Turn Log - Record of Played Turns

Turn 117 - 50 AD

At War with Merlot AND Mavericks!

Navy

Our 4 galleons are moving to meeting point for loading Marta SOD next turn.

Our fifth galleon is loaded with 2 maces and an xbow and the next turn will be in position where we can launch amphibious assault at the Circus.

Our 3 remaining Salamander caravels are exploring/patrolling the sea around MHI.

Diana's Island (DI)

Spoiler :
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Themiscyra building Elephant (1 turn).

Otreta building galleon (1 turn) We have so many units, that we need a dedicated ferry to move them around between the 3 landmasses.

Ephesus building a Marketplace before the elephant, as the unhappiness started to show her ugly face. It will serve us two way use - to have happiness and to multiply the money from fur trading.

SilCon Valley - finished Spy. Will use him as an vanguard sentry in Mavericks direction. Also will reveal their territory. Now building elephant.

Workers
All 6 workers are building either camps, or roads, as we will need all our resources to trade with our allies, because we need that happiness after all that wiping.



Anjennida / Jennilund

Spoiler :
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Myrine, building granary, will whip it when at 4

Euxine is building a granary too, whip at size 3 due to its camp hammers.

Army

Moving reinforcements to Nabaxica to repel any attempt for attack from Maverics.
Part of the troops by land using our new highway which will connect Myrine with Nabaxica soon, part arrived already with our brand new luxorious trans-ocean cruise galleon.

Workers
the 2 workers are building a road from Myrine to Nabaxica under the guard of a spearman - dont want nasty chariot surprises anymore.


Marthaton

Spoiler :
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A lot of military concentrated there. Our "Marta" SOD consisting of

5 catapults
4 immortals
2 maceman
1 xbow


is moving cautiously, avoiding any chance to be engaged in serious fight on Martathon, as his purpose is to be our striking force in Operation Salamander.

Merlots forces consist of:

10 xbows (bloody bastards)
3 holkans
3 axeman
1 maceman
1 catapult
1 archer


They concentrated to defend their most north city, but soon they will see that it is not our goal. It will be too late :devil:.


Merlot Home Island (MHI)

We have vision whats going on on MHI. They are building military, which is not good. Maybe king Slaze senses the threat. Horse archers - both for mobility and quick response on any point of MHI, and for harassing catapults.

Spoiler :
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Turn 117 - 50 AD

At War with Merlot AND Mavericks!

Navy

Our galleons are positioned around Martathon, 3 caravels guarding MHI and one caravel moving to watch the straights south of Anjennida for nasty allies surprises.

Diana's Island (DI)

Spoiler :
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Themiscyra building Catapult (3 turns).

Otreta building catapult too.

Ephesus building settler ready the next turn.

SilCon Valley - finished Settler, building another for settling on Martathon.

Workers
2 workers on Anjennida, building elephant camp
3 workers cutting jungles near Nabaxica
the others finishing improving DI

Will need soon a lot more workers. Time to improve the blood damped land on Martathon.

Anjennida / Jennilund

Spoiler :
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Settled the city of Saber. Building culture - expand in 5 to use the bananas.

Myrine, building archer, will finish it next turn.

Euxine is building xbow, may consider switching soon, as the Mavs are not eager to attack us again I think.


Marthaton

Spoiler :
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CDZ just captured Sangre, which is the Islam Holly City. We will exchange it for the Library.

A lot of ally military concentrated there.

We have 14 units chasing and surrounded the remaining 2 units from Merlots SOD.
Merlots have only the city of Turnpike, defended by two tough xbos - double hill promoted and CG promoted another.

Merlot Home Island (MHI)

We have vision whats going on on MHI. They are building a lot of military.

Comet

Lot of military too, but they stay there, fearing from sea invaders.

Spoiler :
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Turn 33 - 450 AD

At War with Merlot AND Mavericks!


Diana's Island (DI)

Spoiler :
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Themiscyra building work boat for Saber.

Anjennida / Jennilund

Spoiler :
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Settled the city of Kongo.


Marthaton

Spoiler :
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Captured Vandal without a single loss. Will capture Turnpike the next turn.


Merlot Home Island (MHI)

We have vision whats going on on MHI. They are building a lot of military. No navy yet.

Mavericks home island

Sirius succeeded in fooling King Slaze and captured the city of Injinia.

Spoiler :
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Turn 150 - 800 AD

At War with Merlot AND Mavericks!

Army
At the moment, we have operational army of
8 Elephants,
3 Maces,
8 Xbows
3 Catapults
3 Trebuchets
and the most of those are highly promoted soldiers.

