Turn Orders Term 9

Here's my building plan for the term.

Epsilon Eradani:
No Whipping.
1. Grocer
2. Observatory
2a. Workers if we don't have astronomy yet

Eternal Eye:
Whip it good!
1. Grocer, whip comming from Missionary Whips.
2. Cavalry *
3. Market

Immortal Keep:
No Whipping
1. Worker
2. Elephants
3. Cavalry *

Port of Mists:
No Whipping
1. Worker
2. Prebuild Galley (don't finish until after astronomy)
3. Galleons *
3a. Settler if we don't have astronomy yet

Sunset Fortress
No Whipping
1. Lighthouse
2. Galleons

Point Defiance
Whip the Forge, and then only Whip down to size 4.
1. Forge
2. Workboat
3. Lighthouse
4. Galleons

Mighty Bulwark
No Whipping
1. Worker
2. Barracks
3. Military

Sunrise Citadel
Continue Whipping as this site is hammer poor, but not to go under size 2.
1. Forge
2. Lighthouse
3. Galleons

Icy Redoubt
Continue Whipping
1. Granary
2. Lighthouse
3. Forge
4. Library
5. University

Argyle's Watch
No Whipping
1. Granary
2. Forge
3. Galleons

OverLook Bay
Continue Whipping
1. Granary
2. Workboat / Forge Pending on Border Expansion
3. the other of not mentioned above
4. Lighthouse
5. Galleons
 
Turn 162

Icy Redoubt - Whip Granary

Port of Mists - Build galley/galleon

gbno1fan - Connect horses
New Worker (PoM) - Connect horses

Memphus - Road rice, then start building cottages

Classical Hero & Friend - Connect both gems, then farm the 2 plains to bring irrigation to Argyle's Watch

Ptolemy - Move 3SE while we go through anarchy and decide his fate.
ptolemyty3.jpg
 
Because the horses are not hooked up, should we start building a market in The Holy city with the overflow :hammers: ?
 
Turn 164

Capital: Turn On Emphasize Research (to replace engineer with scientist)

Holy City: Cavalry
Immortal Keep: Cavalry

Port of Mists: Cancel galley, build galleon.
Sunset Fortress: Galleon

Scion City: Work Pasture

Overlook Bay: Whip Granary, start Forge.

DaveMcW & Kylearan: W, W, Farm.
 
New Worker (IK): Build farms.
Immortal Keep: Move citizen from plains hill to grassland farm.

Icy Redbout: Build Lighthouse
twistlok: Help fe3333au farm
 
Turn 165

Holy City: Build Missionary, whip next turn.

Dune: Build Courthouse.

New Worker (MB): Help the farmers.

Gbno1fan: Build cottages in Port of Mists.
 
Turn 165
Gbno1fan: Build cottages in Port of Mists.

There is a second worker there. Not sure his name. They just finished the Pasture together.
So Gbno1fan will build cottages. What about the other worker?
 
Turn 166

I messed up the overflow calculations for the holy city. :( We can still pop rush the missionary, but we need to apply the overflow to a Bank. After that, hand-build the cavalry and don't pop rush again until it reaches size 9.

Holy City: - Work every farm, even if it means giving up merchants.

Mighty Bulwark: - Work the farm
 
Turn 169

Research Engineering.

Capital: Add a bank to the build queue.

Mighty Bulwark: Work the farm.

Overlook Bay: Start workboat, we will pop rush it the turn before the border expands.

fe3333au & twistloc: Continue the irrigation chain to Scion City.

lost_civantares & General_W: Chop 4 forests to finish the courthouse.
 
Turn 170

Capital: Micromanage to finish the observatory this turn.

Overlook Bay: Click emphasize food and emphasize commerce. Move citizen to cottage.

fe3333au: Finish the mine before working on the irrigation chain.

Kojimanard: Build farm SW
classical_hero: Clear jungle SW, W
Agarwaen: Clear jungle SW, S

1100addf2.jpg



DaveMcW, Kylerean, & TheDivide: Bring irrigation to Sunset Fortress

1100ad2wo9.jpg
 
Turn 171

Capital: Move citizen from hill to the lake.

Holy City: Move citizen from forest to the mine. Change prodution to Bank, we will pop rush it when possible.

Port of Mists: Build Library

Port Defiance: Whip Lighthouse, build Library.

Sunrise Citadel: Whip Lighthouse, build Library.

Sunset Fortress: Add Libarary to the build queue.

Icy Rebout: Whip Lighthouse next turn, add Forge to the build queue.

Pytheas: Meet Magellan in Argyle's Watch.
 
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