AlphaShard
Emperor
Yeah we can't stop making units, I think that is the main job of Vega and Arcturus.
Sry, I didn't knowed it right.We have currently 1 treb and 2 cats on Nobody. So you are suggesting we take one cat off and put 2 more units (mace and crossbow?) on Nobody along with 1 treb and 1 cat?
I mean the tiles south of army point at Bode.I don't understand "perhaps is best if the cat go at the lands end from Nob". What do you mean by land's end?
We need more units for our war against Mav, they build cats and 'll attack any landing army with them, so we lost units, not only the unlucky. I want to build the wb for the new town in Canopus the next 2 turns. We 've not build libs, because the ETTA make us not to hurry in research, but in the longtime we need libs and other research buildings. The 2 HA are ready next turn and ferry in 2 turnsLibraries sound good in AC and Canopus. Do you mean we have enough units on Sol, or in our entire empire? I think we need to keep making more units. We are likely to lose some attacking the Mavs home island.
I 'd quit the game and you can make the turn, for the EI blockade at the last movingpoint.Any other comments? I can play as soon as we are in agreement with the current plan.
Sry, I didn't knowed it right.
If we are going to use the Spy for city revolt in Injinya, I suggest we take cats over trebs, and bring the trebs when we secure the city. Trebs are better against cities, and cats are better against units. I think we need to bring units to defend against a counter attack at Injinya.
We want to fight with the siege weapons against units in InJinya or do I see this wrong?
trebs are better in this situation best with CR, I think they 've ~50 % against normal mace at best. So 1 or 2 'll be lost for knocking, the best is the collateral damage.
The counterattack 'll go from 2 tiles range. So we couldn't attack their units. But better you decide.
btw last idea.
Perhaps we need a second spy there, he can go in turn 131 at mariner and in 133 in Injinya. That should we do, for 2. turn revolt, enough EsP we 've.