Turn Discussion Thread

Were talking about the Whale city on Anjen Husch, the one Amazon doesn't seem to really want. Clearly they could have settled it long ago.

Procyon is another good choice for IW, I was surprised at how much hammers they are producing as base.

BTW we got a new message from Amazon.
 
I think it is worth settling for not just spawn busting reasons but for Domination as well. It's not a horrible city spot as some of the others. With mining and sushi corps it can be a decent city.
 
I think it is worth settling for not just spawn busting reasons but for Domination as well. It's not a horrible city spot as some of the others. With mining and sushi corps it can be a decent city.
I proposed to settle it 1N of the sign "filler city", so it loses whales but gains a hill. With both hills windmilled it can be a decent city.
For Dom purposes it changes nothing.
 
I logged to see what Quat are doing.
They landed 16 rifles and 2 cannons on the hill formerly known as "Omaha Beach".
In range of the 16 cats and of all the units in Ininja and Gold City.

I think they will be slaughtered immediately.
Mavs probably don't know the actual size of our invasion force, so they can think to be safe for awhile.

If they launch all they have on Quat we can destroy them easily. Once the big cats' stack is gone, it will be a parkwalk. And also Quat will be in bad shape.

Go on, Mavs!
 
Answer in the war plans thread.

Now, about the Monastery: we need more, we now have only 2 in different landmasses.

Please let complete the one in Procyon. hands off!
 
A shame on me, I thought allways the lands end at Anjen was for Ama.

Now they settle at Comets lands end.

Another
Why should AC build a frig without drydock (that is bad), better if not mil-unit is a research building. I canged the working tiles their the mine wasn't worked.

If we want quick another frig, we should pay the uni in Achenar and then build there a frig.
Also I would pay the forges we build, if not this turn (not enough money, there should be > 50 or 100), then the next.


btw
CDZ goes last turn to eman and US
 
I logged to see what Quat are doing.
They landed 16 rifles and 2 cannons on the hill formerly known as "Omaha Beach".
In range of the 16 cats and of all the units in Ininja and Gold City.

I think they will be slaughtered immediately.
Mavs probably don't know the actual size of our invasion force, so they can think to be safe for awhile.

If they launch all they have on Quat we can destroy them easily. Once the big cats' stack is gone, it will be a parkwalk. And also Quat will be in bad shape.

Go on, Mavs!

This sounds like excellent news. Lets hope it works out that way. Mavs aren't exactly going to just sit and take it though are they? So I can't imagine it going any other way.

Quatronia and their lack of communication leaves me with no sympathy for their plight whatsoever.
 
Agreed, so they can cry us a river if we clean up after their mess and take all three cities.
 
Mav has whipped Injinya auf pop 1 and all units have left.
What is Quat doing next turn? I think all Mav units 've at least 5 XP for promotion and will then attack the town, additional the both GG in the middle.
 

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I was foolin' around and saw a new turn has begun. So i logged and i placed some buildings as placeholders.
I also noticed that many cities have problems of health, so i queued some grocer here and there. Grocers are good because they solve health problems and they boost our treasury when we run @0% science.

No diplo screens, no news. I plan to log tomorrow after i see Quat has moved. I need your comments/support on my decision to wait one more turn to land.
 
I agree with waiting.

I took a look at the situation. Why not move our ships away (1 or 2 tiles) from Mavs coast, so they don't think we are going to land this turn? This would make them more likely to go after Quat, I think.
 
Moving away sounds like a good idea then, it ensure's that mavericks destroy the Quat forces first.
 
I gave a detailed answer in the war thread.
Looking at the screenie i took this morning, the best i can do is move one EI where the frigate is, to have enough moves next turn to unload it and then move to the ferry point. And move the other to join the 2 near Aldebaran.
So Mavs will see only 2 EIs and the frigate near their coasts.
 
Quat have taken Injinya and have moved there frigates over to Gold city.

Also Amazon has not given over Economy to CDZ/Quat
 
Blub
Our ships are named, so they see the diffrence, also see they all their cultural and frontier tiles, so all our ships there, perhaps Ald also. The generally sit is nice to see.

I looked at the game
We 've moved a EI with troops to the south, ok
2 forges are paid, I changed the work tiles to food there, with building forge the overlay 'll be reduced. Why 've 2 new ships (frig and EI) * proms? 6 XP is best for navi 1 imo. But if not this then wait. What is the sense in building a worker at Achenar, a court is better or perhaps grocer/market or a EI, because we can grow then.

The settler from Rigel is for the end spot, goes he at land or should ferried, in both cases where/who is the guard?
 
The sense of the worker is that we need it for the new city and for our home isle.

I removed all the signs, some were very old and i put a new one on the city site i've choosen. If you not agree with my choice we can discuss.

Ships:
not clear what you mean with
We 've moved a EI with troops to the south, ok
About promos, for EIs i see C1+M1, for frigates C1+C2. Also one, maybe two can have flank+navi1
 
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