Turn Orders Term 9

Generally speaking, I have the same attitude as Peter and prefer to not have other players scouting my land.

However – given our current situation – where we're already in a war that will draw most of our resources – I don't think we want to do anything even remotely antagonistic towards Aloha.

Once we can finish off Innovia – it'll be really hard for even an alliance of Piffle-Aloha to stop us from winning the game.
We just need to play nice for a little while longer till we've got this game stitched up.

I would vote to ignore their boat – till then send something over with units on it, that is!
 
Turn 241

Capital: Build Missionary

Immortal Keep: Build *Marine

Overlook Bay: Add Observatory to build queue

Mighty Bulwark: Build Sistine Chapel

Sunrise Citadel: Whip Battleship :whipped:

Icy Redoubt: Build Workboat

Scion City: Build *Infantry

Dune: Build Infantry

Churchill: Add Workboat to build queue

Bombay: Build Workboat

Peter Grimes 2 (Port of Mists): Build Lumbermill

Gbno1fan: E E E, convert village to farm in Park Place
 
Turn 242

Sanctuary West: Build *Infantry

Bombay: Build Battleship

Chamnix (East India Co.): S, build workshop

DaveMcW: W SE W SW SW W NW, convert farm to workshop in Argyle's Watch
 
Turn 243

Point Defiance: Build Barracks

Icy Redoubt: Hire 1 merchant

Scion City: Build Mount Rushmore

Boardwalk: Steal farm from Park Place

Pennsylvania: Whip Observatory :whipped:

Last Man (Port of Mists): 4W 3SW fog-bust
 
Scouting request:
Piffles fleet is missing. Find that fleet! Sail through Chappaquiddick, if necessary. We can make diplomatic apologies post hoc.
 
Scouting request:
Piffles fleet is missing. Find that fleet! Sail through Chappaquiddick, if necessary. We can make diplomatic apologies post hoc.

It is somewhere in thier city. We have a frigate With Eyes in the east :) I have already played the save, But next turn we can look for it again.
 
Turn 244:

Holy City: Add Missionary to build queue

Park Place: Add Observatory to build queue

Reading: Add University to build queue

Pennsylvania: Add University to build queue

East India Co: Build Culture

Port Freedom: Build Granary

Clam Chowder: Build Granary

Fishing Take 2: Add Forge to build queue

Filler #1: Add Forge to build queue

Powderton: Build Battleship

Worker jobs:
Covert windmill to mine in New B&O
Railroad the last 2 mines in Boardwalk
 
Turn 255

Capital: Move citizen from lake to mine

Immortal Keep: Build Jail
Micromanage to finish it in 1 turn

Mighty Bulwark: Add Jail to build queue

Clam Chowder: Build Factory

Filler #1: Move citzen to farm
 
Turn 256

Scion City: Micromanage to finish Mt. Rushmore in 2 turns

Churchill: Build Workboat

New B&O: Add Barracks to build queue

Port Freedom: Whip Granary :whipped:

Clam Chowder: Steal pigs from Wheelville

Powderton: Hire engineer for 1 turn

Wheelville: Build Granary

Knowing KodKod: Move to Filler #1 for police duty
 
Turn 257

Capital: Build Missonary

Mighty Bulwark: Build the most expensive units we need, since we are wasting the extra hammers.

Scion City: Farm over the pasture

Overlook Bay: Whip Observatory :whipped:, build University

Churchill: Build Workboat, Settler

Park Place: Fire 2 scientists, hire 1 merchant, steal farm back from Boardwalk

New B&O: Build Coal Plant, Barracks

Bombay: Mine the desert hill

East India Co: Build Granary

Port Freedom: Build Forge

Powderton: Fire engineer
 
Turn V Minus Eight

Alt+Click the capital city bar and select "emphasize food".

Don't whip anymore.

We win the game if we have 60% of the world's population in 8 turns.
 
can do chief :) glad to have you back. As soon as we have evironmentalism well start cleaning up the fallout and laying down farms :)
 
can do next turn ill get a whoel bunch of photos. of our 5 nukes cities and the cities we have captured from Piffle :)
 
here are some screen shots. Innovia is dead, we have tanks advancing on Piffle. aloha is going to hit them next turn. We were voted in at the U.N. So it will be tight for Killing Pifflew prior to the vote going through.
 

Attachments

  • Civ4ScreenShot0000.JPG
    Civ4ScreenShot0000.JPG
    121.9 KB · Views: 210
  • Civ4ScreenShot0001.JPG
    Civ4ScreenShot0001.JPG
    156.2 KB · Views: 207
  • Civ4ScreenShot0002.JPG
    Civ4ScreenShot0002.JPG
    118.5 KB · Views: 215
  • Civ4ScreenShot0003.JPG
    Civ4ScreenShot0003.JPG
    175 KB · Views: 207
  • Civ4ScreenShot0005.JPG
    Civ4ScreenShot0005.JPG
    159.3 KB · Views: 216
  • Civ4ScreenShot0006.JPG
    Civ4ScreenShot0006.JPG
    164.2 KB · Views: 217
  • Civ4ScreenShot0007.JPG
    Civ4ScreenShot0007.JPG
    185.6 KB · Views: 207
Whoo hoo!

Nice work Memphus. :thumbsup:

The end is in sight.
Victory for The Leader is at hand.
 
Back
Top Bottom