Also numerous archers, warriors, spears and other garrison duty soldiers.

I am building and relocating a bigger army, aiming for total of 30 land/mounted and 10 siege units.

Navy
We have
6 Galleons,
4 Caravels
and 1 Trireme.

I aim for 14-15 Galleons which can carry all our operational army, thus making us a deadly treat to anyone on the map

Diana's Island (DI)

Spoiler :
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Themiscyra building Longbow for garrison to let the War Elephant move.

Otreta of course building military - there we have like 70 hammers/turn when building military

SilCon Valey building a Galleon - we will need those to move our armies

Ephesus is building Lighthouse to make the use of coastal better, as all the good land tiles are taken now. This will change soon however, when we start to draft.

Anjennida / Jennilund

Spoiler :
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All cities there are finally equipped with granaries and I am building farms there to speed up the population growth and become productive cities at last.

Martathon

Spoiler :
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I am moving the last settler and in two turns the settling of the whole Martathon will be finished. Now we have to improve the surrounding and again grow enough population to become productive in short time.

Vandal is building Versailles, but now I switched to Forge to speed up the things in the long run.

Again I am aiming for all the cities to have granaries and all the special resources to be improved and worked first.


Merlot Home Island (MHI)

We have vision whats going on on MHI. They are building a lot of military. No navy yet.

Mavericks home island

A lot of action there, armies are fighting and dying and in the end of the day king Slaze have total control of the island.


Charts

Spoiler :
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We are back to second position in score, which is not bad, considering we were fallen to No.4

We are pitiful production and tech-wise,
Spoiler :
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but we are feeding well and regaining our Power.

Spoiler :
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We are well in land and population terms.
Spoiler :
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We have 12 low-population cities, most of which are newly conquered/settled ones and need some time and infrastructure, but once they start to grow and be profitable, this will be huge advantage to the Amazon nation.
 
Turn 161 - 1010 AD

At War with Merlot AND Mavericks!

Army
At the moment, we have operational army of
8 Elephants,
4 Maces,
9 Xbows
4 Catapults
3 Trebuchets
and the most of those are highly promoted soldiers.

Also numerous archers, warriors, spears and other garrison duty soldiers.

For now we postponed the building of a bigger army, emphasizing on teching to get Banking in 3 turns and when Rifles and Cannons are available we to continue with those superior weapons building.

Navy
We have
10 Galleons,
4 Caravels
and 1 Trireme.

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Comet

I am glad to report to the Amazons, that our armies are victorious and I have captured and secured the city of Spot B without a single loss.
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Hoag

For now, we cant take the barbarian city, but in 3 turns an expeditionary force will land near it and then they are doomed.
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Diana's Island (DI)

All building wealth, except for Otreta - I put military build there, as it is a shame to lose all this exp and bonuses by not building military there.
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Anjennida / Jennilund

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All cities there are finally equipped with granaries and I am building farms there to speed up the population growth and become productive cities at last. I've built libraries, but we need more culture to claim our rightful land.

Martathon

All cities are settled and being developed.
b831b626.jpg

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All cities building wealth, except Magdalena, where I put quick work boat to start feed the population.


Merlot Home Island (MHI)

We have vision whats going on on MHI. They are building a lot of military. We are positioned spies to mass sabotage their food. 1 spy was catch, sigh.

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Mavericks home island

Lot of military.
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Charts


We are back to FIRST! position in score, once we were fallen to No.4

We are mediocre production and tech-wise,

but we are feeding well and we are Power Number 1 amongst the ETTT. Although I guess a lot of this is due to our mighty fleet.

We are well in land and population terms.

We have 12 low-population cities, most of which are newly conquered/settled ones and need some time and infrastructure, but once they start to grow and be profitable, this will be huge advantage to the Amazon nation.
 
Turn 175 - 1150 AD

At War with Merlot AND Mavericks!




Diana's Island (DI)

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Anjennida / Jennilund

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Martathon

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Comet

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Merlot Home Island (MHI)

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Mavericks home island

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Screens of the World:

Bode, Comet and Mavs home Island- Note: Quatronia has retaken InJiya

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Marthaton, Troisland and Merlot Home Island (MHI)

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Anjennida, Marthaton and Diana's Island (DI)

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Bode, Anjennida and Sirius Home Island

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Comet, Hoag and Quatronia Home Island

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Hoag, Troisland and CDZ Home Island

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Selected City Screens

Ephesus pursues a Great Merchant

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Myrine pursues a Great Merchant and gets a Forge (for +2:)) in 2 turns

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Otreta is close to finishing Sistine Chapel, which will boost our Culture by giving +2:culture: per specialist in All cities. Since we are in Mercantilism we get a free specialist in every city which means the +2:culture: will benefit every city. We will have to spend at least 1 turn (maybe 2) more than the 3 shown finishing Sistine, to avoid Starvation in Otreta. Also, Otreta has enough :gp:points (mostly Artist and Engineer) to get a Great Person in 20 turns...

