I 've looked ingame and made some changes in worktiles at AC.
Beta C
we could change w-Tiles but it's not good, there is optimum

and the building is with good number, no overlay costs to see, after growing we can get the rivermine from AC.
Hadar
here is allways overlay costs, so we can next turn change mine to water to grow then. With only 4 water and TWs not enough commerce, so court (then a cheap lib or not) then units.
Capella grows in 2 turns, then we should work 2 farms for oasis and the new pop to get 12 netto

.
Aldebaran
Can get the forest chop in3 turns (and should get it), the theatre is ready in 3 and with the chop gain the lib in the turn after.
Alcor
with finish the granary now we work 3 turns horse/clam then change horse to farm (the change alone gives +4

). Forge is good, but I would build a lh first, now the 3 turns and pay then 43*3 in the growing turn.
Mirza
Our goal is build a lib quick, so we grow with (change w-tiles farm to marple) + 4 food, then we work a ws with the new pop and in at least a 2. ws, to build the lib in 4 turns. (I 've changed the wtiles)
Altair
has 12 netto

with dike and RR, but at least >~35

, so commerce is better than prod, so lib is better than barracks (I 've changed).
For the tp(s), there is no reason to move worker in the first rush. We 've at least 1 day for discussion.