Turn Discussion Thread

I still think we can use US to buy infrastructure with the money we have going
 
I think we want to build wonders on Sol where they are more easily defended. Since it will obsolete as soon as we research SM, we should build the GL somewhere where we can get it up and running quickly. I haven't checked recently, but I think months ago I proposed Canopus as a location.

Switching to Theocracy sounds like a good idea as long as we have the basic infrastructure up in our production cities (so maybe prioritizing infrastructure was correct). I believe we've already spread Confucianism to Arcturus. If not, we should do so at once.

Are we in agreement that the settler being built in Rigel is going to the Bode B site? We should get more cities down ASAP, so I would have Rigel or Sirius pump out a few more settlers and workers. We should decide how many cities we are going to need first, I suppose.

Finally I noticed we have a courthouse in the build queue at Injinya. I realize it is still in revolt, but I would think we want to build a temple or a library there first. Especially if we are going to be in a culture war with Quatronia on the island.
 
Cult Building are theatre (best, you can make artists).

Alpha, if we take US what should we choose (cast or feuda) for slavery, we don't need both.

LB is not a building we need to defend, it's a building for us.
 
Theatre isn't the only Culture building, ever point is going to count aganst the Quat. We have to consider worst case scenario here and that they culture bomb the island.

I would go for Caste, but if we want stronger units Feudalism. Though honestly if want to build alot of stuff quick and have a little "irony" US+Slavery. It sounds amusing.

I think GL is best served in a Strong commerce city, I also rather it be in one with good production so Canopus or Sirius.
 
If we are going to start a GP farm and try to maximize our research advantages after the ETTA, I think we'd want Caste System.

We lose all culture output from wonders in captured cities, correct?
 
I believe that is right, though I think the GP points still apply.
 
Yes, the culture get only the maker, like real life, Romans get nothing from Pyras.
In Rigel we can set 3 scientists(after building lib)

Btw
There is not whip, we must whipp in Prokyon, we can in Arc,

The city founding at "B" is not my best place. There is a forest for nothing, the chop gain is 6, that is not enough for the 4 worker-turns. The tile north of "B" is better, has good FC (some mine-tiles with AC).
 
That should stop iron then.

I placed B to make sure all land tiles got covered so how about 1S of the B sign instead? I don't think there is enough space south to make another good city directlly south of B.
 
So we whip in Procyon and Arcturus? I can do this in a little while. I will look at the city B site.

I am not ending the turn so we can discuss things for next turn. I presume BLubmuz will come up with a military plan for the next turn and he will move the units. Everyone is free to make suggestions, of course, but I think we should have only the "General' move our military around.
 
Here is a pic, i 've lined the FC of our towns and of the City at place "A", I think this is a good place, especially, if we wont not found a city south of A/at the spire of mav. I think we want take "Copper" for us or Quat and the towns at south coast there.
A bad, but possible tile is the marked "road" south of Vega, it has only a clam. There are also a place at the westend of Bode (north or south is there the decision).

Spoiler :

attachment.php


we can and should discuss the (dis) advantage of the tiles. The city "B" can be a production city with some hillmines and the clam as food-res + some farms, can work at 5 hillmine/ copper, B-south get only 4 but this is not my reason against it, Its the longer way, and a good (for me in MPs) city has pop til 15, most 10-12. If "B" hasn't a forest, I think I would prefer B-north (only 3 tiles from Arc, 1 turn til railroad) also.
B-south were my option/would I prefer, if we need a harbour against Mav, but for this the city is too late.
 

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I just looked at tha game.
I did something, but nothing irreversible.

I placed 3 signs on my proposed cities location on Bode. Just to start a discussion.
I've noticed other signs, but i think we can be better set up, even if the incense city is a bit weak on production, to have the fort in BFC.
The Whales city is already marked and i'm fine with it.

Then i deleted the queue in Canopus (Confu Holy) and changed the tiles to max production. Moved the city S (dammit, i can't remember the names) to work the FP freed.
Starting next turn we can build the GLib there in 7 turns. Maybe 6, if we have a good overflow. How does this sound?
 
North of "B" looses two land tiles to the south. South of "B" looses just one to the north. Having to sacrfice that forest "B" will still have a forest to the south. That way all land tiles are covered.

Blubmuz could we get a screen cap of the signs you placed?
 
I would like to whip in Rigel in 2 turns, at 60/100 :hammers: we get for pop 2 +75 :hammers: and build with the overlay (~ 48 : 1,25 = 38) the lh in 1 turn and grow with building the lib, but we can whip there, if we 've a good spot for the new town.
 
Xposted with HUSch.
City A is very strong. Lot of food and production.
It's better than the 2 i proposed combined, but do we think that fort can be useful?
We need to analyze this question.
If yes, my proposal can be better, if no, HUSch's one is the way to go.
 
The fort can be like Panama canal once we have culture and a city nearby. Very soon Mav will only be able to attack from the center spoke. We need to make sure it gets defenses. I thought A would be a very good city with two clams and lots of Hills and Incense, so that's why I placed the "A" sign there.

I posted the Bode settling proposal back in Post 2345
 
Blub
Canopus build lib with overlay 15 : 2.5 = 6
GL costs 305 : 2.5 = 140 -6 = 134 with our production of 22 netto :hammers: we need 1 turn an engineer to build GL in 6 turns, as we growing in this turn there is no problem (I can see ) in this plan, if we want to build this, perhaps we set the engineer allways to give a GP-Engineer a chance.

If we build the LB in Sirius we can make this with the overlay in the same time, the advantage is the academy + obs there for the 2 scientist the difference is between 12 (sirius) to 7.5 or (later with obs) 9 (in Canopus); so long we 've no acad in Canopus; the GL in Canopus is -3 :science: (its 1 scientist) for a long time ( in Rep -6).

I don't think, we get to Oxford and WS and perhaps not even dike, if this is wrong, we get in Canopus the shrine and go to WS, so Oxford is for Sirius.
 
To Blubs city-plan, Blub2 is a canaltown, its not so much better than "C". The "B"-south is a dike town, in "B"-north we 've a hillmine from Arc now, and mine after the copper the other hills in both FC.

we can discuss this and i must terminate tody.

Please decide in which towns we whipp. if yes:
In Arc for a mine
In Procyon for the water-tiles (That is important to do now, imo)
In Rigel for anyway the least 2.


btw
In the discussion i lost the survey, Ama founds another city in Anjen, we should look we build a cottage for them.

Spoiler :
attachment.php
 

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