I 've a better way to heal the unhappy situation in AC.
In this turn we finished the barracks in Canopus with the chop gain (netto overlay 24

), we can build there a new guard and the momentary guard (a warrior) goes to AC, can start this turn and is there in the next. So we can grow this turn in AC without difficulty.
This sounds like a good plan to me.
So in this turn:
The warrior in Canopus goes to AC.
Enterprise moves 2S and the settler for site A disembarks.
AlphaShard has finished roading the copper, and hell hound starts roading the hill 1E.
pindicator has finished the chop in Canopus and starts to mine that hill(?).
I couldn't log in to switch the build in Arcturus to an archer last turn. Should we switch now or just finish the maceman?
Also, should we switch back to 100% research? We have enough in the bank to complete astronomy and upgrade Hebe to a maceman (which I think we should do when city A (Procyon) is founded). We can always switch back to 0% before we finish Astronomy, if we need more cash.
Another question, what is the main purpose in AC, what want we build there,

or

; I 'd like to build forge next, but this is allways my opinion, not especially in this town.
I'm not quite sure what AC's role should be. It has enough hills, including the iron, that a forge seems like a good choice.
HUSch: could you post a plan in the micro thread that combines your various suggestions on a turn-by-turn basis (example: turn 104: do this in Vega... do this in AC...), so we can come up with a single micro plan the turn player can refer to? That would be a great help.
AlphaShard: Do you want to take over turnplaying on the next turn (104?).
btw
Where is the danger of the barb galley, where shuold the new cara go?
I think the barb galley was in the north. We have no improvements up there yet (Rigel's clams are not improved), so I would move the caravel near Arcturus for now.