In term of a turn:
How is processed different things...grossly:
1st) Commerce first (so techs are first priority)
2nd) Food second (Growth goes before and is important to know only in granary considerations)
3rd) Hammers last ( builds are compiled last)
So it goes commerce, food, growth, then I get an extra tile, but said tile is only useful if it gives hammers, because commerce and food is already applied, but hammers has yet to complete? Does this mean when I whip and I'm going to grow immediately, I should make sure my best hammer tile is unselected so the AI will automatically pick that tile and I'll get the hammers anyway?
For example, say I have a 6f tile, a 2f4c tile, and a 2f4h (iron/copper) tile, in a 4 pop city 1 turn from 5 pop, then 2 pop whip so I have 2 pop going on 3 in 1 turn.
If I had selected the 6f and 2f4h tile, then I would have commerce applied, food and growth applied, then commerce tile selected, but commerce is past so I get nothing for it.
If I had used the 6f and 2f4c, then commerce applied (using 2f4c tile this time), then food applied and growth applied, the 2f4h selected, then hammers applied (using the 2f4h tile).
Is this correct?