remember that for future reference.

Husch: I have not forgotten that this is a Demogame, which is why I didn't give any worker actions to Toch either. I even asked in thread what he should do.

As for the Reinforcement army they are going to cost us much more then just 9 gold in maintenance for being outside our culture border. Again 9 gold while on 100% Money slider is not going to kill us.
 
Alpha
If there is no road, but the road is there next turn, you win nothing, if you move the units there. So I must think you are stupid; but that is something I would say only, if you are standing before me, and you see me and my laughing face. we are playing, not make a job
Additional I 've posted some times that the units can go from our territory direct over the road to ships. I know allways what I want to say, but my english is not so good to make my speech clear. So I sit before my comp and :D, I exaggerate.

But even I exaggerate, its a game. I didn't lost a few bucks at the fall of cards, when I play bridge, my partner must tolerate me and my face and hearing my words after.
 
Yeah Husch you need to work on your english. What you just said was extremly insulting.

Frankly I can't understand half of what you say in most of your posts, this is the first time your post was actually readable to me.

At the time LP WAS working still on the road with a little (1), so I can count thank you very much. I didn't know about the little trick about re-issuing the order. Thankfully both Trystero and Blubmuz understood what had happened. Otherwise we WOULD have had three more units over on Mav island.

But if you want me to quit the game because I'm not smart enough I'll do so. I certainly wouldn't want to be the cause of the teams downfall.
 
Hey, take it easy!

HUSch surely went over the lines and his english won't help him to choose the best words to voice his feelings. Not that mine is far better, i'm an ignorant stranger too :D

Surely we won't lose the game, nor the city just conquered for that mistake.
And it wasn't actually a mistake, just lack of knowledge of all the tricks this game has.

Now, we're doing pretty well, despite many more important mistakes. We're already an handful of people (literally) so, anyone can preciously contribute to the game.

We need all and you both made a good work until now.

What are the important mistakes we're committing?
All the Literature wonders not built: probably we still lack the requisites for the HE, but Canopus can build the GLib and the NE in a blow, mainly with some chop. We got marble, remember?
We're throwing away free beakers from the free specialists the GLib has and a possible quick GS. How many turrns are gone after we researched Literature? Are we waiting some of our allies will build it?

Those are mistakes, guys.
 
Nobody should quit the game, you are "crazy" if you take my words in that sense.
We play and if I win or lose is nothing. I 've fun if a plan is a success, that is enough
I play in 4 DGs (SMAC, C3C and 2 in BtS) in the moment, in one I was in the loser-team 17 month (as Mav here) in the minor ally, but I quit only if there is not fair-play (as I see it). No accusation or insult/affront can do it.

If you 've fun to play in this team and I think, it's so, play again. That is a DG and we are a group where nobody knows the other, there is no reason to quit, because one (I) say something. And we 've/are a good group, I think. 5-6 member to post and 've ideas, give tips, work with. That you didn't know, that you can give units/worker the order, if you want they act now, I didn't imagine, perhaps because in the most DG it's not usually made. Allways order, break and make a sign about the work. So at the beginning the turn, we give the next order; also in SPs I give the worker often every turn the order.

Blub
Canopus can't get many forest gains, perhaps 1, the most forests are for Betei.
The research is limited with our relation to the Ally.
 
Alright then alls good. :)

Now as to the GL we could build it in Sirius, as that is our Beaker city.

Vega, Arcturus and Procyon should be our main military producing cities. I think Vega is building a lighthouse to feed more Mines. I would do NE in Sirius to help us get lots of GS.
 
Alright then alls good. :)

Now as to the GL we could build it in Sirius, as that is our Beaker city.

Vega, Arcturus and Procyon should be our main military producing cities. I think Vega is building a lighthouse to feed more Mines. I would do NE in Sirius to help us get lots of GS.
Usually you won't build the NE in the Capital. Running bureaucracy it has more benefits from working commerce and production tiles. We need to look for a good food city to set as our GP farm. That's why i proposed Canopus. IIRC it has 2 fish, flood plains a decent production and the Moai.

Unless Canopus is the Confu Holy city. If we build the shrine, it's the Wall Street city, so maybe find another one for the NE.

Better ideas are welcome, but we must choose and realize. No pauses.

I also think that our military cities are the ones in Bode. It's closer to any front than our home island. And all those cities have or will have good production.
 
I know I was combining NE+GL, Sirius I think is in the lead with Beakers had has alot of food. However I think Rigel may have more with the FP.

For the record we have never paused. That's the problem with DG, someone puts forth an idea and has to then wait for responses. I know were not all in the same time zone let alone time schedules.
 
Our best GP-town is Rigel, Canopus has problems then with AC, they both can take the :food:-tiles

Another question
Is there an idea to change civics, if yes want we to military (PS) or research (rep), If the first should we change to theo also (5 XP-units). If this is our wish, we must think, which buildings we want to build, and build a missio to give Arc the reli.
 
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