Turn Discussion Thread

With open borders, can another civ ship enter one of our cities? Or can they run the GM mission from an adjacent tile?
 
Yes and no, the GM has to be in a city at least. I don't think it could run the mission the turn it landed, I never saw them enter the city.
 
... neither ship entered our city.

Don't forget also, the ship can move in, do the trade mission, then move out in the same turn. Or more to the point during the same log-in. Which isn't that strange a thing to do, it's exactly how I'd do it, assuming the ship wasn't out of movement points. Why end the turn in the city if you're finished what you're doing there?
 
Is there a way To prove they did the trade mission? I think they used the gm for a golden age.
 
So did they get a significant gold increase or not? If they didn't, and a golden age has recently started, then you're probably right that they changed their minds. They may well have done so only after seeing the amount of gold they'd get from the mission (for instance), or at least after committing to send their ships.

We can always ask them...
 
A little turn update here:

Spoiler :
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It would take 2 turns for the worker named Fed to arrive at the Galleon meanwhile Hadar is cracking a worker out in 1 turn. We need to develop the cities on Comet, one worker is not going to be enough for that. Also the culture has been pushed back around Midi and New Lake city and the path is orange once again.

I put in new build orders for cities that finished their production, do we want to build religous culture buildings there? Building culture there for now.
 

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I put in new build orders for cities that finished their production, do we want to build religous culture buildings there? Building culture there for now.

I'm all for building buildings of any description rather than just pure building culture. Building culture directly is a last resort or a desperate short term push, not a good strategy for winning a culture war in the long term.

Let's not forget as well, if all we ever do in these cities is build culture and culture buildings, why do we even bother to have them? Working less tiles but building something useful is better than working more tiles to build more useless culture. Building culture puts us on an enternal commitment to worthlessness for these cities.

It's not that bad because they hopefully provide more commerce than they cost in upkeep, even if their production is directed to ultimately pointless activities, but you get the point.
 
Well I'd like to do University's or Dikes in these cities next, with our Rush buying ability we can shorten there build times.
 
The CDZ message is answer at the ingame message about coal, I made last turn. I have and was saying we need an ally other than Ama.

About the Ama ships at our shores, naturally can they land and make a merchant-action in turn, without our seeing; but why did they need 2 ships for it (a gallon and a cara), that is my question. I haven't looked at the F4-tech the last turns, so I don't know, if they get money. In the moment (T 1360) they couldn't make spy action at us.
About buildings against espionage, if you use them, you need them in every town, so its expensive. the more important is making active esp, with commerce and counteresp actions. The bigger disadvantage is changing civics 5 turn wait to rechange and anarchy additional, The bad thing about it is that you don't have to wait 5 turns as enemy.


btw
Alpha building RR in some direction is automatically imo. Its making impossible to plan amnd then see the units are not there anymore.
 
Thats why I left all the tags for where we need RR. Which is alot on Bode.
 
I am going to start refering to Mav as Hoag isle now according to this list of Galaxies since we've laready used Bode and Comet from it.
 
What is the nonsense with RR at Bode, there is now no RR from Arc to BC, why? What are you doing there. We are in war, and 'll win it, but the home is disorganized. The same in Anjen.

In Hoag we don't need dikes, without lh is this nonsense and we 've there enough other tiles to work for a long time.
And Buildings libs, forge, lh, market etc.

At Comet is the court more important than any other building after culture.

I 've changed at both, aditional quicked the granary in Deneb, next turn change mine to oasis.
 
The tags should all say +1 Hammer. Besides I didn't play last turn anyways, that was Bulb. Why is +1 Hammer a bad thing?

I imagine the dikes were placeholders. However there are river tiles currently being worked on that Island. Just saying that we have river tiles that could use extra hammers.

So no not everything is "none sense"
 
I am still confused as to: 1) how we don't know how the peace treaty was offered, and 2) whether or not it's now in effect.
 
The treaty isn't in effect, Quat cancelled it and then made a counter offer of peace. Then Husch cancelled that.

BTW we have 7 hours to play our turn if were still doing this war.
 
I don't know it doesn't make any sense Bulb loggs in, declares war, then you logged in and then I did but none of us offered the cease fire. Sooo either one of the three of us is lying, Q is lying or something really messed up is going on in the logging system.
 
I've sent a message in F4 before to declare. Nothing complicated, just "sorry guys".

I don't know if the game mechanocs have interpreted it as a diplo event after the declaration.

Bad news from the front, look the war thread.
 
Ah I think they misinterpretted your "sorry guys" then.

I suppose it's too late to claim we were trying to hit CTRL instead of ALT?

Ah well I just hope that we get through this.
 
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