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Themiscyra pursues a Great Spy and finishes in 2 turns. Jail Finishes in 5 turns which will add about 16:espionage:

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Sangre is pursuing a Great Spy, finishes in 15 turns

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Vandal will start the Great Ironworks after finishing a Levy in 4 turns

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Nabaxica gets a Great Artist in 12 turns, but the GA will be over by then and we wont be able to run specialists there, so we need a specialist building to finish the Great Artist
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Also... Nabaxica will pop borders again in 7 turns... during the GA

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Anjennida and Comet cities

Midi is running an Artist and will pop borders next turn

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Mramor is running 2 Artists and will pop borders next turn

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New City is running an Artist and will pop borders in 6 turns... before GA ends

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Kongo is running an Artist and will pop borders next turn

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Saber is pursuing a Great Merchant (4 Merchants and 1 Artist, for Border pushing). Artist comes in 6 turns

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Euxine is running 2 Artists and will pop borders (claiming the rest of Southern Anjennida) in 3 turns

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1. Founded Sushi Co in SilCon Valley :D. Building a SushiCo exec to spread it to Otreta.

2. Vandal gets Pentagon in 1 turn:mischief:

3. Myrine gets Angkor Wat in 2 turns

4. Building SoZ on Anjennida (Archenar?) 4 turns

5. Sirius now has electricity, is teching Communism (4 Turns). Since Communism gives a Free Great spy which we cant let Sirius get :(, we are also teching Communism (4 turns). We will get it first because of turn order.:D
 

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We got a Great Spy in Sangrine, since Sangrine is our second Espionage city, we will use him to Give Sangrine its Scoyland Yard. Communism will give us one more.

CDZ gave us Electricity, which makes Broadway available

Most cities are building wealth to get us to Communism first.
 

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10 Screenies for this turn:

1. Our current Civics- we need to switch out of most of these as soon as it is feasible to do so. (HR, Nat, Slave, FM and Theo)

2. Myrine is going for a Great Prophet (29 turns to next GP there) The pool is a little diluted, but not much. If we keep running Priests we should get a Great Prophet eventually. Currently we are building a Confucian Temple there and then Shrewdagon Paya for the additional Great Prophet points. We dont need it for civics as we can already run all religious civics.

3. With Scotland yard and the settled Spy, Sangre is a good second espy city, running 3 Spies and making 82:espionage:/turn. Sangre doesent have enough specialist spots to run all the specialists that they could be running so they are forced to run a citizen specialist. However, when the Factory finishes we can run more Engineers. The city should get all the possible espy buildings to max out on spies.

4. CDZ is running espy on us strong. We can still see their cities, but we have lost the ability to see what they are building on their home island cities. Rotterspam is their holy city as well as the HQ of Constructacon

5. Communism in 2 turns. Building Wealth on the Home island, except for a Sushi Co. rep in SilCon Valley. We will spread Sushi to Myrine to relieve the food issues there. We need to get Wall Street and our Holy Shrine in SilCon Valley ASAP. Workers are Railroading all tiles on DI

6.Sirius is also boosting espy on us. We have lost city investigation on 2 of their Home Island cities

7. Nidaros, a CDZ city on NE Troisland is producing 22:culture:/turn, now that CDZ spread Constructacon there. This will give us big problems with tile snatching unless we spread Sushi Co. to southern Marthaton quickly.

8. Merlot Castle is building an Infantry unit for Royal Baths, which is currently undefended. Also, Merlot Castle is not producing enough culture (only 4:culture:/turn) to compete with the CDZ cities on MHI, which both have Constructacon.

9. Royal Gardens has Constructacon, and is making 23:culture:/turn. This will overwhelm the island if we dont boost our culture output on MHI.

10. The Dungeon also has Constructacon, and is making 20:culture:/turn.
 

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Sirius is ramping up espy efforts against us. They are building Security bureaus (we have no security bureaus). Hadar finishes a Sec. Bureau in 1 turn.

Procylon is producing 7:culture: per turn and has control of both seafoods on the SW Anjennida coast

We have founded Areto, giving us control of SW Anjennida, but we need to boost culture dramatically there to overtake the seafood resources there.
 

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We discovered Communism first and got the Great Spy. Sending him to Myrine to decide what to do with him.

