Turn One Orders

CornMaster

Romulan Commander
Retired Moderator
Joined
Nov 19, 2000
Messages
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Location
Cloaked Warbird in the Neutral Zone
Game Dynamics.

Start game on Large Size Map Automatically generated map.
Difficulty on Emperor.
Barbarians on Raging Hordes
Not Standard rules but these:
Normal Combat
Round World (Normal)
Select Computer Opponent's? Which would be the following top seven:
42 - Zulus are the current entries of Green color
42 - Mongol are the current entries of Purple
31 - Romans are the current entries ofWhite
25 - Germans are the current entries of Blue color
25 - English are the current entries of Orange color
23 - Chinese are the current entries of Cyan color
18 - Spanish are the current entries of Yellow color
(Of course, excluding the civ color we play as)
Normal Startup.
No Bloodlust
And Don't Restart Eliminated Players
Civ Name: United Fanatica

Military Orders:
None

City Planner Orders:
None

Expansion Orders:
None

Trade Orders:
None

Science Orders:
None

Diplomacy Orders:
None

Let turn one begin!!!
 
Originally posted by CornMaster
Select Computer Opponent's? Which would be the following top seven:
42 - Zulus are the current entries of Green color
42 - Mongol are the current entries of Purple
31 - Romans are the current entries ofWhite
25 - Germans are the current entries of Blue color
25 - English are the current entries of Orange color
23 - Chinese are the current entries of Cyan color
18 - Spanish are the current entries of Yellow color
(Of course, excluding the civ color we play as)(..)

I'll suggest we'll play on Yellow color, because Spanish, the rulers of yellow,
got the smallest amount of votes for 7 color-winners
 
I'll suggest we'll play on Yellow color, because Spanish, the rulers of yellow,
got the smallest amount of votes for 7 color-winners

If in doubt....POLL IT

:scan: ;)
No seriously, I consider this to be more important than name of government/ bloodlust/etc etc.
 
here it is:

or settler stands right between the goody hut and the buffalo.
 

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Good, you got my message Ducky.
Man was I in panic... Uh, Civ2 & CFC are my life. ;)

:goodjob: , :king: Long Live our glorius despot (which has fast reactions)
 
An interessting starting location.Whales nearby ,a goody hut and buffalo next to us.No rivers ,grassland or hill's though nearby.

what to do next should provide for a close poll :)
 
Oh, should I post my suggestion on what we should do in 1st turn here?
Or shall there be a remote topic? I suggest: We build a city!
(and there we'll build warriors on next turn)
 
I see three main options.

1. Found where we are
2. Take the hut
3. Go South (2) and found there. (It has been my experience with the way that the resources are laid out that this spot is most likely to get us another resource or two within our radius.

4. Do something else. I don't see why, but we could.

I personally am for taking the hut and re-evaluating based upon its contents. A unit will be support free which is always a good thing. I have never seen barbarians kill you on turn 1. Money and or a tech will just let us know where we stand before we get started. I don't think we could even dream of getting another settler, and I've never seen a free city when you don't already have at least one.

My follow up would be then to move to the spot suggested in choice 3. Of course if we get another unit, this could change. In other words: (1),(3),(B)
 
After realizing again (I'm really excited about this whole DG... how did we built a city? with r letter?;))
that We would get FREE (hype, hype!) unit, I changed my mind.

So I'm with you. We would be probably cutted out of sea, but I've never liked boats, anyway :cool:
 
Military is in favor of taking the hut.

If it's a unit, it will be free, IE unsupported from any city, and therefore not be a burden on the people.

If it's barbarians, we can always restart the game! :crazyeyes
 
Too bad we don't have a river or grassland. The place does not look to be the best, but we should found a city right now. Then we have time to explore the surroundings and to get the huts. But offcourse, a free unit in the begining would be good.
 
Oh yeah, Ducky I, what discoveries we have?
(Right now its not important, but I'll hope that It'll be a customidity
after that to post current discoveries, or at least 10 last discoveries...
 
Uh, Ducky I, could you possibly edit those screenshot's a bit?
For example that last could
only have the 'Science ministery' pop-up? Please?
 
It is my experience that when the computer gives you a bunch of free tech, that there is a rival civ nearby. I am disapointed to see these techs, since I normally wait till later on these, and additional techs slow down your research. I stand by my opinion of seeing what is in the hut.
 
message from the expansion leader:

beep bee beept beeep....

i recommend that we first take the hut and then build other capital in the huts position A or, first take the hut and then go to B and hope for an extra resource.
 

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As state previously, I am in favor of B. A unit from the hut could change this, but I believe that B is our best spot.
 
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