Turn Discussion Thread

i nve moved 2 worker at Ald to build the RR SE of Ald. But in this turn is that no gain for moving our units. The 3. is beginning th RR at nnw of Alcor, there can Fed next turn finish.
But I hope that next turn the worker goes at Bode.
 
CDZ has changed civics to orga and FM.

I would like to ask ingame CDZ about coal. We should decide it. We need an ally against Ama.


btw
I 've changed the commerce to culture, we 've a day for considering and change back, if you want it.
 
Let's keep good relations with CDZ, so let's offer them coal.

I hope also this will be considered in their long-awaited answer.

Do we gave them some tech? If they still don't have Econ we can give it them.
 
The Comet cities now have Confusionism, Mav isle doesn't so I don't see why it's useless. If we need to build units to defend Mav Isle, then they will have the bonus exp. I wanted to build a faster RR connection between Alderbaran and Alcor.

I'm sorry I didn't understand your post but the Workers at Hadar are building RR on mined hills how is that not useful? Also if we build RR into comet then the units can take RR to comet and not needing ships. This will also provide fast movement defense for the spoke fortress. I did also heed your signs and moved those four workers on comet to bode. There are still tiles to develop and change on Comet though.

The worker on the Marble ran out of movement, though I thought I had set him for RR as well.

We also did the trade for CDZ for RR already.

I put Security Bureau's in the queue for the Sol cities since were pretty sure there are spies there and possible GS there as well. I think we need to also send a message to assure the spy that got caught in the Amazon territory was intended for Quat.
 
I think we need to also send a message to assure the spy that got caught in the Amazon territory was intended for Quat.

From what I understand, they can see where the spy was in the message they get, right? Although whoever logged in first might have needed to be watching. If you let me know some more details of what happened I'll write a short note to them. Where was it caught and where was it going?
 
If they click on the message in the event log they should see the screen center on the spot. The spy was moving south from Alderberan to Alcor.
 
They get no message from which the spy is, they know only there was a spy at Midi or Lake. If they think it 'll be a spy from us, what should he do there. we see the tiles there and we haven't enough EsP for any missions.
Better no message.
 
They get no message from which the spy is, they know only there was a spy at Midi or Lake. If they think it 'll be a spy from us, what should he do there. we see the tiles there and we haven't enough EsP for any missions.
Better no message.

I completely disagree, sometimes the message will say "A Dutch Spy was caught near the city of Whatever" and sometimes it will say "A Spy was caught near the city of whatever". We have no way of knowing which they got, but they can certainly guess who's spy it was.

I rather play it safe.
 
I logged in and I noticed that there are now MG's in Amazon Comet cities. I really think we should send a message.
 
Machine guns. Good work on the message.
 
Ama defend their towns with mgs. That the only units without aggression.
We 've their our whole army, i can see that they are troubled about us.

I looked in the game, some worker are automatically moving.
I send the 3 from comet at titan the 4. can go next turn, then should titan go to BC and the worker can work at Bode.

Canopus build a security, have you good experience with this? I didn't have any experience (good or worse).

I'm against building RR for Ama at the center. If they need it, they can build it self. Best would be, if we delete the road there :).

I 've send a message ingame to CDZ about the coal, now they can answer, perhaps we get some.
 

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1) I know they are worried which is why I wanted to send a message to assure them we weren't about to attack them.

2) The workers are not automated, they have been given "build in this direction RR"

3) With a 50% against enemy spy missions, it's better then nothing at all. We need all the help we can get against Amazon's espionage.

4) What about our units that need to move through there? I'm only suggesting the one tile that is now in there culture. Deleting the road in fact would slow our unit movements at least by 1 turn for the 2 move units and 2 for the 1 move units. If we had a RR there, the Spy wouldn't have stopped in the culture zone.
 
3) With a 50% against enemy spy missions, it's better then nothing at all. We need all the help we can get against Amazon's espionage.

Recall that we can also station spies in cities to help with counter-espionage.

Are Amazon directing EPs against us?
 
Well Husch did make the supposition that spys may be deposited on our Sol Island. Spys probably would be quicker to build then a Security B. So far they aren't using EP's against us. I'm just trying to take preventive measures. Why DID there Caravel and Galleon come up to our Sol shores and sail away apparently dropping no one off, not even a GM, shouldn't we have seen that?
 
Surely we have better things to build than giving penalties to spy missions in cities which aren't even likely espionage targets? The +8esp per turn makes the building worth something at least, but the one which gives +50% to esp output is better for that (not that we can build those yet). Not trying to whinge or criticise here, just saying it before we build another one.

Surely Amazon were dropping off a merchant, like they said they were? Why would we see it, when they can click the trade mission button from on the ship without even unloading it? The question is, did they get a money increase? Although they could also actually have spent that already too.

They told us they were sending ships for a merchant mission, we said we didn't need screenshot to confirm no spies, and now we're suddenly in a panic about spies, it just doesn't seem right.
 
Is that why we are worried about Amazon espionage?

Yeah, I'm going to agree with Irgy. It's not like we would see the GM unless they left it sitting around, which is something they are unlikely to do.

The Security Bureau will be useful eventually, but we'd probably be better served building units, yes? Especially if Quat is building Ships of the Line (they know what is coming apparently). We are going to need destroyers soon.

(edit: I am also not complaining. :))
 
Well we haven't built any SB's yet. A GM could have been delivered on the Caravel they sent but they also sent a Galleon, neither ship entered our city. I changed it to a spy since it takes just one turn for that and can do the same thing.
 
Have we received RR yet? You could build machine-guns for defense in Canopus (or we could upgrade CG-promoted archers). Drill promoted MGs are also good for stack defense.
 
Yes we got RR awhile ago from CDZ, we've been building RR since. MG on Sol would be a great thing and probably on mav isle
 
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