Though to figure that out, I'd ask what brought Blubmuz and Husch back to us.
Speaking for myself, i was quiet in the very beginning, since i've seen many things well done. Only few post here and there, but always followed the thread. Then my "campaign" to start thinking how to break the ETTT, which was almost ignored.
Due to this, to the fact that i was busy and that you were doing pretty well i just followed the thread.
Then something wrong called my attention and i started posting pretty intensively.
AlphaShard, let me explain HUSch's point: When the game is cycling through units, it does so in a certain order. If the turn for the worker (LP) had not come up yet because we were manually selecting other units, it would look like LP was still building the road unless you forced the worker to finish its turn by giving it the 'wait' command (selecting the unit and pressing the W key). If you had done this LP would have finished the road and the reinforcements could had used the road to board onto the East Indiamen.
I think we need to better organize how we are doing turnplaying. It's not good if we don't understand each other and mistakes are made.
A worker roading to the front is a combat unit, in my way to see a game. And often even more important than actual combat units. If someone moved the units with the worker already there roading, without renew the order to road first, it was a very big mistake! with that road all the troops now on the beach would have 1/2 movement, so 3 of them could have been boarded.
I connected to the game and i've seen the road completed. Pity, a mistake probably due to bad communication. In any case is a good habit to see if a worker can complete a road before to move the units in the tile the worker is roading.
I connected to the game, just for a glance.
Good news, i presume. Quat moved his stack to the Iron hill, so they can seriously threaten the western city in 2 turns, unless Mavs do not move back the W stack there.