Theodora is out of good tiles to work so we Sent a large group of Workers to Troisland with a Infantry escort to improve a tile that is in our cultural borders. Also we are railroading to the tile to move the workers away fast when we finish the Farm.

CDZ city Birka is near the center of Starland and produces 19:culture: per turn. We need to boost Nabaxica's culture to make sure we retain control of the center

Nabaxica is making 10 :culture: per turn, but this wont be enough to hold back the culture in Birka
 

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Lots of screens for this turn...:D

Quatronia is trying for Broadway (5 turns), but we can beat them by getting it in Vandal, so that has been queued up. We dont want to miss out on the extra bonuses we get with Broadcast towers if we have Hit Musicals. Plus, since we will have a monopoly on the resource, we can trade the Hit Musicals for extra corporation resources.

Or Here is pummeling Pulsar Plateau, Q's city on central Hoag with 53:culture: per turn. Constructacon is present here of course.

ereh Ro is hitting Pulsar Plateau from the other side with 35 :culture: per turn. Not much concern for us except that if tensions escalate it might cause CDZ and Q to go to war:eek:. Anyway, we sent Q a warning about this culture and offered them Sushi Co to help push back with culture.

Our Espionage efforts have given us back total visibility of Sirius Home Island including builds.

CDZ's culture claimed that tile we were working on, just as wefinished the railroad and chopping the jungle, more proof that we need to push our culture back across the Marthaton-Troisland channel.

Infantry has taken position in Royal Baths, so the city is defended now at least. CDZ is building a University in the Garden, which will further push our culture.

Now that we have Communism, we queued up Kremlin in our second Scotland Yard city, Sangrine. Factory finishes in 1 turn, so we can run more Engineers


Current Civics:
Spoiler :
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Suggested Civics:
Spoiler :
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Our Military (part 1) Notice we have a Great Spy that we need to decide where we want our 3rd Scotland Yard:
Spoiler :
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(part 2), notice we have a lot of units that still need upgrades and our Navy is weak
Spoiler :
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Sirius Military:
Spoiler :
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CDZ Military:
Spoiler :
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Quatronia Military:
Spoiler :
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Put Mining Co in Vandal. So now With Mining Co established there Vandal is a real powerhouse capable of over 300:hammers: a turn (depending on what we are building).

Sagrine is now finished with the factory so we can run another Engineer there. Also, we have Mining Co there as well. So Production time for the Kremlin dropped from 12 turns to 3 turns.:D

Spread Sushi Co to Otreta, so there are no more food shortages there now. We are building a Factory, then a Drydock for super-fast Aircraft Carriers... Just in case;)

When Myrine Finishes the Confucian temple, we add another priest specialist and then go for Shedagon Paya
 

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Running max production in Myrine to get Paya first (3 turns for CDZ). Need Sushi to save city from Starvation

Procylon still making 7 :culture: per turn. Now that Sushi co has been spread to Areto, we should overwhelm Procylon's culture fairly quickly. Areto makin 44:culture: per turn:)

I enclosed 2 screens of all our city stats so you can see what all the cities are working on, and what their productioon culture money values etc., are.
 

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1. Finished the Kremlin in Sangre :clap: so we beat Sirius to it.:). We now have a base :espionage: rate of around 200 points:eek:

2. With the Kremlin complete, I maxed out the Spies in Sangre for a base espy rate of over 100 pts there. I also queued up an Intelligence Agency and a Security Bureau to maximize its espy potential as this is also our 2nd Scotland Yard city.

Sangre also has some :yuck: issues so I queued up a Hospital and Public Transportation to increase :health:. Marthaton in general is running into :food: issues, and we are having to do a lot of micro to keep all the cities growing. Getting Sushi Co in all Marthaton cities will fix that, but this will take time.

3. So with the Kremlin complete and Paya lost to CDZ (or Q?), it is time for us to switch all our civics. Based on everyone's input, the new Civics are US, FS, Mancy, FM and OR. Check the image to see the effects of each .

4. Our Home Island. As you can see the civic change means 3 turn of dirty, dirty anarchy:mad: but it cant be helped. We also need to move the Destroyer in position to block an amphibious raid of SilCon Valley, which would suck. We should probably do this for all our DI cities, put ships in the coast tiles to make amphibious raids impossible. Defensive Artillery ala M&M might also be good, but that is for discussion thread;)
 

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A destroyer to block an amphib raid does not really help that much - they just need 2 destoryes to kill it. We need a good screen out over the Nothern spire to watch for any ships. But we need to keep SciCon well defended!

Do the civics switch. We won't have a GA chance for a while and we might as well do it now while teams are still recovering from the last war.
 
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