Are you saying have a cat disembark from Nobody and move another unit (maceman, crossbow, pike) on board the ship? Nobody would then have 2 trebs, 1 cat, and a soldier. I'm not sure why you say "only 2 cats"
.
Now we 've 3 cats on Nob, if we change 1 we 've 2 cats on Nob. perhaps is best if the cat go at the lands end from Nob.
I 've made change in mm in Sirius (Ws to engineer) and between AC and Canopus, so that the HA in AC is finish this turn. I don't like the situation in AC with the 14 netto

and +1

, with ws instead forest, we lpst til guilds another

for nothing, I must consider some ideas I've.
I 've made a
MM-plan for the youngest towns.
After finishing the HA in Canopus, i would like to build a wb for the new town for getting some

there. Also in AC some buildings.
What is your opimions about some libs there (AC and Can), we ve a good numder of units.
The queue in Sirius shows an observatory next in 4 turns; a good idea.
What is with 1-2 additional towns on Bode, what is your opinion, too early, better wait or another important thing, perhaps another EI first. I couldn't decide for me, what is best/I want.